mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 08:33:37 +00:00
773eda1929
to work under GIMP 1.2.x -- at taniwha's urging, I am checking this into CVS. You need libgtk+ v1.2, libgtkglarea v5, libgimp v1.2 (or thereabouts) to get this to work.
302 lines
5.9 KiB
C
302 lines
5.9 KiB
C
/* Texture Paint - a GIMP plugin
|
|
*
|
|
* Copyright (C) 1998 Uwe Maurer <uwe_maurer@t-online.de>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
#include "texturepaint.h"
|
|
#include "model.h"
|
|
#include "q1pal.h"
|
|
|
|
#define MDL_VERSION 6
|
|
|
|
/*
|
|
MDL (Quake I) Model
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
gint32 ident;
|
|
gint32 version;
|
|
vec3_t scale;
|
|
vec3_t origin;
|
|
gfloat radius;
|
|
vec3_t offsets;
|
|
gint32 num_skins;
|
|
gint32 skin_width;
|
|
gint32 skin_height;
|
|
gint32 num_verts;
|
|
gint32 num_tris;
|
|
gint32 num_frames;
|
|
gint32 sync_type;
|
|
gint32 flags;
|
|
gfloat size;
|
|
} Model1Header;
|
|
|
|
typedef struct
|
|
{
|
|
gint32 onseam;
|
|
gint32 s;
|
|
gint32 t;
|
|
} stvert_t;
|
|
|
|
typedef struct
|
|
{
|
|
gint32 facesfront;
|
|
gint32 v[3];
|
|
} mdl_triangle_t;
|
|
|
|
typedef struct
|
|
{
|
|
unsigned char p[3];
|
|
unsigned char normal;
|
|
} vertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
vertex_t min,max;
|
|
char name[16];
|
|
} frame_t;
|
|
|
|
static void destroy(Model *mdl)
|
|
{
|
|
g_free(mdl->tri);
|
|
g_free(mdl->vertex);
|
|
g_free(mdl->frames);
|
|
g_free(mdl);
|
|
}
|
|
|
|
static void draw(Model *mdl,int frame,int nextframe,float interp)
|
|
{
|
|
int i,j,v;
|
|
vec3_t *vertex;
|
|
|
|
gfloat x,y,z;
|
|
|
|
|
|
frame= (frame % mdl->numframes)*mdl->num_verts;
|
|
nextframe= (nextframe % mdl->numframes)*mdl->num_verts;
|
|
|
|
vertex=mdl->vertex;
|
|
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
for (i=0;i<mdl->num_tris;i++)
|
|
{
|
|
for (j=0;j<3;j++)
|
|
{
|
|
v=mdl->tri[i].v[j];
|
|
|
|
x= vertex[frame+v].x +
|
|
(vertex[nextframe+v].x-vertex[frame+v].x)*interp;
|
|
y= vertex[frame+v].y +
|
|
(vertex[nextframe+v].y-vertex[frame+v].y)*interp;
|
|
z= vertex[frame+v].z +
|
|
(vertex[nextframe+v].z-vertex[frame+v].z)*interp;
|
|
glTexCoord2fv(mdl->tri[i].tex[j]);
|
|
glVertex3f(x,y,z);
|
|
}
|
|
}
|
|
|
|
glEnd();
|
|
}
|
|
|
|
|
|
Model *Model1Load(char *name,FILE *fp)
|
|
{
|
|
Model1Header header;
|
|
Model *mdl;
|
|
int i,k,f;
|
|
gint32 dummy;
|
|
guchar *texture;
|
|
gint size;
|
|
gint32 image_id,layer_id;
|
|
GimpPixelRgn rgn;
|
|
GimpDrawable *drawable;
|
|
gint w,h;
|
|
stvert_t *stvert;
|
|
mdl_triangle_t *triangle;
|
|
vertex_t *vertex;
|
|
frame_t frame;
|
|
gfloat x,y,z;
|
|
gint v;
|
|
gfloat xmin,xmax,ymax,ymin,zmax,zmin,scale;
|
|
char filename[300];
|
|
|
|
fread(&header,sizeof(header),1,fp);
|
|
if (strncmp((char *)&header.ident,"IDPO",4)!=0) return NULL;
|
|
if (header.version!=MDL_VERSION) return NULL;
|
|
mdl=g_malloc(sizeof(*mdl));
|
|
memset(mdl,0,sizeof(*mdl));
|
|
|
|
mdl->num_tris=header.num_tris;
|
|
mdl->num_verts=header.num_verts;
|
|
|
|
w=header.skin_width;
|
|
h=header.skin_height;
|
|
size=w*h;
|
|
texture=g_malloc(size);
|
|
|
|
image_id=-1;
|
|
|
|
for (i=0;i<header.num_skins;i++)
|
|
{
|
|
