quakeforge/include/QF/GL
Bill Currie 56c39c34ba [renderer] Remove namehack.h
Finally. I never liked it (felt bad adding it in the first place), and
it has caused confusion with function and global variable names, but it
did let me get the render plugins working.
2022-03-14 14:31:23 +09:00
..
ati.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
defines.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
extensions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
funcs.h Remove another dead prototype. 2013-01-24 12:36:14 +09:00
qf_alias.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_draw.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_explosions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_funcs_list.h [glstub] Add functions needed to get glsl working 2021-07-22 10:12:41 +09:00
qf_iqm.h Render iqm models in GL. 2012-05-17 15:58:29 +09:00
qf_lightmap.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_particles.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_rlight.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_rmain.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_rsurf.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_sky.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_sprite.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_textures.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_vid.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
types.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00