mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
0bfb60775e
This doesn't seem to make much difference in the vulkan renderer, but it certainly doesn't hurt.
986 lines
23 KiB
C
986 lines
23 KiB
C
/*
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bsp2bp - converts Quake I BSP's to a bitmap (map!) of the level
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Copyright (C) 1999 Matthew Wong <mkyw@iname.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <errno.h>
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#include <string.h>
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#include <math.h>
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#include <limits.h>
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#include "QF/bspfile.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/mathlib.h"
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#include "QF/pcx.h"
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#include "QF/png.h"
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#include "QF/quakefs.h"
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#include "QF/quakeio.h"
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#include "QF/sys.h"
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#include "QF/zone.h"
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#include "compat.h"
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#define PROGNAME "bsp2img"
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#define V_MAJOR 0
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#define V_MINOR 0
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#define V_REV 12
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#define Z_PAD_HACK 16
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#define MAX_REF_FACES 4
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#define MEMSIZE (12 * 1024 * 1024)
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#define X point[0]
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#define Y point[1]
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#define Z point[2]
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#define SUB(a,b,c) ((c).X = (a).X - (b).X, \
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(c).Y = (a).Y - (b).Y, \
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(c).Z = (a).Z - (b).Z)
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#define DOT(a,b) ((a).X * (b).X + (a).Y * (b).Y + (a).Z * (b).Z)
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#define CROSS(a,b,c) ((c).X = (a).Y * (b).Z - (a).Z * (b).Y, \
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(c).Y = (a).Z * (b).X - (a).X * (b).Z, \
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(c).Z = (a).X * (b).Y - (a).Y * (b).X)
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/*
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Thanks fly to Id for a hackable game! :)
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*/
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/* MW */
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typedef struct edge_extra_t {
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long num_face_ref;
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long ref_faces[MAX_REF_FACES]; // which faces are referenced
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dvertex_t ref_faces_normal[MAX_REF_FACES]; // normal of referenced
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// faces
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int ref_faces_area[MAX_REF_FACES]; // area of the referenced faces
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} edge_extra_t;
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typedef unsigned char eightbit;
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typedef struct options_t {
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char *bspf_name;
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char *outf_name;
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int outf_type;
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float scaledown;
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float z_pad;
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float image_pad;
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int z_direction;
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int camera_axis; // 1 - X, 2 - Y, 3 - Z, negatives will
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// come from negative side of axis
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int edgeremove;
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float flat_threshold;
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int area_threshold;
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int linelen_threshold;
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int negative_image;
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int write_raw;
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int write_nocomp;
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} options_t;
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typedef struct {
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eightbit *image;
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long width;
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long height;
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} image_t;
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struct options_t options;
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static void
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show_help (void)
