quakeforge/qw/source/sv_ents.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

873 lines
23 KiB
C

/*
sv_ents.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/msg.h"
#include "QF/sys.h"
#include "compat.h"
#include "qw/msg_ucmd.h"
#include "qw/include/server.h"
#include "qw/include/sv_progs.h"
/*
The PVS must include a small area around the client to allow head
bobbing or other small motion on the client side. Otherwise, a bob
might cause an entity that should be visible to not show up, especially
when the bob crosses a waterline.
*/
byte fatpvs[MAX_MAP_LEAFS / 8];
int fatbytes;
static void
SV_AddToFatPVS (vec3_t org, mnode_t *node)
{
byte *pvs;
int i;
float d;
plane_t *plane;
while (1) {
// if this is a leaf, accumulate the pvs bits
if (node->contents < 0) {
if (node->contents != CONTENTS_SOLID) {
pvs = Mod_LeafPVS ((mleaf_t *) node, sv.worldmodel);
for (i = 0; i < fatbytes; i++)
fatpvs[i] |= pvs[i];
}
return;
}
plane = node->plane;
d = DotProduct (org, plane->normal) - plane->dist;
if (d > 8)
node = node->children[0];
else if (d < -8)
node = node->children[1];
else { // go down both
SV_AddToFatPVS (org, node->children[0]);
node = node->children[1];
}
}
}
/*
SV_FatPVS
Calculates a PVS that is the inclusive or of all leafs within 8 pixels
of the given point.
*/
static byte *
SV_FatPVS (vec3_t org)
{
fatbytes = (sv.worldmodel->numleafs + 31) >> 3;
memset (fatpvs, 0, fatbytes);
SV_AddToFatPVS (org, sv.worldmodel->nodes);
return fatpvs;
}
// nails are plentiful, so there is a special network protocol for them
#define MAX_NAILS 32
edict_t *nails[MAX_NAILS];
int numnails;
int nailcount;
static qboolean
SV_AddNailUpdate (edict_t *ent)
{
if (SVfloat (ent, modelindex) != sv_nailmodel
&& SVfloat (ent, modelindex) != sv_supernailmodel)
return false;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
numnails++;
return true;
}
static void
SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
{
byte *buf; // [48 bits] xyzpy 12 12 12 4 8
int n, p, x, y, z, yaw;
int bpn = recorder ? 7 : 6; // bytes per nail
edict_t *ent;
if (!numnails)
return;
buf = SZ_GetSpace (msg, numnails * bpn + 2);
*buf++ = recorder ? svc_nails2 : svc_nails;
*buf++ = numnails;
for (n = 0; n < numnails; n++) {
ent = nails[n];
if (recorder) {
if (!SVfloat (ent, colormap)) {
if (!((++nailcount) & 255))
nailcount++;
SVfloat (ent, colormap) = nailcount&255;
}
*buf++ = (byte)SVfloat (ent, colormap);
}
x = ((int) (SVvector (ent, origin)[0] + 4096 + 1) >> 1) & 0xfff;
y = ((int) (SVvector (ent, origin)[1] + 4096 + 1) >> 1) & 0xfff;
z = ((int) (SVvector (ent, origin)[2] + 4096 + 1) >> 1) & 0xfff;
p = (int) (SVvector (ent, angles)[0] * (16.0 / 360.0)) & 0x00f;
yaw = (int) (SVvector (ent, angles)[1] * (256.0 / 360.0)) & 0x0ff;
*buf++ = x;
*buf++ = (x >> 8) | (y << 4);
*buf++ = (y >> 4);
*buf++ = z;
*buf++ = (z >> 8) | (p << 4);
*buf++ = yaw;
}
}
/*
SV_WriteDelta
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
*/
static void
SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg,
qboolean force, int stdver)
{
int bits, i;
float miss;
// send an update
bits = 0;
