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https://git.code.sf.net/p/quake/quakeforge
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246ab0009c
(if not empty) to be saved in the inputline history. Clear the input (but put in history) of say or say team when pressing escape. Don't say or say_team if the text is empty.
62 lines
1.3 KiB
R
62 lines
1.3 KiB
R
#include "InputLine.h"
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#include "Rect.h"
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inputline_t (integer lines, integer size, integer prompt) InputLine_Create = #0;
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void (inputline_t il, void [] data) InputLine_SetUserData = #0;
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void (inputline_t il, integer width) InputLine_SetWidth = #0;
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void (inputline_t il) InputLine_Destroy = #0;
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void (inputline_t il, integer size) InputLine_Clear = #0;
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void (inputline_t il, integer ch) InputLine_Process = #0;
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void (inputline_t il) InputLine_Draw = #0;
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void (inputline_t il, string str) InputLine_SetText = #0;
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string (inputline_t il) InputLine_GetText = #0;
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@implementation InputLine
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- (id) initWithBounds: (Rect)aRect promptCharacter: (integer)char
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{
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id (self) = [super init];
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control.x = aRect.origin.x;
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control.y = aRect.origin.y;
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control.cursor = NO;
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il = InputLine_Create (aRect.size.height, aRect.size.width, char);
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InputLine_SetUserData (il, &control);
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return self;
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}
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- (void) free
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{
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InputLine_Destroy (il);
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[super free];
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}
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- (void) setWidth: (integer)visibleWidth
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{
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InputLine_SetWidth (il, width);
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}
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- (void) processInput: (integer)key
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{
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InputLine_Process (il, key);
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}
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- (void) draw: (BOOL)cursor
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{
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control.cursor = cursor;
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InputLine_Draw (il);
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}
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- (void) setText: (string)text
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{
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InputLine_SetText (il, text);
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}
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- (string) text
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{
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return InputLine_GetText (il);
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}
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@end
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