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{
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printf ("BSP->bitmap, version %d.%d.%d\n\n", V_MAJOR, V_MINOR, V_REV);
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printf ("Usage:\n");
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printf (" %s [options] <bspfile> <outfile>\n\n", PROGNAME);
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printf ("Options:\n");
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printf (" -s<scaledown> default: 4, ie 1/4 scale\n");
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printf (" -z<z_scaling> default: 0 for flat map, >0 for iso 3d, -1 for auto\n");
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printf (" -p<padding> default: 16-pixel border around final image\n");
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printf (" -d<direction> iso 3d direction: 7 0 1\n");
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printf (" \\ | /\n");
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printf (" 6--+--2\n");
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printf (" / | \\\n");
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printf (" 5 4 3\n");
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printf (" default: 7\n");
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printf (" -c<camera_axis> default: +Z (+/- X/Y/Z axis)\n");
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printf (" -t<flatness> threshold of dot product for edge removal;\n");
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printf (" default is 0.90\n");
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printf (" -e disable extraneous edges removal\n");
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printf (" -a<area> minimum area for a polygon to be drawn\n");
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printf (" default is 0\n");
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printf (" -l<length> minimum length for an edge to be drawn\n");
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printf (" default is 0\n");
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printf (" -n negative image (black on white\n");
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printf (" -r write raw data, rather than bmp file\n");
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return;
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}
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static void
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plotpoint (image_t *image, long xco, long yco, unsigned int color)
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{
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unsigned int bigcol = 0;
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if (image->width <= 0 || image->height <= 0
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|| xco < 0 || xco >= image->width
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|| yco < 0 || yco >= image->height)
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return;
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bigcol = (unsigned int) image->image[yco * image->width + xco];
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bigcol += color;
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bigcol = min (bigcol, 255);
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image->image[yco * image->width + xco] = (eightbit) bigcol;
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return;
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}
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static void
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bresline (image_t * image, long x1, long y1, long x2, long y2,
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unsigned int color)
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{
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long x = 0, y = 0;
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long deltax = 0, deltay = 0;
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long xchange = 0, ychange = 0;
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long error, length, i;
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x = x1;
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y = y1;
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deltax = x2 - x1;
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deltay = y2 - y1;
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if (deltax < 0) {
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xchange = -1;
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deltax = -deltax;
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} else {
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xchange = 1;
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}
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if (deltay < 0) {
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ychange = -1;
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deltay = -deltay;
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} else {
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ychange = 1;
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}
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/* Main seq */
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error = 0;
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i = 0;
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if (deltax < deltay) {
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length = deltay + 1;
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while (i < length) {