for (i = 0; i < 3; i++) {
miss = to->origin[i] - from->origin[i];
if (miss < -0.1 || miss > 0.1)
bits |= U_ORIGIN1 << i;
}
if (to->angles[0] != from->angles[0])
bits |= U_ANGLE1;
if (to->angles[1] != from->angles[1])
bits |= U_ANGLE2;
if (to->angles[2] != from->angles[2])
bits |= U_ANGLE3;
if (to->colormap != from->colormap)
bits |= U_COLORMAP;
if (to->skinnum != from->skinnum)
bits |= U_SKIN;
if (to->frame != from->frame)
bits |= U_FRAME;
if ((to->effects & 0xff) != (from->effects & 0xff))
bits |= U_EFFECTS;
if (to->modelindex != from->modelindex)
bits |= U_MODEL;
// LordHavoc: cleaned up Endy's coding style, and added missing effects
// Ender (QSG - Begin)
if (stdver > 1) {
if (to->alpha != from->alpha)
bits |= U_ALPHA;
if (to->scale != from->scale)
bits |= U_SCALE;
if ((to->effects & 0xff00) != (from->effects & 0xff00))
bits |= U_EFFECTS2;
if (to->glow_size != from->glow_size)
bits |= U_GLOWSIZE;
if (to->glow_color != from->glow_color)
bits |= U_GLOWCOLOR;
if (to->colormod != from->colormod)
bits |= U_COLORMOD;
if (to->frame > 255)
bits |= U_EFFECTS2;
}
if (bits >= 16777216)
bits |= U_EXTEND2;
if (bits >= 65536)
bits |= U_EXTEND1;
// Ender (QSG - End)
if (bits & 511)
bits |= U_MOREBITS;
if (to->flags & U_SOLID)
bits |= U_SOLID;
// write the message
if (!to->number)
Sys_Error ("Unset entity number");
if (to->number >= 512)
Sys_Error ("Entity number >= 512");
if (!bits && !force)
return; // nothing to send!
i = to->number | (bits & ~511);
if (i & U_REMOVE)
Sys_Error ("U_REMOVE");
MSG_WriteShort (msg, i);
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits & 255);
// LordHavoc: cleaned up Endy's tabs
// Ender (QSG - Begin)
if (bits & U_EXTEND1)
MSG_WriteByte (msg, bits >> 16);
if (bits & U_EXTEND2)
MSG_WriteByte (msg, bits >> 24);
// Ender (QSG - End)
if (bits & U_MODEL)
MSG_WriteByte (msg, to->modelindex);
if (bits & U_FRAME)
MSG_WriteByte (msg, to->frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, to->colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, to->skinnum);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, to->effects);
if (bits & U_ORIGIN1)
MSG_WriteCoord (msg, to->origin[0]);
if (bits & U_ANGLE1)
MSG_WriteAngle (msg, to->angles[0]);
if (bits & U_ORIGIN2)
MSG_WriteCoord (msg, to->origin[1]);
if (bits & U_ANGLE2)
MSG_WriteAngle (msg, to->angles[1]);
if (bits & U_ORIGIN3)
MSG_WriteCoord (msg, to->origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle (msg, to->angles[2]);
// LordHavoc: cleaned up Endy's tabs, rearranged bytes, and implemented
// missing effects
// Ender (QSG - Begin)
if (bits & U_ALPHA)
MSG_WriteByte (msg, to->alpha);
if (bits & U_SCALE)
MSG_WriteByte (msg, to->scale);
if (bits & U_EFFECTS2)
MSG_WriteByte (msg, (to->effects >> 8));
if (bits & U_GLOWSIZE)
MSG_WriteByte (msg, to->glow_size);
if (bits & U_GLOWCOLOR)
MSG_WriteByte (msg, to->glow_color);
if (bits & U_COLORMOD)
MSG_WriteByte (msg, to->colormod);
if (bits & U_FRAME2)
MSG_WriteByte (msg, (to->frame >> 8));
// Ender (QSG - End)
}
/*
SV_EmitPacketEntities
Writes a delta update of a packet_entities_t to the message.
