quakeforge/include/QF/gib_builtin.h
Brian Koropoff 876eaa467c Added a few useful builtins and began adding GIB hooks into quakeworld.
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files.  Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00

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C

/*
#FILENAME#
#DESCRIPTION#
Copyright (C) 2002 #AUTHOR#
Author: #AUTHOR#
Date: #DATE#
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
typedef struct gib_builtin_s {
struct dstring_s *name;
void (*func) (void);
enum gib_builtin_type_e {
GIB_BUILTIN_NORMAL = 0, // Normal argument processing
GIB_BUILTIN_NOPROCESS = 1, // Don't process arguments
GIB_BUILTIN_FIRSTONLY = 2, // Process only the first argument
} type;
} gib_builtin_t;
unsigned int GIB_Argc (void);
const char *GIB_Argv (unsigned int arg);
const char *GIB_Args (unsigned int arg);
void GIB_Arg_Strip_Delim (unsigned int arg);
void GIB_Return (const char *str);
void GIB_Builtin_Add (const char *name, void (*func) (void), enum gib_builtin_type_e type);
gib_builtin_t *GIB_Builtin_Find (const char *name);
void GIB_Builtin_Init (void);