mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 16:37:30 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
873 lines
23 KiB
C
873 lines
23 KiB
C
/*
|
|
sv_ents.c
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "compat.h"
|
|
|
|
#include "qw/msg_ucmd.h"
|
|
|
|
#include "qw/include/server.h"
|
|
#include "qw/include/sv_progs.h"
|
|
|
|
|
|
/*
|
|
The PVS must include a small area around the client to allow head
|
|
bobbing or other small motion on the client side. Otherwise, a bob
|
|
might cause an entity that should be visible to not show up, especially
|
|
when the bob crosses a waterline.
|
|
*/
|
|
|
|
byte fatpvs[MAX_MAP_LEAFS / 8];
|
|
int fatbytes;
|
|
|
|
|
|
static void
|
|
SV_AddToFatPVS (vec3_t org, mnode_t *node)
|
|
{
|
|
byte *pvs;
|
|
int i;
|
|
float d;
|
|
plane_t *plane;
|
|
|
|
while (1) {
|
|
// if this is a leaf, accumulate the pvs bits
|
|
if (node->contents < 0) {
|
|
if (node->contents != CONTENTS_SOLID) {
|
|
pvs = Mod_LeafPVS ((mleaf_t *) node, sv.worldmodel);
|
|
for (i = 0; i < fatbytes; i++)
|
|
fatpvs[i] |= pvs[i];
|
|
}
|
|
return;
|
|
}
|
|
|
|
plane = node->plane;
|
|
d = DotProduct (org, plane->normal) - plane->dist;
|
|
if (d > 8)
|
|
node = node->children[0];
|
|
else if (d < -8)
|
|
node = node->children[1];
|
|
else { // go down both
|
|
SV_AddToFatPVS (org, node->children[0]);
|
|
node = node->children[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_FatPVS
|
|
|
|
Calculates a PVS that is the inclusive or of all leafs within 8 pixels
|
|
of the given point.
|
|
*/
|
|
static byte *
|
|
SV_FatPVS (vec3_t org)
|
|
{
|
|
fatbytes = (sv.worldmodel->numleafs + 31) >> 3;
|
|
memset (fatpvs, 0, fatbytes);
|
|
SV_AddToFatPVS (org, sv.worldmodel->nodes);
|
|
return fatpvs;
|
|
}
|
|
|
|
// nails are plentiful, so there is a special network protocol for them
|
|
#define MAX_NAILS 32
|
|
edict_t *nails[MAX_NAILS];
|
|
int numnails;
|
|
int nailcount;
|
|
|
|
|
|
static qboolean
|
|
SV_AddNailUpdate (edict_t *ent)
|
|
{
|
|
if (SVfloat (ent, modelindex) != sv_nailmodel
|
|
&& SVfloat (ent, modelindex) != sv_supernailmodel)
|
|
return false;
|
|
if (numnails == MAX_NAILS)
|
|
return true;
|
|
nails[numnails] = ent;
|
|
numnails++;
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
|
|
{
|
|
byte *buf; // [48 bits] xyzpy 12 12 12 4 8
|
|
int n, p, x, y, z, yaw;
|
|
int bpn = recorder ? 7 : 6; // bytes per nail
|
|
edict_t *ent;
|
|
|
|
if (!numnails)
|
|
return;
|
|
|
|
buf = SZ_GetSpace (msg, numnails * bpn + 2);
|
|
*buf++ = recorder ? svc_nails2 : svc_nails;
|
|
*buf++ = numnails;
|
|
|
|
for (n = 0; n < numnails; n++) {
|
|
ent = nails[n];
|
|
if (recorder) {
|
|
if (!SVfloat (ent, colormap)) {
|
|
if (!((++nailcount) & 255))
|
|
nailcount++;
|
|
SVfloat (ent, colormap) = nailcount&255;
|
|
}
|
|
*buf++ = (byte)SVfloat (ent, colormap);
|
|
}
|
|
|
|
x = ((int) (SVvector (ent, origin)[0] + 4096 + 1) >> 1) & 0xfff;
|
|
y = ((int) (SVvector (ent, origin)[1] + 4096 + 1) >> 1) & 0xfff;
|
|
z = ((int) (SVvector (ent, origin)[2] + 4096 + 1) >> 1) & 0xfff;
|
|
p = (int) (SVvector (ent, angles)[0] * (16.0 / 360.0)) & 0x00f;
|
|
yaw = (int) (SVvector (ent, angles)[1] * (256.0 / 360.0)) & 0x0ff;
|
|
|
|
*buf++ = x;
|
|
*buf++ = (x >> 8) | (y << 4);
|
|
*buf++ = (y >> 4);
|
|
*buf++ = z;
|
|
*buf++ = (z >> 8) | (p << 4);
|
|
*buf++ = yaw;
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_WriteDelta
|
|
|
|
Writes part of a packetentities message.