*/
static void
SV_EmitPacketEntities (delta_t *delta, packet_entities_t *to, sizebuf_t *msg,
int stdver)
{
int newindex, oldindex, newnum, oldnum, oldmax;
edict_t *ent;
client_frame_t *fromframe;
packet_entities_t *from;
// this is the frame that we are going to delta update from
if (delta->delta_sequence != -1) {
fromframe = &delta->frames[delta->delta_sequence & UPDATE_MASK];
from = &fromframe->entities;
oldmax = from->num_entities;
MSG_WriteByte (msg, svc_deltapacketentities);
MSG_WriteByte (msg, delta->delta_sequence);
} else {
oldmax = 0; // no delta update
from = NULL;
MSG_WriteByte (msg, svc_packetentities);
}
newindex = 0;
oldindex = 0;
// SV_Printf ("---%i to %i ----\n", delta->delta_sequence & UPDATE_MASK,
// delta->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax) {
newnum = newindex >= to->num_entities ? 9999 :
to->entities[newindex].number;
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
if (newnum == oldnum) { // delta update from old position
// SV_Printf ("delta %i\n", newnum);
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex],
msg, false, stdver);
oldindex++;
newindex++;
continue;
}
if (newnum < oldnum) {
// this is a new entity, send it from the baseline
if (newnum == 9999) {
Sys_Printf ("LOL, %d, %d, %d, %d %d %d\n", newnum, oldnum,
to->num_entities, oldmax,
delta->in_frame,
delta->delta_sequence & UPDATE_MASK);
if (!delta->client)
Sys_Printf ("demo\n");
}
ent = EDICT_NUM (&sv_pr_state, newnum);
// SV_Printf ("baseline %i\n", newnum);
SV_WriteDelta (&SVdata (ent)->state, &to->entities[newindex], msg,
true, stdver);
newindex++;
continue;
}
if (newnum > oldnum) { // the old entity isn't present in
// the new message
// SV_Printf ("remove %i\n", oldnum);
MSG_WriteShort (msg, oldnum | U_REMOVE);
oldindex++;
continue;
}
}
MSG_WriteShort (msg, 0); // end of packetentities
}
static void
write_demoplayer (delta_t *delta, plent_state_t *from, plent_state_t *to,
sizebuf_t *msg, int mask, int full)
{
int flags;
int j;
flags = to->flags >> 1; // convert PF_(GIB|DEAD) to DF_(GIB|DEAD)
flags &= DF_GIB | DF_DEAD; // PF_MSEC and PF_COMMAND aren't wanted
if (full) {
flags |= DF_ORIGIN | (DF_ORIGIN << 1) | (DF_ORIGIN << 2)
| DF_ANGLES | (DF_ANGLES << 1) | (DF_ANGLES << 2)
| DF_EFFECTS | DF_SKINNUM | DF_WEAPONFRAME | DF_MODEL;
} else {
for (j = 0; j < 3; j++)
if (from->origin[j] != to->origin[j])
flags |= DF_ORIGIN << j;
for (j = 0; j < 3; j++)
if (from->cmd.angles[j] != to->cmd.angles[j])
flags |= DF_ANGLES << j;
if (from->modelindex != to->modelindex)
flags |= DF_MODEL;
if ((from->effects & 0xff) != (to->effects & 0xff))
flags |= DF_EFFECTS;
if (from->skinnum != to->skinnum)
flags |= DF_SKINNUM;
if (from->weaponframe != to->weaponframe)
flags |= DF_WEAPONFRAME;
}
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, to->number);
MSG_WriteShort (msg, flags);
MSG_WriteByte (msg, to->frame);
for (j = 0; j < 3; j++)
if (flags & (DF_ORIGIN << j))
MSG_WriteCoord (msg, to->origin[j]);
for (j = 0; j < 3; j++)
if (flags & (DF_ANGLES << j))
MSG_WriteAngle16 (msg, to->cmd.angles[j]);
if (flags & DF_MODEL)
MSG_WriteByte (msg, to->modelindex);
if (flags & DF_SKINNUM)
MSG_WriteByte (msg, to->skinnum);
if (flags & DF_EFFECTS)
MSG_WriteByte (msg, to->effects);
if (flags & DF_WEAPONFRAME)
MSG_WriteByte (msg, to->weaponframe);
}
static void
write_player (delta_t *delta, plent_state_t *from, plent_state_t *to,
sizebuf_t *msg, int mask, int full)
{
int flags = to->flags;
int qf_bits = 0;
int i;
int ds = delta->delta_sequence & 0x7f;
if (full) {
flags |= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_MODEL
| PF_SKINNUM | PF_EFFECTS | PF_WEAPONFRAME;
if (full > 1) {
qf_bits = PF_ALPHA | PF_SCALE | PF_EFFECTS2 | PF_GLOWSIZE
| PF_GLOWCOLOR | PF_COLORMOD | PF_FRAME2;
flags |= PF_QF;
}
ds = -1;
} else {
for (i = 0; i < 3; i++)
if (from->velocity[i] != to->velocity[i])
flags |= PF_VELOCITY1 << i;
if (from->modelindex != to->modelindex)
flags |= PF_MODEL;
if (from->skinnum != to->skinnum)
