quakeforge/libs/video/renderer/glsl
Bill Currie 37d35811e3 [vid,render] Clean up fov and aspect
vid.aspect is removed (for now) as it was not really the right idea (I
really didn't know what I was doing at the time). Nicely, this *almost*
fixes the fov bug on fresh installs: the view is now properly
upside-down rather than just flipped vertically (ie, it's now rotated
180 degrees).
2021-04-01 19:17:19 +09:00
..
glsl_alias.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
glsl_bsp.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
glsl_draw.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_fog.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
glsl_iqm.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
glsl_lightmap.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
glsl_main.c [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
glsl_particles.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
glsl_screen.c Merge branch 'master' into win-merge 2021-03-25 22:42:16 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
glsl_textures.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
namehack.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00