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y = y + ychange;
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error = error + deltax;
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if (error > deltay) {
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x = x + xchange;
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error = error - deltay;
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}
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i++;
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plotpoint (image, x, y, color);
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}
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} else {
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length = deltax + 1;
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while (i < length) {
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x = x + xchange;
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error = error + deltay;
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if (error > deltax) {
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y = y + ychange;
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error = error - deltax;
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}
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i++;
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plotpoint (image, x, y, color);
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}
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}
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}
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static void
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def_options (struct options_t *opt)
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{
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static struct options_t locopt;
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locopt.bspf_name = NULL;
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locopt.outf_name = NULL;
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locopt.outf_type = 0;
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locopt.scaledown = 4.0;
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locopt.image_pad = 16.0;
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locopt.z_pad = 0.0;
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locopt.z_direction = 1;
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locopt.camera_axis = 3; // default is from +Z
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locopt.edgeremove = 1;
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locopt.flat_threshold = 0.90;
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locopt.area_threshold = 0;
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locopt.linelen_threshold = 0;
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locopt.negative_image = 0;
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locopt.write_raw = 0;
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locopt.write_nocomp = 1;
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memcpy (opt, &locopt, sizeof (struct options_t));
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return;
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}
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static void
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get_options (struct options_t *opt, int argc, char *argv[])
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{
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static struct options_t locopt;
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int i = 0;
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char *arg;
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long lnum = 0;
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float fnum = 0.0;
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char pm = '+', axis = 'Z';
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/* Copy curr options */
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memcpy (&locopt, opt, sizeof (struct options_t));
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/* Go through command line */
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for (i = 1; i < argc; i++) {
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arg = argv[i];
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if (arg[0] == '-') {
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/* Okay, dash-something */
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switch (arg[1]) {
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case 's':
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if (sscanf (&arg[2], "%ld", &lnum) == 1)
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if (lnum > 0)
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locopt.scaledown = (float) lnum;
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break;
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case 'z':
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if (sscanf (&arg[2], "%ld", &lnum) == 1)
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if (lnum >= -1)
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locopt.z_pad = (float) lnum;
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break;
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case 'p':
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if (sscanf (&arg[2], "%ld", &lnum) == 1)
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if (lnum >= 0)
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locopt.image_pad = (float) lnum;
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break;