|
|
Can delta from either a baseline or a previous packet_entity
|
|
*/
|
|
static void
|
|
SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg,
|
|
qboolean force, int stdver)
|
|
{
|
|
int bits, i;
|
|
float miss;
|
|
|
|
// send an update
|
|
bits = 0;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
miss = to->origin[i] - from->origin[i];
|
|
if (miss < -0.1 || miss > 0.1)
|
|
bits |= U_ORIGIN1 << i;
|
|
}
|
|
|
|
if (to->angles[0] != from->angles[0])
|
|
bits |= U_ANGLE1;
|
|
|
|
if (to->angles[1] != from->angles[1])
|
|
bits |= U_ANGLE2;
|
|
|
|
if (to->angles[2] != from->angles[2])
|
|
bits |= U_ANGLE3;
|
|
|
|
if (to->colormap != from->colormap)
|
|
bits |= U_COLORMAP;
|
|
|
|
if (to->skinnum != from->skinnum)
|
|
bits |= U_SKIN;
|
|
|
|
if (to->frame != from->frame)
|
|
bits |= U_FRAME;
|
|
|
|
if ((to->effects & 0xff) != (from->effects & 0xff))
|
|
bits |= U_EFFECTS;
|
|
|
|
if (to->modelindex != from->modelindex)
|
|
bits |= U_MODEL;
|
|
|
|
// LordHavoc: cleaned up Endy's coding style, and added missing effects
|
|
// Ender (QSG - Begin)
|
|
if (stdver > 1) {
|
|
if (to->alpha != from->alpha)
|
|
bits |= U_ALPHA;
|
|
|
|
if (to->scale != from->scale)
|
|
bits |= U_SCALE;
|
|
|
|
if ((to->effects & 0xff00) != (from->effects & 0xff00))
|
|
bits |= U_EFFECTS2;
|
|
|
|
if (to->glow_size != from->glow_size)
|
|
bits |= U_GLOWSIZE;
|
|
|
|
if (to->glow_color != from->glow_color)
|
|
bits |= U_GLOWCOLOR;
|
|
|
|
if (to->colormod != from->colormod)
|
|
bits |= U_COLORMOD;
|
|
|
|
if (to->frame > 255)
|
|
bits |= U_EFFECTS2;
|
|
}
|
|
|
|
if (bits >= 16777216)
|
|
bits |= U_EXTEND2;
|
|
|
|
if (bits >= 65536)
|
|
bits |= U_EXTEND1;
|
|
// Ender (QSG - End)
|
|
if (bits & 511)
|
|
bits |= U_MOREBITS;
|
|
|
|
if (to->flags & U_SOLID)
|
|
bits |= U_SOLID;
|
|
|
|
// write the message
|
|
if (!to->number)
|
|
Sys_Error ("Unset entity number");
|
|
if (to->number >= 512)
|
|
Sys_Error ("Entity number >= 512");
|
|
|
|
if (!bits && !force)
|
|
return; // nothing to send!
