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25ac0ff303
Multi-view will be used for shadows and fisheye.
91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
/*
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qf_matrices.h
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Vulkan matrix "pass"
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/12/8
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_matrices_h
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#define __QF_Vulkan_qf_matrices_h
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#include "QF/darray.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/image.h"
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#include "QF/simd/types.h"
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typedef struct qfv_matrix_buffer_s {
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// projection and view matrices (model is push constant)
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mat4f_t Projection3d;
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mat4f_t View[6];
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mat4f_t Sky;
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mat4f_t Projection2d;
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vec2f_t ScreenSize;
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vec2f_t pad; //FIXME shouldn't need this (for gpu align)
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vec4f_t pad2[3];
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} qfv_matrix_buffer_t;
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typedef struct matrixframe_s {
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//VkCommandBuffer cmd;
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VkBuffer buffer;
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VkDescriptorSet descriptors;
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} matrixframe_t;
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typedef struct matrixframeset_s
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DARRAY_TYPE (matrixframe_t) matrixframeset_t;
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typedef struct matrixctx_s {
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matrixframeset_t frames;
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VkPipeline pipeline;
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VkPipelineLayout layout;
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VkDeviceMemory memory;
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qfv_matrix_buffer_t matrices;
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int dirty;
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struct qfv_stagebuf_s *stage;
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VkDescriptorPool pool;
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VkDescriptorSetLayout setLayout;
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vec4f_t sky_rotation[2];
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vec4f_t sky_velocity;
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vec4f_t sky_fix;
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double sky_time;
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} matrixctx_t;
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struct vulkan_ctx_s;
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struct qfv_renderframe_s;
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void Vulkan_CalcViewMatrix (struct vulkan_ctx_s *ctx);
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void Vulkan_SetViewMatrix (struct vulkan_ctx_s *ctx, mat4f_t view);
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void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
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void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
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void Vulkan_Matrix_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Matrix_Shutdown (struct vulkan_ctx_s *ctx);
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// "Draw" :)
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void Vulkan_Matrix_Draw (struct qfv_renderframe_s *rFrame);
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VkDescriptorSet Vulkan_Matrix_Descriptors (struct vulkan_ctx_s *ctx, int frame)
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__attribute__((pure));
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#endif//__QF_Vulkan_qf_matrices_h
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