mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
259bd2838b
itself (qf-server +cvarlist 1 +quit).
70 lines
6.5 KiB
Text
70 lines
6.5 KiB
Text
allow_download : Toggle if clients can download game data from the server
|
|
allow_download_maps : Toggle if clients can download maps from the server
|
|
allow_download_models : Toggle if clients can download models from the server
|
|
allow_download_skins : Toggle if clients can download skins from the server
|
|
allow_download_sounds : Toggle if clients can download sounds from the server
|
|
cl_rollangle : How much a player's screen tilts when strafing
|
|
cl_rollspeed : How quickly a player straightens out after strafing
|
|
cl_warncmd : Toggles the display of error messages for unknown commands
|
|
s deathmatch : Sets the rules for weapon and item respawning. 1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.
|
|
developer : Toggle verbose output of server information. Useful for diagnosing problems and learning more about the server
|
|
filterban : Determines the rules for the IP list 0 Only IP addresses on the Ban list will be allowed onto the server, 1 Only IP addresses NOT on the Ban list will be allowed onto the server
|
|
s fraglimit : Amount of frags a player must attain in order to exit the level
|
|
r fs_basegame : game to use by default
|
|
r fs_globalcfg : global configuration file
|
|
r fs_sharepath : location of shared (read only) game directories
|
|
r fs_userpath : location of your game directories
|
|
* gl_subdivide_size : Sets the division value for the sky brushes.
|
|
s hostname : Report or sets the server name
|
|
s maxclients : Sets how many clients can connect to your server, this includes spectators and players
|
|
s maxspectators : Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this value should always be equal-to or less-then the maxclients value
|
|
s no_pogo_stick : disable the ability to pogo stick
|
|
password : Set the server password for players
|
|
pausable : Toggle if server can be paused 1 is on, 0 is off
|
|
pr_boundscheck : Server progs bounds checking
|
|
qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
|
|
rcon_password : Set the password for rcon commands
|
|
registered : Is the game the registered version. 1 yes 0 no
|
|
s samelevel : Determines the rules for level changing and exiting. 0 Allows advancing to the next level,1 The same level will be played until someone exits,2 The same level will be played and the exit will kill anybody that tries to exit,3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.
|
|
showdrop : Toggle the display of how many packets you are dropping
|
|
showpackets : Show all network packets
|
|
s spawn : Spawn the player entity
|
|
spectator_password : Set the spectator password
|
|
sv_accelerate : Sets the acceleration value for the players
|
|
sv_aim : Sets the value for auto-aiming leniency
|
|
sv_airaccelerate : Sets how quickly the players accelerate in air
|
|
sv_allow_log : Allow remote logging
|
|
sv_allow_pings : Allow remote pings (qstat etc)
|
|
sv_allow_status : Allow remote status queries (qstat etc)
|
|
sv_friction : Sets the friction value for the players
|
|
sv_gravity : Sets the global value for the amount of gravity
|
|
sv_highchars : Toggle the use of high character color names for players
|
|
sv_mapcheck : Toggle the use of map checksumming to check for players who edit maps to cheat
|
|
s sv_maxrate : Maximum allowable rate
|
|
sv_maxspeed : Sets the maximum speed a player can move
|
|
sv_maxtic : The maximum amount of time in seconds before a client a receives an update from the server
|
|
sv_maxvelocity : Sets the maximum velocity an object can travel
|
|
s sv_minqfversion : Minimum QF version on client
|
|
sv_mintic : The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy
|
|
sv_netdosprotect : DoS flood attack protection
|
|
sv_phs : Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime
|
|
sv_spectalk : Toggles the ability of spectators to talk to players
|
|
sv_spectatormaxspeed : Sets the maximum speed a spectator can move
|
|
sv_stopspeed : Sets the value that determines how fast the player should come to a complete stop
|
|
sv_timefmt : Time/date format to use
|
|
s sv_timekick : Time cheat protection
|
|
sv_timekick_fuzz : Time cheat "fuzz factor"
|
|
sv_timekick_interval : Time cheat check interval
|
|
sv_timestamps : Time/date stamps in log entries
|
|
sv_wateraccelerate : Sets the water acceleration value
|
|
sv_waterfriction : Sets the water friction value
|
|
sys_dead_sleep : When set, the server gets NO cpu if no clients are connectedand there's no other activity. *MIGHT* cause problems withsome mods.
|
|
sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
|
|
sys_nostdout : Toggles console screen output
|
|
s teamplay : Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, 2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate3 You can hurt yourself but you cannot hurt your teammates
|
|
s timelimit : Sets the amount of time in minutes that is needed before advancing to the next level
|
|
timeout : Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet
|
|
vid_height : User-created cvar
|
|
vid_width : User-created cvar
|
|
s watervis : Toggle the use of r_watervis by OpenGL clients
|
|
zombietime : The number of seconds that the server will keep the character of a player on the map who seems to have disconnected
|