|
|
i = to->number | (bits & ~511);
|
|
if (i & U_REMOVE)
|
|
Sys_Error ("U_REMOVE");
|
|
MSG_WriteShort (msg, i);
|
|
|
|
if (bits & U_MOREBITS)
|
|
MSG_WriteByte (msg, bits & 255);
|
|
|
|
// LordHavoc: cleaned up Endy's tabs
|
|
// Ender (QSG - Begin)
|
|
if (bits & U_EXTEND1)
|
|
MSG_WriteByte (msg, bits >> 16);
|
|
if (bits & U_EXTEND2)
|
|
MSG_WriteByte (msg, bits >> 24);
|
|
// Ender (QSG - End)
|
|
|
|
if (bits & U_MODEL)
|
|
MSG_WriteByte (msg, to->modelindex);
|
|
if (bits & U_FRAME)
|
|
MSG_WriteByte (msg, to->frame);
|
|
if (bits & U_COLORMAP)
|
|
MSG_WriteByte (msg, to->colormap);
|
|
if (bits & U_SKIN)
|
|
MSG_WriteByte (msg, to->skinnum);
|
|
if (bits & U_EFFECTS)
|
|
MSG_WriteByte (msg, to->effects);
|
|
if (bits & U_ORIGIN1)
|
|
MSG_WriteCoord (msg, to->origin[0]);
|
|
if (bits & U_ANGLE1)
|
|
MSG_WriteAngle (msg, to->angles[0]);
|
|
if (bits & U_ORIGIN2)
|
|
MSG_WriteCoord (msg, to->origin[1]);
|
|
if (bits & U_ANGLE2)
|
|
MSG_WriteAngle (msg, to->angles[1]);
|
|
if (bits & U_ORIGIN3)
|
|
MSG_WriteCoord (msg, to->origin[2]);
|
|
if (bits & U_ANGLE3)
|
|
MSG_WriteAngle (msg, to->angles[2]);
|
|
|
|
// LordHavoc: cleaned up Endy's tabs, rearranged bytes, and implemented
|
|
// missing effects
|
|
// Ender (QSG - Begin)
|
|
if (bits & U_ALPHA)
|
|
MSG_WriteByte (msg, to->alpha);
|
|
if (bits & U_SCALE)
|
|
MSG_WriteByte (msg, to->scale);
|
|
if (bits & U_EFFECTS2)
|
|
MSG_WriteByte (msg, (to->effects >> 8));
|
|
if (bits & U_GLOWSIZE)
|
|
MSG_WriteByte (msg, to->glow_size);
|
|
if (bits & U_GLOWCOLOR)
|
|
MSG_WriteByte (msg, to->glow_color);
|
|
if (bits & U_COLORMOD)
|
|
MSG_WriteByte (msg, to->colormod);
|
|
if (bits & U_FRAME2)
|
|
MSG_WriteByte (msg, (to->frame >> 8));
|
|
// Ender (QSG - End)
|
|
}
|
|
|
|
/*
|
|
SV_EmitPacketEntities
|
|
|
|
Writes a delta update of a packet_entities_t to the message.
|
|
*/
|
|
static void
|
|
SV_EmitPacketEntities (delta_t *delta, packet_entities_t *to, sizebuf_t *msg,
|
|
int stdver)
|
|
{
|
|
int newindex, oldindex, newnum, oldnum, oldmax;
|
|
edict_t *ent;
|
|
client_frame_t *fromframe;
|
|
packet_entities_t *from;
|
|
|
|
// this is the frame that we are going to delta update from
|
|
if (delta->delta_sequence != -1) {
|
|
fromframe = &delta->frames[delta->delta_sequence & UPDATE_MASK];
|
|
from = &fromframe->entities;
|
|
oldmax = from->num_entities;
|
|
|
|
MSG_WriteByte (msg, svc_deltapacketentities);
|
|
MSG_WriteByte (msg, delta->delta_sequence);
|
|
} else {
|
|
oldmax = 0; // no delta update
|
|
from = NULL;
|
|
|
|
MSG_WriteByte (msg, svc_packetentities);
|
|
}
|
|
|
|
newindex = 0;
|
|
oldindex = 0;
|
|
// SV_Printf ("---%i to %i ----\n", delta->delta_sequence & UPDATE_MASK,
|
|
// delta->netchan.outgoing_sequence & UPDATE_MASK);
|
|
while (newindex < to->num_entities || oldindex < oldmax) {
|
|
newnum = newindex >= to->num_entities ? 9999 :
|
|
to->entities[newindex].number;
|
|