flags |= PF_SKINNUM;
if ((from->effects & 0xff) != (to->effects &0xff))
flags |= PF_EFFECTS;
if (from->weaponframe != to->weaponframe)
flags |= PF_WEAPONFRAME;
if (from->alpha != to->alpha)
qf_bits |= PF_ALPHA;
if (from->scale != to->scale)
qf_bits |= PF_SCALE;
if ((from->effects & 0xff00) != (to->effects & 0xff00))
qf_bits |= PF_EFFECTS2;
if (from->glow_size != to->glow_size)
qf_bits |= PF_GLOWSIZE;
if (from->glow_color != to->glow_color)
qf_bits |= PF_GLOWCOLOR;
if (from->colormod != to->colormod)
qf_bits |= PF_COLORMOD;
if ((from->frame & 0xff00) != (to->frame & 0xff00))
qf_bits |= PF_FRAME2;
if (qf_bits)
flags |= PF_QF;
}
flags &= mask;
MSG_WriteByte (msg, svc_playerinfo);
if (delta->type == dt_tp_qtv)
MSG_WriteByte (msg, ds);
MSG_WriteByte (msg, to->number);
MSG_WriteShort (msg, flags);
MSG_WriteCoordV (msg, to->origin);
MSG_WriteByte (msg, to->frame);
if (flags & PF_MSEC)
MSG_WriteByte (msg, to->msec);
if (flags & PF_COMMAND)
MSG_WriteDeltaUsercmd (msg, &from->cmd, &to->cmd);
for (i = 0; i < 3; i++)
if (flags & (PF_VELOCITY1 << i))
MSG_WriteShort (msg, to->velocity[i]);
if (flags & PF_MODEL)
MSG_WriteByte (msg, to->modelindex);
if (flags & PF_SKINNUM)
MSG_WriteByte (msg, to->skinnum);
if (flags & PF_EFFECTS)
MSG_WriteByte (msg, to->effects);
if (flags & PF_WEAPONFRAME)
MSG_WriteByte (msg, to->weaponframe);
if (flags & PF_QF) {
MSG_WriteByte (msg, qf_bits);
if (qf_bits & PF_ALPHA)
MSG_WriteByte (msg, to->alpha);
if (qf_bits & PF_SCALE)
MSG_WriteByte (msg, to->scale);
if (qf_bits & PF_EFFECTS2)
MSG_WriteByte (msg, to->effects >> 8);
if (qf_bits & PF_GLOWSIZE)
MSG_WriteByte (msg, to->glow_size);
if (qf_bits & PF_GLOWCOLOR)
MSG_WriteByte (msg, to->glow_color);
if (qf_bits & PF_COLORMOD)
MSG_WriteByte (msg, to->colormod);
if (qf_bits & PF_FRAME2)
MSG_WriteByte (msg, to->frame);
}
}
static void
SV_WritePlayersToClient (delta_t *delta, byte *pvs, sizebuf_t *msg)
{
int j, k;
client_t *cl;
edict_t *clent = 0;
int spec_track = 0;
int stdver = 2, full = stdver;
edict_t *ent;
edict_leaf_t *el;
packet_players_t *pack;
client_frame_t *frame = &delta->frames[delta->in_frame];
packet_players_t *from_pack = 0;
plent_state_t dummy_player_state, *state = &dummy_player_state;
static plent_state_t null_player_state;
void (*write) (delta_t *, plent_state_t *, plent_state_t *, sizebuf_t *,
int, int);
if (!null_player_state.alpha) {
null_player_state.alpha = 255;
null_player_state.scale = 16;
null_player_state.glow_size = 0;
null_player_state.glow_color = 254;
null_player_state.colormod = 255;
}
null_player_state.modelindex = 0;
if (delta->client) {
clent = delta->client->edict;
spec_track = delta->client->spec_track;
null_player_state.modelindex = sv_playermodel;
full = 0; // normal qw clients don't get real deltas on players
}
write = write_player;
if (!clent && delta->type == dt_tp_demo)
write = write_demoplayer;
if (delta->delta_sequence != -1) {
client_frame_t *fromframe;
fromframe = &delta->frames[delta->delta_sequence & UPDATE_MASK];
from_pack = &fromframe->players;
full = 0;
}
pack = &frame->players;
pack->num_players = 0;
for (j = k = 0, cl = svs.clients; j < MAX_CLIENTS; j++, cl++) {
int mask = ~PF_WEAPONFRAME;
if (cl->state != cs_spawned && cl->state != cs_server)
continue;
ent = cl->edict;
// ZOID visibility tracking
// self or the the ent being tracked as a spectator always gets sent
if (ent != clent && !(spec_track && spec_track - 1 == j)) {
if (cl->spectator)
continue;
if (pvs) {
// ignore if not touching a PV leaf
for (el = SVdata (ent)->leafs; el; el = el->next) {
if (pvs[el->leafnum >> 3] & (1 << (el->leafnum & 7)))
break;
}
if (!el)
continue; // not visible
}
}
if (pack->players)
state = &pack->players[pack->num_players];
pack->num_players++;
state->number = j;
state->flags = 0;
VectorCopy (SVvector (ent, origin), state->origin);
state->msec = min (255, 1000 * (sv.time - cl->localtime));
state->cmd = cl->lastcmd;
if (SVfloat (ent, health) <= 0) { // don't show the corpse
// looking around...
