quakeforge/libs/models
2013-01-27 19:57:40 +09:00
..
alias Fix 16-bit mdl loading for glsl. 2012-08-07 17:06:01 +09:00
brush Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
iqm Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
sprite Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
test Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
clip_hull.c Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
gl_model_fullbright.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_skin.c Do a const-correctness run on palettes. 2013-01-27 19:57:40 +09:00
glsl_skin.c Do a const-correctness run on palettes. 2013-01-27 19:57:40 +09:00
Makefile.am Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
model.c Enable shadows for grenades. 2012-07-17 17:12:34 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
winding.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00