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case 'd':
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if (sscanf (&arg[2], "%ld", &lnum) == 1)
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if (lnum >= 0 && lnum <= 7)
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locopt.z_direction = (int) lnum;
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break;
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case 'c':
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if (strlen (&arg[2]) == 2) {
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pm = arg[2];
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axis = arg[3];
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printf ("-c%c%c\n", pm, axis);
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switch (axis) {
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case 'x':
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case 'X':
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locopt.camera_axis = 1;
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break;
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case 'y':
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case 'Y':
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locopt.camera_axis = 2;
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break;
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case 'z':
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case 'Z':
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locopt.camera_axis = 3;
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break;
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default:
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printf ("Must specify a valid axis.\n");
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show_help ();
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exit (1);
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break;
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}
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switch (pm) {
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case '+':
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break;
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case '-':
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locopt.camera_axis = -locopt.camera_axis;
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break;
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default:
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printf ("Must specify +/-\n");
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show_help ();
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exit (1);
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break;
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}
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} else {
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printf ("Unknown option: -%s\n", &arg[1]);
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show_help ();
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exit (1);
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}
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break;
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case 't':
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if (sscanf (&arg[2], "%f", &fnum) == 1)
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if (fnum >= 0.0 && fnum <= 1.0)
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locopt.flat_threshold = (float) fnum;
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break;
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case 'e':
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locopt.edgeremove = 0;
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break;
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case 'n':
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locopt.negative_image = 1;
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break;
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case 'a':
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if (sscanf (&arg[2], "%ld", &lnum) == 1)
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if (lnum >= 0)
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locopt.area_threshold = (int) lnum;
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break;
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case 'l':
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if (sscanf (&arg[2], "%ld", &lnum) == 1)
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if (lnum >= 0)
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locopt.linelen_threshold = (int) lnum;
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break;
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case 'r':
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locopt.write_raw = 1;
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break;
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case 'u':
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locopt.write_nocomp = 1;
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break;
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default:
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printf ("Unknown option: -%s\n", &arg[1]);
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show_help ();
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exit (1);
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break;
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} /* switch */
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} else {
