mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 16:37:30 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
488 lines
12 KiB
C
488 lines
12 KiB
C
/*
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sv_init.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/crc.h"
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#include "QF/cvar.h"
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#include "QF/info.h"
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#include "QF/msg.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "compat.h"
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#include "qw/include/crudefile.h"
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#include "qw/include/map_cfg.h"
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#include "qw/pmove.h"
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#include "qw/include/server.h"
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#include "qw/include/sv_progs.h"
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#include "qw/include/sv_gib.h"
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#include "world.h"
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info_t *localinfo; // local game info
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char localmodels[MAX_MODELS][5]; // inline model names for precache
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server_t sv; // local server
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int
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SV_ModelIndex (const char *name)
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{
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int i;
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if (!name || !name[0])
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return 0;
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for (i = 0; i < MAX_MODELS && sv.model_precache[i]; i++)
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if (!strcmp (sv.model_precache[i], name))
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return i;
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if (i == MAX_MODELS || !sv.model_precache[i])
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Sys_Error ("SV_ModelIndex: model %s not precached", name);
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return i;
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}
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static void
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SV_NextSignon (void)
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{
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int size;
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if (!sv.max_signon_buffers
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|| sv.num_signon_buffers == sv.max_signon_buffers - 1) {
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sv.max_signon_buffers += MAX_SIGNON_BUFFERS;
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size = sv.max_signon_buffers * sizeof (int);
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sv.signon_buffer_size = realloc (sv.signon_buffer_size, size);
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size = sv.max_signon_buffers * MAX_DATAGRAM;
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sv.signon_buffers = realloc (sv.signon_buffers, size);
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}
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if (sv.num_signon_buffers)
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sv.signon_buffer_size[sv.num_signon_buffers - 1] = sv.signon.cursize;
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sv.signon.maxsize = sizeof (sv.signon_buffers[0]);
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sv.signon.data = sv.signon_buffers[sv.num_signon_buffers];
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sv.num_signon_buffers++;
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sv.signon.cursize = 0;
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}
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/*
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SV_FlushSignon
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Moves to the next signon buffer if needed
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*/
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void
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SV_FlushSignon (void)
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{
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if (sv.signon.cursize < sv.signon.maxsize - 512)
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return;
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SV_NextSignon ();
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}
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/*
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SV_CreateBaseline
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Entity baselines are used to compress the update messages
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to the clients -- only the fields that differ from the
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baseline will be transmitted
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*/
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static void
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SV_CreateBaseline (void)
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{
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int entnum;
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edict_t *svent;
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for (entnum = 0; entnum < sv.num_edicts; entnum++) {
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svent = EDICT_NUM (&sv_pr_state, entnum);
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if (svent->free)
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continue;
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// create baselines for all player slots,
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// and any other edict that has a visible model
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if (entnum > MAX_CLIENTS && !SVfloat (svent, modelindex))
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continue;
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// create entity baseline
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VectorCopy (SVvector (svent, origin), SVdata (svent)->state.origin);
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VectorCopy (SVvector (svent, angles), SVdata (svent)->state.angles);
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SVdata (svent)->state.frame = SVfloat (svent, frame);
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SVdata (svent)->state.skinnum = SVfloat (svent, skin);
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if (entnum > 0 && entnum <= MAX_CLIENTS) {
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SVdata (svent)->state.colormap = entnum;
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SVdata (svent)->state.modelindex = SV_ModelIndex
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("progs/player.mdl");
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} else {
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SVdata (svent)->state.colormap = 0;
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SVdata (svent)->state.modelindex =
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SV_ModelIndex (PR_GetString (&sv_pr_state,
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SVstring (svent, model)));
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}
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// LordHavoc: setup baseline to include new effects
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SVdata (svent)->state.alpha = 255;
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SVdata (svent)->state.scale = 16;
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SVdata (svent)->state.glow_size = 0;
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SVdata (svent)->state.glow_color = 254;
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SVdata (svent)->state.colormod = 255;
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// flush the signon message out to a separate buffer if nearly full
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SV_FlushSignon ();
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// add to the message
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MSG_WriteByte (&sv.signon, svc_spawnbaseline);
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MSG_WriteShort (&sv.signon, entnum);
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MSG_WriteByte (&sv.signon, SVdata (svent)->state.modelindex);
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MSG_WriteByte (&sv.signon, SVdata (svent)->state.frame);
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MSG_WriteByte (&sv.signon, SVdata (svent)->state.colormap);
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MSG_WriteByte (&sv.signon, SVdata (svent)->state.skinnum);
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MSG_WriteCoordAngleV (&sv.signon, SVdata (svent)->state.origin,
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SVdata (svent)->state.angles);
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}
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}
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/*
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SV_SaveSpawnparms
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Grabs the current state of the progs serverinfo flags
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and each client for saving across the
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transition to another level
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*/
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void
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SV_SaveSpawnparms (void)
