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https://git.code.sf.net/p/quake/quakeforge
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34bcf7faab
I always wanted these, but as gcc now provides warnings for functions that could do with such attributes, finding all the functions is much easier.
243 lines
5.4 KiB
C
243 lines
5.4 KiB
C
/*
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vis.c
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PVS support to speed lighting calcs
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Copyright (C) 2003 Bill Currie
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Author: Bill Currie <bill@taniwha.org>
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Date: 2003/9/8
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#if defined(_WIN32) && defined(HAVE_MALLOC_H)
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# include <malloc.h>
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#endif
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#include "qfalloca.h"
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#include "QF/bspfile.h"
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#include "QF/mathlib.h"
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#include "entities.h"
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#include "light.h"
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#include "options.h"
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#include "threads.h"
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static struct {
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int empty;
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int solid;
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int water;
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int slime;
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int lava;
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int sky;
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int misc;
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int lights;
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int cast;
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} counts;
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static lightchain_t *free_lightchains;
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lightchain_t **surfacelightchain;
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vec3_t *surfaceorgs;
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entity_t **alllights;
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int num_alllights;
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entity_t **novislights;
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int num_novislights;
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static __attribute__((pure)) dleaf_t *
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Light_PointInLeaf (vec3_t point)
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{
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int num = 0, side;
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dnode_t *node;
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dplane_t *plane;
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while (num >= 0) {
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node = bsp->nodes + num;
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plane = bsp->planes + node->planenum;
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side = DotProduct (point, plane->normal) < plane->dist;
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num = node->children[side];
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}
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return bsp->leafs + (-1 - num);
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}
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static void
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DecompressVis (byte *in, byte *out, int size)
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{
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byte *end = out + size;
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int n;
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while (out < end) {
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n = *in++;
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if (n) {
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*out++ = n;
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} else {
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n = *in++;
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while (n-- && out < end)
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*out++ = 0;
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}
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}
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}
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static lightchain_t *
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get_lightchain (void)
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{
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lightchain_t *lc;
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int i;
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if (!free_lightchains) {
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lc = free_lightchains = malloc (1024 * sizeof (lightchain_t));
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for (i = 0; i < 1023; i++, lc++)
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lc->next = lc + 1;
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lc->next = 0;
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}
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lc = free_lightchains;
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free_lightchains = lc->next;
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return lc;
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}
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static inline void
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mark_face (int surfnum, byte *surfacehit, entity_t *entity)
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{
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lightchain_t *lc;
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if (surfacehit[surfnum >> 3] & (1 << (surfnum & 7)))
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return;
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surfacehit[surfnum >> 3] |= (1 << (surfnum & 7));
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counts.cast++;
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lc = get_lightchain ();
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lc->next = surfacelightchain[surfnum];
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lc->light = entity;
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surfacelightchain[surfnum] = lc;
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}
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void
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VisEntity (int ent_index)
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{
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entity_t *entity = entities + ent_index;
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dleaf_t *leaf;
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int ignorevis = false;
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int i;
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unsigned j;
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uint32_t *mark;
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byte *vis, *surfacehit;
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int vis_size;
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if (!entity->light)
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return;
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counts.lights++;
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leaf = Light_PointInLeaf (entity->origin);
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switch (leaf->contents) {
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case CONTENTS_EMPTY:
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counts.empty++;
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break;
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case CONTENTS_SOLID:
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counts.solid++;
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ignorevis = true;
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break;
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case CONTENTS_WATER:
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counts.water++;
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break;
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case CONTENTS_SLIME:
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counts.slime++;
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break;
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case CONTENTS_LAVA:
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counts.lava++;
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break;
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case CONTENTS_SKY:
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counts.sky++;
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ignorevis = true;
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break;
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default:
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counts.misc++;
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break;
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}
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if (leaf->visofs == -1 || ignorevis || options.novis) {
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counts.cast += bsp->numfaces;
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novislights[num_novislights++] = entity;
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} else {
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vis_size = (bsp->numleafs + 7) / 8;
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vis = alloca (vis_size + (bsp->numfaces + 7) / 8);
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surfacehit = vis + vis_size;
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memset (surfacehit, 0, (bsp->numfaces + 7) / 8);
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DecompressVis (bsp->visdata + leaf->visofs, vis, vis_size);
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for (i = 0, leaf = bsp->leafs + 1; i < bsp->models[0].visleafs;
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i++, leaf++) {
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if (!leaf->nummarksurfaces)
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continue;
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if (vis[i >> 3] & (1 << (i & 7))) {
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for (j = 0, mark = bsp->marksurfaces + leaf->firstmarksurface;
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j < leaf->nummarksurfaces; j++, mark++) {
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mark_face (*mark, surfacehit, entity);
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}
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}
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}
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for (i = 1; i < bsp->nummodels; i++) {
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for (j = 0; (int) j < bsp->models[i].numfaces; j++) {
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//FIXME vis
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mark_face (bsp->models[i].firstface + j, surfacehit, entity);
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}
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}
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}
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}
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void
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VisStats (void)
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{
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int i, count;
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printf ("%4i lights\n", counts.lights);
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printf ("%4i air\n", counts.empty);
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printf ("%4i solid\n", counts.solid);
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printf ("%4i water\n", counts.water);
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printf ("%4i slime\n", counts.slime);
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printf ("%4i lava\n", counts.lava);
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printf ("%4i sky\n", counts.sky);
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printf ("%4i unknown\n", counts.misc);
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for (i = count = 0; i < bsp->numfaces; i++)
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if (surfacelightchain[i])
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count++;
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printf ("%i faces, %i (%i%%) may receive light\n", bsp->numfaces,
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count, count * 100 / bsp->numfaces);
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if (counts.solid || counts.sky)
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printf ("warning: %i lights of %i lights (%i%%) were found in sky\n"
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"or solid and will not be accelerated using vis, move them\n"
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"out of the solid or sky to accelerate compiling\n",
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counts.solid + counts.sky, counts.lights,
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(counts.solid + counts.sky) * 100 / counts.lights);
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printf ("%i lights will be cast onto %i surfaces, %i casts will "
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"be performed\n", counts.lights, bsp->numfaces, counts.cast);
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}
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