state->cmd.angles[0] = 0;
state->cmd.angles[1] = SVvector (ent, angles)[1];
state->cmd.angles[0] = 0;
}
VectorCopy (SVvector (ent, velocity), state->velocity);
state->modelindex = SVfloat (ent, modelindex);
state->frame = SVfloat (ent, frame);
state->skinnum = SVfloat (ent, skin);
state->effects = SVfloat (ent, effects);
state->weaponframe = SVfloat (ent, weaponframe);
if (SVfloat (ent, health) <= 0)
state->flags |= PF_DEAD;
if (SVvector (ent, mins)[2] != -24)
state->flags |= PF_GIB;
state->flags |= PF_MSEC | PF_COMMAND;
state->alpha = 255;
state->scale = 16;
state->glow_size = 0;
state->glow_color = 254;
state->colormod = 255;
if (sv_fields.alpha != -1 && SVfloat (ent, alpha)) {
float alpha = SVfloat (ent, alpha);
state->alpha = bound (0, alpha, 1) * 255.0;
}
if (sv_fields.scale != -1 && SVfloat (ent, scale)) {
float scale = SVfloat (ent, scale);
state->scale = bound (0, scale, 15.9375) * 16;
}
if (sv_fields.glow_size != -1 && SVfloat (ent, glow_size)) {
int glow_size = SVfloat (ent, glow_size);
state->glow_size = bound (-1024, glow_size, 1016) >> 3;
}
if (sv_fields.glow_color != -1 && SVfloat (ent, glow_color))
state->glow_color = SVfloat (ent, glow_color);
if (sv_fields.colormod != -1
&& !VectorIsZero (SVvector (ent, colormod))) {
float *colormod= SVvector (ent, colormod);
state->colormod = ((int) (bound (0, colormod[0], 1) * 7) << 5) |
((int) (bound (0, colormod[1], 1) * 7) << 2) |
(int) (bound (0, colormod[2], 1) * 3);
}
if (cl->spectator) {
// send only origin and velocity of spectators
mask &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3;
} else if (ent == clent) {
// don't send a lot of data on personal entity
mask &= ~(PF_MSEC | PF_COMMAND);
mask |= PF_WEAPONFRAME;
}
if (spec_track && spec_track - 1 == j)
mask |= PF_WEAPONFRAME;
if (from_pack && from_pack->players) {
while (k < from_pack->num_players
&& from_pack->players[k].number < state->number)
k++;
if (k < from_pack->num_players
&& from_pack->players[k].number == state->number) {
write (delta, &from_pack->players[k], state, msg, mask, full);
continue;
}
full = 1;
}
write (delta, &null_player_state, state, msg, mask, full);
}
}
static inline byte *
calc_pvs (delta_t *delta)
{
byte *pvs = 0;
vec3_t org;
// find the client's PVS
if (delta->pvs == dt_pvs_normal) {
edict_t *clent = delta->client->edict;
VectorAdd (SVvector (clent, origin), SVvector (clent, view_ofs), org);
pvs = SV_FatPVS (org);
} else if (delta->pvs == dt_pvs_fat) {
// when recording a demo, send only entities that can be seen. Can help
// shrink the mvd at expense of effectively lossy compressio (ents that
// can't be seen by a player either won't get updated or will disappear
// for people watching the mvd from viewpoints with no players around
// (not sure yet:).
client_t *cl;
int i;
for (i=0, cl = svs.clients; i<MAX_CLIENTS; i++, cl++) {
if (cl->state != cs_spawned && cl->state != cs_server)
continue;
if (cl->spectator)
continue;
VectorAdd (SVvector (cl->edict, origin),
SVvector (cl->edict, view_ofs), org);
if (pvs == NULL) {
pvs = SV_FatPVS (org);
} else {
SV_AddToFatPVS (org, sv.worldmodel->nodes);
}
}
}
return pvs;
}
/*
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
*/
void
SV_WriteEntitiesToClient (delta_t *delta, sizebuf_t *msg)
{
byte *pvs = 0;
int e, num_edicts;
int max_packet_entities = MAX_DEMO_PACKET_ENTITIES;
int stdver = 1;
client_frame_t *frame;
edict_t *ent;
edict_leaf_t *el;
entity_state_t *state;
packet_entities_t *pack;
if (delta->client) {
max_packet_entities = MAX_PACKET_ENTITIES;
stdver = delta->client->stdver;
}
pvs = calc_pvs (delta);
// send over the players in the PVS
SV_WritePlayersToClient (delta, pvs, msg);
// this is the frame we are creating
frame = &delta->frames[delta->in_frame];
// put other visible entities into either a packet_entities or a nails
// message
pack = &frame->entities;
pack->num_entities = 0;
numnails = 0;
num_edicts = min (sv.num_edicts, 512); //FIXME stupid protocol limit
for (e = MAX_CLIENTS + 1, ent = EDICT_NUM (&sv_pr_state, e);
e < num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
if (ent->free)
continue;
// ignore ents without visible models
if (!SVfloat (ent, modelindex)
|| !*PR_GetString (&sv_pr_state, SVstring (ent, model)))
continue;
if (pvs) {
// ignore if not touching a PV leaf
for (el = SVdata (ent)->leafs; el; el = el->next) {
if (pvs[el->leafnum >> 3] & (1 << (el->leafnum & 7)))
break;
}
if (!el)
continue; // not visible
}
if (SV_AddNailUpdate (ent))
continue; // added to the special update list
// add to the packetentities
if (pack->num_entities == max_packet_entities) {
continue; // all full
}
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = e;
state->flags = 0;
VectorCopy (SVvector (ent, origin), state->origin);
VectorCopy (SVvector (ent, angles), state->angles);
state->modelindex = SVfloat (ent, modelindex);
state->frame = SVfloat (ent, frame);
state->colormap = SVfloat (ent, colormap);
state->skinnum = SVfloat (ent, skin);
state->effects = SVfloat (ent, effects);
// LordHavoc: cleaned up Endy's coding style, shortened the code,
// and implemented missing effects
// Ender: EXTEND (QSG - Begin)
{
state->alpha = 255;
state->scale = 16;
state->glow_size = 0;
state->glow_color = 254;
state->colormod = 255;
if (sv_fields.alpha != -1 && SVfloat (ent, alpha))
state->alpha = bound (0, SVfloat (ent, alpha), 1) * 255.0;
if (sv_fields.scale != -1 && SVfloat (ent, scale))
state->scale = bound (0, SVfloat (ent, scale), 15.9375) * 16.0;
if (sv_fields.glow_size != -1 && SVfloat (ent, glow_size))
state->glow_size =
bound (-1024, (int) SVfloat (ent, glow_size), 1016) >> 3;
if (sv_fields.glow_color != -1 && SVfloat (ent, glow_color))
state->glow_color = (int) SVfloat (ent, glow_color);
if (sv_fields.colormod != -1 && SVvector (ent, colormod)[0]
&& SVvector (ent, colormod)[1] && SVvector (ent, colormod)[2])
state->colormod =
((int) (bound (0, SVvector (ent, colormod)[0], 1) * 7.0)
<< 5) |
((int) (bound (0, SVvector (ent, colormod)[1], 1) * 7.0)
<< 2) |
(int) (bound (0, SVvector (ent, colormod)[2], 1) * 3.0);
}
// Ender: EXTEND (QSG - End)
}
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
SV_EmitPacketEntities (delta, pack, msg, stdver);
// now add the specialized nail update
SV_EmitNailUpdate (msg, !delta->client);
}