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if (locopt.bspf_name == NULL) {
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locopt.bspf_name = arg;
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} else if (locopt.outf_name == NULL) {
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const char *ext;
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locopt.outf_name = arg;
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ext = QFS_FileExtension (locopt.outf_name);
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if (strcmp (ext, ".pcx") == 0)
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locopt.outf_type = 0;
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else if (strcmp (ext, ".png") == 0)
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locopt.outf_type = 1;
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else {
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printf ("Unknown output format: %s\n", ext);
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exit (1);
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}
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} else {
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printf ("Unknown option: %s\n", arg);
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show_help ();
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exit (1);
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}
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} /* if */
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} /* for */
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memcpy (opt, &locopt, sizeof (struct options_t));
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return;
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}
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static void
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show_options (struct options_t *opt)
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{
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char dirstr[80];
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printf ("Options:\n");
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printf (" Scale down by: %.0f\n", opt->scaledown);
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printf (" Z scale: %.0f\n", opt->z_pad);
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printf (" Border: %.0f\n", opt->image_pad);
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/* Zoffset calculations */
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switch (opt->z_direction) {
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case 0:
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sprintf (dirstr, "up");
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break;
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case 1:
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sprintf (dirstr, "up & right");
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break;
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case 2:
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sprintf (dirstr, "right");
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break;
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case 3:
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sprintf (dirstr, "down & right");
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break;
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case 4:
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sprintf (dirstr, "down");
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break;
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case 5:
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sprintf (dirstr, "down & left");
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break;
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case 6:
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sprintf (dirstr, "left");
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break;
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case 7:
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sprintf (dirstr, "up & left");
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break;
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default:
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sprintf (dirstr, "unknown!");
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break;
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}
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printf (" Z direction: %d [%s]\n", opt->z_direction, dirstr);
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if (opt->z_pad == 0) {
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printf (" Warning: direction option has no effect with Z scale set to 0.\n");
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}
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/* Camera axis */
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switch (opt->camera_axis) {
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case 1:
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sprintf (dirstr, "+X");
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break;
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case -1:
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sprintf (dirstr, "-X");
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break;
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case 2:
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sprintf (dirstr, "+Y");
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break;
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case -2:
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sprintf (dirstr, "-Y");
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break;
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case 3:
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sprintf (dirstr, "+Z");
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break;
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case -3:
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sprintf (dirstr, "-Z");
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break;
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default:
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sprintf (dirstr, "unknown!");
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break;
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}
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printf (" Camera axis: %s\n", dirstr);
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printf (" Remove extraneous edges: %s\n",
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(opt->edgeremove == 1) ? "yes" : "no");
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printf (" Edge removal dot product theshold: %f\n", opt->flat_threshold);
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printf (" Minimum polygon area threshold (approximate): %d\n",
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opt->area_threshold);
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printf (" Minimum line length threshold: %d\n", opt->linelen_threshold);
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printf (" Creating %s image.\n",
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(opt->negative_image == 1) ? "negative" : "positive");
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printf ("\n");
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printf (" Input (bsp) file: %s\n", opt->bspf_name);
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if (opt->write_raw)
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printf (" Output (raw) file: %s\n\n", opt->outf_name);
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else
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printf (" Output (%s bmp) file: %s\n\n",
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opt->write_nocomp ? "uncompressed" : "RLE compressed",
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opt->outf_name);
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return;
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}
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static image_t *
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create_image (long width, long height)
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{
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long size;
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image_t *image;
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image = malloc (sizeof (image_t));
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image->width = width;
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image->height = height;
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size = sizeof (eightbit) * width * height;
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if (!(image->image = malloc (size))) {
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fprintf (stderr, "Error allocating image buffer %ldx%ld.\n",
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width, height);
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exit (2);
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}
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printf ("Allocated buffer %ldx%ld for image.\n", width, height);
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memset (image->image, 0, size);
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return image;
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}
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static image_t *
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render_map (bsp_t *bsp)
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{
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long i = 0, j = 0, k = 0, x = 0;
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dvertex_t *vertexlist, *vert1, *vert2;
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dedge_t *edgelist;
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dface_t *facelist;
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int *ledges;
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|
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/* edge removal stuff */
|
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struct edge_extra_t *edge_extra = NULL;
|
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dvertex_t v0, v1, vect;
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int area = 0, usearea;
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|
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float minX = 0.0, maxX = 0.0, minY = 0.0, maxY = 0.0, minZ = 0.0;
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float maxZ = 0.0, midZ = 0.0, tempf = 0.0;
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long Zoffset0 = 0, Zoffset1 = 0;
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long Z_Xdir = 1, Z_Ydir = -1;
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|
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image_t *image;
|
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int drawcol;
|
|
|
|
vertexlist = bsp->vertexes;
|
|
edgelist = bsp->edges;
|
|
facelist = bsp->faces;
|
|
ledges = bsp->surfedges;
|
|
|
|
/* Precalc stuff if we're removing edges - - - - - - - - - - - */
|
|
|
|
if (options.edgeremove) {
|
|
printf ("Precalc edge removal stuff...\n");
|
|
edge_extra = malloc (sizeof (struct edge_extra_t) * bsp->numedges);
|
|
if (edge_extra == NULL) {
|
|
fprintf (stderr, "Error allocating %ld bytes for extra edge info.",
|
|
(long) sizeof (struct edge_extra_t) * bsp->numedges);
|
|
exit (2);
|
|
}
|
|
/* initialize the array */
|
|
for (i = 0; i < bsp->numedges; i++) {
|
|
edge_extra[i].num_face_ref = 0;
|
|
for (j = 0; j < MAX_REF_FACES; j++) {
|
|
edge_extra[i].ref_faces[j] = -1;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < bsp->numfaces; i++) {
|
|
/* calculate the normal (cross product) */
|
|
/* starting edge: edgelist[ledges[facelist[i].firstedge]] */
|
|
/* number of edges: facelist[i].numedges; */
|
|
|
|
/* quick hack - just take the first 2 edges */
|
|
j = facelist[i].firstedge;
|
|
k = j;
|
|
vect.X = 0.0;
|
|
vect.Y = 0.0;
|
|
vect.Z = 0.0;
|
|
while (vect.X == 0.0 && vect.Y == 0.0 && vect.Z == 0.0
|
|
&& k < (facelist[i].numedges + j)) {
|
|
dedge_t *e1, *e2;
|
|
/* If the first 2 are parallel edges, go with the next one */
|
|
k++;
|
|
|
|
e1 = &edgelist[abs (ledges[j])];
|
|
e2 = &edgelist[abs (ledges[k])];
|
|
//FIXME verify directions
|
|
if (ledges[j] > 0) {
|
|
SUB (vertexlist[e1->v[0]], vertexlist[e1->v[1]], v0);
|
|
SUB (vertexlist[e2->v[0]], vertexlist[e2->v[1]], v1);
|
|
} else {
|
|
/* negative index, therefore walk in reverse order */
|
|
SUB (vertexlist[e1->v[1]], vertexlist[e1->v[0]], v0);
|
|
SUB (vertexlist[e2->v[1]], vertexlist[e2->v[0]], v1);
|
|
}
|
|
|
|
/* cross product */
|
|
CROSS (v0, v1, vect);
|
|
|
|
/* Okay, it's not the REAL area, but i'm lazy, and since a lot
|
|
of mapmakers use rectangles anyways... */
|
|
area = sqrt (DOT (v0, v0)) * sqrt (DOT (v1, v1));
|
|
} /* while */
|
|
|
|
/* reduce cross product to a unit vector */
|
|
tempf = sqrt (DOT (vect, vect));
|
|
if (tempf > 0.0) {
|
|
vect.X = vect.X / tempf;
|
|
vect.Y = vect.Y / tempf;
|
|
vect.Z = vect.Z / tempf;
|
|
} else {
|
|
vect.X = 0.0;
|
|
vect.Y = 0.0;
|
|
vect.Z = 0.0;
|
|
}
|
|
|
|
/* Now go put ref in all edges... */
|
|
for (j = 0; j < facelist[i].numedges; j++) {
|
|
edge_extra_t *e;
|
|
k = j + facelist[i].firstedge;
|
|
e = &edge_extra[abs (ledges[k])];
|
|
x = e->num_face_ref;
|
|
if (e->num_face_ref < MAX_REF_FACES) {
|
|
x++;
|
|
e->num_face_ref = x;
|
|
e->ref_faces[x - 1] = i;
|
|
e->ref_faces_normal[x - 1].X = vect.X;
|
|
e->ref_faces_normal[x - 1].Y = vect.Y;
|
|
e->ref_faces_normal[x - 1].Z = vect.Z;
|
|
e->ref_faces_area[x - 1] = area;
|
|
}
|
|
|
|
} /* for */
|
|
}
|
|
}
|
|
|
|
/* . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . */
|
|
|
|
printf ("Collecting min/max\n");
|
|
/* Collect min and max */
|
|
for (i = 0; i < bsp->numvertexes; i++) {
|
|
|
|
/* Ugly hack - flip stuff around for different camera angles */
|
|
switch (options.camera_axis) {
|
|
case -1: /* -X -- (-y <--> +y, +x into screen,
|
|
-x out of screen; -z down, +z up) */
|
|
tempf = vertexlist[i].X;
|
|
vertexlist[i].X = vertexlist[i].Y;
|
|
vertexlist[i].Y = vertexlist[i].Z;
|
|
vertexlist[i].Z = -tempf;
|
|
break;
|
|
|
|
case 1: /* +X -- (+y <--> -y; -x into screen,
|
|
+x out of screen; -z down, +z up) */
|
|
tempf = vertexlist[i].X;
|
|
vertexlist[i].X = -vertexlist[i].Y;
|
|
vertexlist[i].Y = vertexlist[i].Z;
|
|
vertexlist[i].Z = tempf;
|
|
break;
|
|
|
|
case -2: /* -Y -- (+x <--> -x; -y out of screen,
|
|
+z up) */
|
|
vertexlist[i].X = -vertexlist[i].X;
|
|
tempf = vertexlist[i].Z;
|
|
vertexlist[i].Z = vertexlist[i].Y;
|
|
vertexlist[i].Y = tempf;
|
|
break;
|
|
|
|
case 2: /* +Y -- (-x <--> +x; +y out of screen,
|
|
+z up) */
|
|
tempf = vertexlist[i].Z;
|
|
vertexlist[i].Z = -vertexlist[i].Y;
|
|
vertexlist[i].Y = tempf;
|
|
break;
|
|
|
|
case -3: /* -Z -- negate X and Z (ie. 180 rotate
|
|
along Y axis) */
|
|
vertexlist[i].X = -vertexlist[i].X;
|
|
vertexlist[i].Z = -vertexlist[i].Z;
|
|
break;
|
|
|
|
case 3: /* +Z -- do nothing! */
|
|
default: /* do nothing! */
|
|
break;
|
|
}
|
|
|
|
/* flip Y for proper screen cords */
|
|
vertexlist[i].Y = -vertexlist[i].Y;
|
|
|
|
/* max and min */
|
|
if (i == 0) {
|
|
minX = vertexlist[i].X;
|
|
maxX = vertexlist[i].X;
|
|
|
|
minY = vertexlist[i].Y;
|
|
maxY = vertexlist[i].Y;
|
|
|
|
minZ = vertexlist[i].Z;
|
|
maxZ = vertexlist[i].Z;
|
|
} else {
|
|
minX = min (vertexlist[i].X, minX);
|
|
maxX = max (vertexlist[i].X, maxX);
|
|
|
|
minY = min (vertexlist[i].Y, minY);
|
|
maxY = max (vertexlist[i].Y, maxY);
|
|
|
|
minZ = min (vertexlist[i].Z, minZ);
|
|
maxZ = max (vertexlist[i].Z, maxZ);
|
|
}
|
|
}
|
|
if (options.z_pad == -1)
|
|
options.z_pad = (long) (maxZ - minZ) / (options.scaledown * Z_PAD_HACK);
|
|
|
|
midZ = (maxZ + minZ) / 2.0;
|
|
printf ("\n");
|
|
printf ("Bounds: X [%8.4f .. %8.4f] %8.4f\n", minX, maxX, (maxX - minX));
|
|
printf (" Y [%8.4f .. %8.4f] %8.4f\n", minY, maxY, (maxY - minY));
|
|
printf (" Z [%8.4f .. %8.4f] %8.4f - mid: %8.4f\n", minZ, maxZ,
|
|
(maxZ - minZ), midZ);
|
|
|
|
/* image array */
|
|
{
|
|
long width, height;
|
|
|
|
width = (maxX - minX + 1) / options.scaledown;
|
|
width += (options.image_pad + options.z_pad) * 2;
|
|
|
|
height = (maxY - minY + 1) / options.scaledown;
|
|
height += (options.image_pad + options.z_pad) * 2;
|
|
|
|
image = create_image (width, height);
|
|
}
|
|
|
|
/* Zoffset calculations */
|
|
switch (options.z_direction) {
|
|
case 0:
|
|
Z_Xdir = 0; /* up */
|
|
Z_Ydir = 1;
|
|
break;
|
|
|
|
default: /* unknown */
|
|
case 1: /* up & right */
|
|
Z_Xdir = 1;
|
|
Z_Ydir = -1;
|
|
break;
|
|
|
|
case 2: /* right */
|
|
Z_Xdir = 1;
|
|
Z_Ydir = 0;
|
|
