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https://git.code.sf.net/p/quake/quakeforge
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9f6c367fce
Currently only for gl/glsl/vulkan. However, rather than futzing with con_width and con_height (and trying to guess good values), con_scale (currently an integer) gives consistent pixel scaling regardless of window size. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fisheye.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
glsl_warp.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |