quakeforge/libs/video/renderer/glsl
Bill Currie 56c39c34ba [renderer] Remove namehack.h
Finally. I never liked it (felt bad adding it in the first place), and
it has caused confusion with function and global variable names, but it
did let me get the render plugins working.
2022-03-14 14:31:23 +09:00
..
glsl_alias.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_bsp.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_draw.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_iqm.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_lightmap.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_main.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_particles.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_textures.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00