quakeforge/libs/video/renderer/glsl
Bill Currie c05a15dec5 [glsl] Use vec4f_t in a few more places
No idea if it makes a noticeable speed difference, but it makes a huge
readability difference.
2021-03-10 21:17:34 +09:00
..
glsl_alias.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_bsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_draw.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_fog.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_iqm.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_lightmap.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
glsl_main.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_particles.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_screen.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [glsl] Use vec4f_t in a few more places 2021-03-10 21:17:34 +09:00
glsl_textures.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
namehack.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00