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{
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int i, j;
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if (!sv.state)
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return; // no progs loaded yet
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// serverflags is the only game related thing maintained
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svs.serverflags = *sv_globals.serverflags;
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for (i = 0, host_client = svs.clients; i < MAX_CLIENTS; i++, host_client++)
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{
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if (host_client->state == cs_server) {
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// drop server allocated clients (FIXME for now)
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if (host_client->userinfo)
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Info_Destroy (host_client->userinfo);
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memset (host_client, 0, sizeof (*host_client));
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continue;
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}
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if (host_client->state != cs_spawned)
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continue;
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// needs to reconnect
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host_client->state = cs_connected;
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// call the progs to get default spawn parms for the new client
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*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
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PR_ExecuteProgram (&sv_pr_state, sv_funcs.SetChangeParms);
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for (j = 0; j < NUM_SPAWN_PARMS; j++)
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host_client->spawn_parms[j] = sv_globals.parms[j];
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}
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}
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/*
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SV_CalcPHS
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Expands the PVS and calculates the PHS
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(Potentially Hearable Set)
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*/
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static void
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SV_CalcPHS (void)
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{
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byte *scan;
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int bitbyte, count, index, num, rowbytes, rowwords, vcount, i, j,
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k, l;
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unsigned int *dest, *src;
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SV_Printf ("Building PHS...\n");
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num = sv.worldmodel->numleafs;
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rowwords = (num + 31) >> 5;
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rowbytes = rowwords * 4;
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sv.pvs = Hunk_Alloc (rowbytes * num);
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scan = sv.pvs;
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vcount = 0;
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for (i = 0; i < num; i++, scan += rowbytes) {
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memcpy (scan, Mod_LeafPVS (sv.worldmodel->leafs + i, sv.worldmodel),
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rowbytes);
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if (i == 0)
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continue;
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for (j = 0; j < num; j++) {
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if (scan[j >> 3] & (1 << (j & 7))) {
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vcount++;
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}
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}
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}
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sv.phs = Hunk_Alloc (rowbytes * num);
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count = 0;
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scan = sv.pvs;
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dest = (unsigned int *) sv.phs;
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for (i = 0; i < num; i++, dest += rowwords, scan += rowbytes) {
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memcpy (dest, scan, rowbytes);
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for (j = 0; j < rowbytes; j++) {
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bitbyte = scan[j];
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if (!bitbyte)
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continue;
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for (k = 0; k < 8; k++) {
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if (!(bitbyte & (1 << k)))
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continue;
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// or this pvs row into the phs
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// +1 because pvs is 1 based
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index = ((j << 3) + k + 1);
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if (index >= num)
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continue;
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src = (unsigned int *) sv.pvs + index * rowwords;
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for (l = 0; l < rowwords; l++)
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dest[l] |= src[l];
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}
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}
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if (i == 0)
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continue;
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for (j = 0; j < num; j++)
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if (((byte *) dest)[j >> 3] & (1 << (j & 7)))
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count++;
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}
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SV_Printf ("Average leafs visible / hearable / total: %i / %i / %i\n",
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vcount / num, count / num, num);
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}
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static unsigned int
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SV_CheckModel (const char *mdl)
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{
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byte *buf;
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unsigned short crc = 0;
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// int len;
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buf = (byte *) QFS_LoadFile (QFS_FOpenFile (mdl), 0);
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if (buf) {
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crc = CRC_Block (buf, qfs_filesize);
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free (buf);
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} else {
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SV_Printf ("WARNING: cannot generate checksum for %s\n", mdl);
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}
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return crc;
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}
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/*
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SV_SpawnServer
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Change the server to a new map, taking all connected
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clients along with it.
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This is called from only the SV_Map_f () function.
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*/
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void
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SV_SpawnServer (const char *server)
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{
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byte *buf;
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edict_t *ent;
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int i;
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void *so_buffers;
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int *so_sizes;
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int max_so;
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struct recorder_s *recorders;
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QFile *ent_file;
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Sys_MaskPrintf (SYS_DEV, "SpawnServer: %s\n", server);
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SV_SaveSpawnparms ();
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svs.spawncount++; // any partially connected client
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// will be restarted
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sv.state = ss_dead;
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sv_pr_state.null_bad = 0;
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Mod_ClearAll ();
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Hunk_FreeToLowMark (host_hunklevel);
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// wipe the entire per-level structure, but don't lose sv.recorders
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// or signon buffers (good thing we're not multi-threaded FIXME?)
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recorders = sv.recorders;
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max_so = sv.max_signon_buffers;
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so_buffers = sv.signon_buffers;
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so_sizes = sv.signon_buffer_size;
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if (sv.name) {
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free (sv.name);
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}
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memset (&sv, 0, sizeof (sv));
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sv.recorders = recorders;
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sv.max_signon_buffers = max_so;
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sv.signon_buffers = so_buffers;
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sv.signon_buffer_size = so_sizes;
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sv.datagram.maxsize = sizeof (sv.datagram_buf);
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sv.datagram.data = sv.datagram_buf;
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sv.datagram.allowoverflow = true;
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sv.reliable_datagram.maxsize = sizeof (sv.reliable_datagram_buf);
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sv.reliable_datagram.data = sv.reliable_datagram_buf;
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sv.multicast.maxsize = sizeof (sv.multicast_buf);
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sv.multicast.data = sv.multicast_buf;
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sv.master.maxsize = sizeof (sv.master_buf);
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sv.master.data = sv.master_buf;
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SV_NextSignon ();
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sv.name = strdup(server);
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// load progs to get entity field count which determines how big each
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// edict is
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SV_LoadProgs ();
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SV_FreeAllEdictLeafs ();
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SV_SetupUserCommands ();
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Info_SetValueForStarKey (svs.info, "*progs", va ("%i", sv_pr_state.crc),
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!sv_highchars->int_val);
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// leave slots at start for only clients
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sv.num_edicts = MAX_CLIENTS + 1;
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for (i = 0; i < MAX_CLIENTS; i++) {
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ent = EDICT_NUM (&sv_pr_state, i + 1);
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svs.clients[i].edict = ent;
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// ZOID - make sure we update frags right
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svs.clients[i].old_frags = 0;
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}
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sv.time = 1.0;
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snprintf (sv.modelname, sizeof (sv.modelname), "maps/%s.bsp", server);
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map_cfg (sv.modelname, 0);
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sv.worldmodel = Mod_ForName (sv.modelname, true);
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map_cfg (sv.modelname, 1);
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SV_CalcPHS ();
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// clear physics interaction links
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SV_ClearWorld ();
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sv.sound_precache[0] = sv_pr_state.pr_strings;
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sv.model_precache[0] = sv_pr_state.pr_strings;
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sv.model_precache[1] = sv.modelname;
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sv.models[1] = sv.worldmodel;
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for (i = 1; i < sv.worldmodel->numsubmodels; i++) {
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sv.model_precache[1 + i] = localmodels[i];
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sv.models[i + 1] = Mod_ForName (localmodels[i], false);
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}
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// check player/eyes models for hacks
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sv.model_player_checksum = SV_CheckModel ("progs/player.mdl");
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sv.eyes_player_checksum = SV_CheckModel ("progs/eyes.mdl");
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// spawn the rest of the entities on the map
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// precache and static commands can be issued during
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// map initialization
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sv.state = ss_loading;
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sv_pr_state.null_bad = 0;
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ent = EDICT_NUM (&sv_pr_state, 0);
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ent->free = false;
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SVstring (ent, model) = PR_SetString (&sv_pr_state, sv.worldmodel->name);
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SVfloat (ent, modelindex) = 1; // world model
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SVfloat (ent, solid) = SOLID_BSP;
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SVfloat (ent, movetype) = MOVETYPE_PUSH;
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*sv_globals.mapname = PR_SetString (&sv_pr_state, sv.name);
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// serverflags are for cross level information (sigils)
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*sv_globals.serverflags = svs.serverflags;
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// close all CF files that progs didn't close from the last map
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CF_CloseAllFiles ();
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// run the frame start qc function to let progs check cvars
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SV_ProgStartFrame ();
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// load and spawn all other entities
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*sv_globals.time = sv.time;
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ent_file = QFS_VOpenFile (va ("maps/%s.ent", server), 0,
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sv.worldmodel->vpath);
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if ((buf = QFS_LoadFile (ent_file, 0))) {
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ED_LoadFromFile (&sv_pr_state, (char *) buf);
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free (buf);
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} else {
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ED_LoadFromFile (&sv_pr_state, sv.worldmodel->entities);
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}
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// look up some model indexes for specialized message compression
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SV_FindModelNumbers ();
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// all spawning is completed, any further precache statements
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// or prog writes to the signon message are errors
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sv.state = ss_active;
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sv_pr_state.null_bad = 1;
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// run two frames to allow everything to settle
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sv_frametime = 0.1;
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SV_Physics ();
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SV_Physics ();
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// save movement vars
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SV_SetMoveVars ();
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// create a baseline for more efficient communications
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SV_CreateBaseline ();
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sv.signon_buffer_size[sv.num_signon_buffers - 1] = sv.signon.cursize;
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Info_SetValueForKey (svs.info, "map", sv.name, !sv_highchars->int_val);
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Sys_MaskPrintf (SYS_DEV, "Server spawned.\n");
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if (sv_map_e->func)
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GIB_Event_Callback (sv_map_e, 1, server);
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}
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void
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SV_SetMoveVars (void)
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{
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movevars.gravity = sv_gravity->value;
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movevars.stopspeed = sv_stopspeed->value;
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movevars.maxspeed = sv_maxspeed->value;
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movevars.spectatormaxspeed = sv_spectatormaxspeed->value;
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movevars.accelerate = sv_accelerate->value;
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movevars.airaccelerate = sv_airaccelerate->value;
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movevars.wateraccelerate = sv_wateraccelerate->value;
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movevars.friction = sv_friction->value;
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movevars.waterfriction = sv_waterfriction->value;
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movevars.entgravity = 1.0;
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}
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