break;
|
|
|
|
case 3: /* down & right */
|
|
Z_Xdir = 1;
|
|
Z_Ydir = 1;
|
|
break;
|
|
|
|
case 4: /* down */
|
|
Z_Xdir = 0;
|
|
Z_Ydir = 1;
|
|
break;
|
|
|
|
case 5: /* down & left */
|
|
Z_Xdir = -1;
|
|
Z_Ydir = 1;
|
|
break;
|
|
|
|
case 6: /* left */
|
|
Z_Xdir = -1;
|
|
Z_Ydir = 0;
|
|
break;
|
|
|
|
case 7: /* up & left */
|
|
Z_Xdir = -1;
|
|
Z_Ydir = -1;
|
|
break;
|
|
}
|
|
|
|
/* Plot edges on image */
|
|
fprintf (stderr, "Plotting edges...");
|
|
k = 0;
|
|
drawcol = (options.edgeremove) ? 64 : 32;
|
|
for (i = 0; i < bsp->numedges; i++) {
|
|
/* Do a check on this line ... see if we keep this line or not */
|
|
|
|
/* run through all referenced faces */
|
|
|
|
/* ICK ... do I want to check area of all faces? */
|
|
usearea = INT_MAX;
|
|
if (options.edgeremove) {
|
|
if (edge_extra[i].num_face_ref > 1) {
|
|
tempf = 1.0;
|
|
/* dot products of all referenced faces */
|
|
for (j = 0; j < edge_extra[i].num_face_ref - 1; j = j + 2) {
|
|
tempf =
|
|
tempf * (DOT (edge_extra[i].ref_faces_normal[j],
|
|
edge_extra[i].ref_faces_normal[j + 1]));
|
|
|
|
/* What is the smallest area this edge references? */
|
|
if (usearea > edge_extra[i].ref_faces_area[j])
|
|
usearea = edge_extra[i].ref_faces_area[j];
|
|
if (usearea > edge_extra[i].ref_faces_area[j + 1])
|
|
usearea = edge_extra[i].ref_faces_area[j + 1];
|
|
}
|
|
} else {
|
|
tempf = 0.0;
|
|
}
|
|
} else {
|
|
tempf = 0.0;
|
|
}
|
|
|
|
vert1 = &vertexlist[edgelist[i].v[0]];
|
|
vert2 = &vertexlist[edgelist[i].v[1]];
|
|
SUB (*vert1, *vert2, vect);
|
|
if (abs (tempf) < options.flat_threshold
|
|
&& usearea > options.area_threshold
|
|
&& sqrt (DOT (vect, vect)) > options.linelen_threshold) {
|
|
float offs0, offs1;
|
|
Zoffset0 = (options.z_pad * (vert1->Z - midZ) / (maxZ - minZ));
|
|
Zoffset1 = (options.z_pad * (vert2->Z - midZ) / (maxZ - minZ));
|
|
|
|
offs0 = options.image_pad + options.z_pad + (Zoffset0 * Z_Xdir);
|
|
offs1 = options.image_pad + options.z_pad + (Zoffset1 * Z_Ydir);
|
|
|
|
bresline (image, (vert1->X - minX) / options.scaledown + offs0,
|
|
(vert1->Y - minY) / options.scaledown + offs0,
|
|
(vert2->X - minX) / options.scaledown + offs1,
|
|
(vert2->Y - minY) / options.scaledown + offs1,
|
|
drawcol);
|
|
} else {
|
|
k++;
|
|
}
|
|
|
|
}
|
|
printf ("%d edges plotted", bsp->numedges);
|
|
if (options.edgeremove) {
|
|
printf (" (%ld edges removed)\n", k);
|
|
} else {
|
|
printf ("\n");
|
|
}
|
|
|
|
/* Little gradient */
|
|
for (i = 0; i <= 255; i++) {
|
|
// across from top left
|
|
plotpoint (image, i, 0, 255 - i);
|
|
// down from top left
|
|
plotpoint (image, 0, i, 255 - i);
|
|
|
|
// back from top right
|
|
plotpoint (image, image->width - i - 1, 0, 255 - i);
|
|
// down from top right
|
|
plotpoint (image, image->width - 1, i, 255 - i);
|
|
|
|
// back from bottom right
|
|
plotpoint (image, image->width - i - 1, image->height - 1, 255 - i);
|
|
// up from bottom right
|
|
plotpoint (image, image->width - 1, image->height - i - 1, 255 - i);
|
|
|
|
// across from bottom left
|
|
plotpoint (image, i, image->height - 1, 255 - i);
|
|
// up from bottom left
|
|
plotpoint (image, 0, image->height - i - 1, 255 - i);
|
|
}
|
|
|
|
/* Negate image if necessary */
|
|
if (options.negative_image) {
|
|
for (i = 0; i < image->height; i++) {
|
|
for (j = 0; j < image->width; j++) {
|
|
image->image[i * image->width + j] =
|
|
255 - image->image[i * image->width + j];
|
|
}
|
|
}
|
|
}
|
|
if (options.edgeremove) {
|
|
free (edge_extra);
|
|
}
|
|
return image;
|
|
}
|
|
|
|
static void
|
|
write_png (image_t *image)
|
|
{
|
|
byte *data, *in, *out, b;
|
|
int size = image->width * image->height;
|
|
|
|
out = data = malloc (size * 3);
|
|
for (in = image->image; in - image->image < size; in++) {
|
|
b = *in;
|
|
*out++ = b;
|
|
*out++ = b;
|
|
*out++ = b;
|
|
}
|
|
WritePNG (options.outf_name, data, image->width, image->height);
|
|
}
|
|
|
|
static void
|
|
write_pcx (image_t *image)
|
|
{
|
|
pcx_t *pcx;
|
|
int pcx_len, i;
|
|
byte palette[768];
|
|
QFile *outfile;
|
|
|
|
outfile = Qopen (options.outf_name, "wb");
|
|
if (outfile == NULL) {
|
|
fprintf (stderr, "Error opening output file %s.\n", options.outf_name);
|
|
|
|
exit (1);
|
|
}
|
|
|
|
// quick and dirty greyscale palette
|
|
for (i = 0; i < 256; i++) {
|
|
palette[i * 3 + 0] = i;
|
|
palette[i * 3 + 1] = i;
|
|
palette[i * 3 + 2] = i;
|
|
}
|
|
|
|
Sys_Init ();
|
|
|
|
Memory_Init (Sys_Alloc (MEMSIZE), MEMSIZE);
|
|
pcx = EncodePCX (image->image, image->width, image->height,
|
|
image->width, palette, false, &pcx_len);
|
|
if (Qwrite (outfile, pcx, pcx_len) != pcx_len) {
|
|
fprintf (stderr, "Error writing to %s\n", options.outf_name);
|
|
exit (1);
|
|
}
|
|
Qclose (outfile);
|
|
}
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
QFile *bspfile;
|
|
bsp_t *bsp;
|
|
image_t *image;
|
|
|
|
/* Enough args? */
|
|
if (argc < 3) {
|
|
show_help ();
|
|
return 1;
|
|
}
|
|
|
|
/* Setup options */
|
|
def_options (&options);
|
|
get_options (&options, argc, argv);
|
|
show_options (&options);
|
|
|
|
bspfile = Qopen (options.bspf_name, "rbz");
|
|
if (bspfile == NULL) {
|
|
fprintf (stderr, "Error opening bsp file %s.\n", options.bspf_name);
|
|
return 1;
|
|
}
|
|
bsp = LoadBSPFile (bspfile, Qfilesize (bspfile));
|
|
Qclose (bspfile);
|
|
|
|
image = render_map (bsp);
|
|
BSP_Free (bsp);
|
|
|
|
/* Write image */
|
|
|
|
switch (options.outf_type) {
|
|
case 0:
|
|
write_pcx (image);
|
|
break;
|
|
case 1:
|
|
write_png (image);
|
|
break;
|
|
}
|
|
|
|
printf ("File written to %s.\n", options.outf_name);
|
|
|
|
/* Close, done! */
|
|
|
|
free (image->image);
|
|
free (image);
|
|
|
|
return 0;
|
|
}
|