quakeforge/libs/models
Bill Currie a28488d2e1 [vulkan] Move both alias color maps into the one layer
This cuts down on the memory requirements for skins by 25%, and
simplifies the shader a bit more, too. While at it, I made alias skins
nominally compatible with bsp textures: layer 0 is color, 1 is emissive,
and 2 is the color map (emissive was on 3).
2022-11-15 13:09:41 +09:00
..
alias [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
brush [model] Support the transparent texture marker 2022-09-22 09:31:04 +09:00
iqm [vulkan] Initialize resource image from tex_t 2022-10-02 20:45:20 +09:00
sprite [vulkan] Plug some leaking sprite descriptors 2022-05-11 01:52:22 +09:00
test Clean up some FIXMEs and XXXs 2022-10-15 14:40:29 +09:00
clip_hull.c [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00
fullbright.c
gl_model_fullbright.c
gl_skin.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_skin.c
Makemodule.am [models] Include fullbright in vulkan lib 2022-09-22 13:04:26 +09:00
model.c [model] Add a function to "unload" models 2022-05-04 14:13:18 +09:00
null_model.c
portal.c [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00
skin.c [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
sw_skin.c
trace.c [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00
vulkan_skin.c
winding.c