fread(&dummy,sizeof(dummy),1,fp);
|
|
fread(texture,size,1,fp);
|
|
image_id=gimp_image_new(w,h,GIMP_INDEXED);
|
|
|
|
if (i==0)
|
|
{
|
|
strcpy(filename,name);
|
|
}
|
|
else
|
|
{
|
|
sprintf(filename,"%s%i",name,i);
|
|
}
|
|
gimp_image_set_filename(image_id,filename);
|
|
|
|
layer_id=gimp_layer_new(image_id,"skin",w,h,GIMP_INDEXED_IMAGE,100,GIMP_NORMAL_MODE);
|
|
gimp_image_add_layer(image_id,layer_id,1);
|
|
|
|
gimp_image_set_cmap(image_id,q1pal,256);
|
|
drawable=gimp_drawable_get(layer_id);
|
|
|
|
gimp_pixel_rgn_init(&rgn,drawable,0,0,w,h,TRUE,FALSE);
|
|
gimp_pixel_rgn_set_rect(&rgn,texture,0,0,w,h);
|
|
|
|
gimp_drawable_detach(drawable);
|
|
gimp_display_new(image_id);
|
|
gimp_image_clean_all(image_id);
|
|
}
|
|
gimp_displays_flush();
|
|
g_free(texture);
|
|
update_images_menu(image_id);
|
|
|
|
size=header.num_verts*sizeof(stvert_t);
|
|
stvert=g_malloc(size);
|
|
fread(stvert,size,1,fp);
|
|
|
|
size=header.num_tris*sizeof(mdl_triangle_t);
|
|
triangle=g_malloc(size);
|
|
fread(triangle,size,1,fp);
|
|
|
|
mdl->tri=g_malloc(header.num_tris*sizeof(triangle_t));
|
|
mdl->vertex=g_malloc(header.num_frames*header.num_verts*sizeof(mdl->vertex[0]));
|
|
|
|
size=header.num_verts*sizeof(vertex_t);
|
|
vertex=g_malloc(size);
|
|
|
|
mdl->frames=g_malloc(header.num_frames*sizeof(mdl->frames[0]));
|
|
mdl->numframes=header.num_frames;
|
|
|
|
xmax=-G_MAXFLOAT;
|
|
ymax=-G_MAXFLOAT;
|
|
zmax=-G_MAXFLOAT;
|
|
xmin=+G_MAXFLOAT;
|
|
ymin=+G_MAXFLOAT;
|
|
zmin=+G_MAXFLOAT;
|
|
|
|
for (f=k=0;f<header.num_frames;f++)
|
|
{
|
|
fread(&dummy,sizeof(dummy),1,fp);
|
|
fread(&frame,sizeof(frame),1,fp);
|
|
|
|
strncpy(mdl->frames[f].name,frame.name,16);
|
|
|
|
fread(vertex,size,1,fp);
|
|
|
|
for (i=0;i<header.num_verts;i++,k++)
|
|
{
|
|
x=(gfloat)vertex[i].p[0] * header.scale.x
|
|
+ header.origin.x;
|
|
y=(gfloat)vertex[i].p[1] * header.scale.y
|
|
+ header.origin.y;
|
|
z=(gfloat)vertex[i].p[2] * header.scale.z
|
|
+ header.origin.z;
|
|
|
|
mdl->vertex[k].x=x;
|
|
mdl->vertex[k].y=y;
|
|
mdl->vertex[k].z=z;
|
|
|
|
if (x>xmax) xmax=x;
|
|
if (x<xmin) xmin=x;
|
|
if (y>ymax) ymax=y;
|
|
if (y<ymin) ymin=y;
|
|
if (z>zmax) zmax=z;
|
|
if (z<zmin) zmin=z;
|
|
}
|
|
}
|
|
|
|
x=(xmax-xmin)/2;
|
|
y=(ymax-ymin)/2;
|
|
z=(zmax-zmin)/2;
|
|
|
|
scale=x;
|
|
if (y>scale) scale=y;
|
|
if (z>scale) scale=z;
|
|
|
|
if (scale) scale=1/scale; else scale=1;
|
|
|
|
x=(xmax+xmin)/2;
|
|
y=(ymax+ymin)/2;
|
|
z=(zmax+zmin)/2;
|
|
|
|
|
|
|
|
for (i=0;i<header.num_verts*header.num_frames;i++)
|
|
{
|
|
mdl->vertex[i].x=(mdl->vertex[i].x-x)*scale;
|
|
mdl->vertex[i].y=(mdl->vertex[i].y-y)*scale;
|
|
mdl->vertex[i].z=(mdl->vertex[i].z-z)*scale;
|
|
}
|
|
|
|
for (i=0;i<header.num_tris;i++)
|
|
{
|
|
for (k=0;k<3;k++)
|
|
{
|
|
v=triangle[i].v[k];
|
|
x=(gfloat)stvert[v].s/header.skin_width;
|
|
y=(gfloat)stvert[v].t/header.skin_height;
|
|
|
|
if (!triangle[i].facesfront && stvert[v].onseam)
|
|
{
|
|
x+=0.5;
|
|
}
|
|
mdl->tri[i].v[k]=v;
|
|
mdl->tri[i].tex[k][0]=x;
|
|
mdl->tri[i].tex[k][1]=y;
|
|
}
|
|
}
|
|
|
|
g_free(vertex);
|
|
g_free(stvert);
|
|
g_free(triangle);
|
|
|
|
mdl->destroy=destroy;
|
|
mdl->draw=draw;
|
|
|
|
return mdl;
|
|
}
|
|
|
|
|
|
|
|
|