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https://git.code.sf.net/p/quake/quakeforge
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a28488d2e1
This cuts down on the memory requirements for skins by 25%, and simplifies the shader a bit more, too. While at it, I made alias skins nominally compatible with bsp textures: layer 0 is color, 1 is emissive, and 2 is the color map (emissive was on 3). |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |