quakeforge/libs/video/renderer/vulkan/shader/particle.vert
Bill Currie 30b38d7f3f [vulkan] Implement particle rendering
They sort of kind of maybe try to work, but there's plenty wrong. I
suspect synchronization and probably other factors.
2022-11-28 10:21:20 +09:00

29 lines
653 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (push_constant) uniform PushConstants {
mat4 Model;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec4 velocity;
layout (location = 2) in vec4 color;
layout (location = 3) in vec4 ramp;
layout (location = 0) out vec4 o_velocity;
layout (location = 1) out vec4 o_color;
layout (location = 2) out vec4 o_ramp;
void
main (void)
{
// geometry shader will take care of Projection
gl_Position = View * (Model * position);
o_velocity = View * (Model * velocity);
o_color = color;
o_ramp = ramp;
}