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
|
|
|
|
if (newnum == oldnum) { // delta update from old position
|
|
// SV_Printf ("delta %i\n", newnum);
|
|
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex],
|
|
msg, false, stdver);
|
|
oldindex++;
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum < oldnum) {
|
|
// this is a new entity, send it from the baseline
|
|
if (newnum == 9999) {
|
|
Sys_Printf ("LOL, %d, %d, %d, %d %d %d\n", newnum, oldnum,
|
|
to->num_entities, oldmax,
|
|
delta->in_frame,
|
|
delta->delta_sequence & UPDATE_MASK);
|
|
if (!delta->client)
|
|
Sys_Printf ("demo\n");
|
|
}
|
|
ent = EDICT_NUM (&sv_pr_state, newnum);
|
|
// SV_Printf ("baseline %i\n", newnum);
|
|
SV_WriteDelta (&SVdata (ent)->state, &to->entities[newindex], msg,
|
|
true, stdver);
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum > oldnum) { // the old entity isn't present in
|
|
// the new message
|
|
// SV_Printf ("remove %i\n", oldnum);
|
|
MSG_WriteShort (msg, oldnum | U_REMOVE);
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
MSG_WriteShort (msg, 0); // end of packetentities
|
|
}
|
|
|
|
static void
|
|
write_demoplayer (delta_t *delta, plent_state_t *from, plent_state_t *to,
|
|
sizebuf_t *msg, int mask, int full)
|
|
{
|
|
int flags;
|
|
int j;
|
|
|
|
flags = to->flags >> 1; // convert PF_(GIB|DEAD) to DF_(GIB|DEAD)
|
|
flags &= DF_GIB | DF_DEAD; // PF_MSEC and PF_COMMAND aren't wanted
|
|
if (full) {
|
|
flags |= DF_ORIGIN | (DF_ORIGIN << 1) | (DF_ORIGIN << 2)
|
|
| DF_ANGLES | (DF_ANGLES << 1) | (DF_ANGLES << 2)
|
|
| DF_EFFECTS | DF_SKINNUM | DF_WEAPONFRAME | DF_MODEL;
|
|
} else {
|
|
for (j = 0; j < 3; j++)
|
|
if (from->origin[j] != to->origin[j])
|
|
flags |= DF_ORIGIN << j;
|
|
|
|
for (j = 0; j < 3; j++)
|
|
if (from->cmd.angles[j] != to->cmd.angles[j])
|
|
flags |= DF_ANGLES << j;
|
|
|
|
if (from->modelindex != to->modelindex)
|
|
flags |= DF_MODEL;
|
|
if ((from->effects & 0xff) != (to->effects & 0xff))
|
|
flags |= DF_EFFECTS;
|
|
if (from->skinnum != to->skinnum)
|
|
flags |= DF_SKINNUM;
|
|
if (from->weaponframe != to->weaponframe)
|
|
flags |= DF_WEAPONFRAME;
|
|
}
|
|
|
|
MSG_WriteByte (msg, svc_playerinfo);
|
|
MSG_WriteByte (msg, to->number);
|
|
MSG_WriteShort (msg, flags);
|
|
|
|
MSG_WriteByte (msg, to->frame);
|
|
|
|
for (j = 0; j < 3; j++)
|
|
if (flags & (DF_ORIGIN << j))
|
|
MSG_WriteCoord (msg, to->origin[j]);
|
|
|
|
for (j = 0; j < 3; j++)
|
|
if (flags & (DF_ANGLES << j))
|
|
MSG_WriteAngle16 (msg, to->cmd.angles[j]);
|
|
|
|
if (flags & DF_MODEL)
|
|
MSG_WriteByte (msg, to->modelindex);
|
|
|
|
if (flags & DF_SKINNUM)
|
|
MSG_WriteByte (msg, to->skinnum);
|
|
|
|
if (flags & DF_EFFECTS)
|
|
MSG_WriteByte (msg, to->effects);
|
|
|
|
if (flags & DF_WEAPONFRAME)
|
|
MSG_WriteByte (msg, to->weaponframe);
|
|
}
|
|
|
|
static void
|
|
write_player (delta_t *delta, plent_state_t *from, plent_state_t *to,
|
|
sizebuf_t *msg, int mask, int full)
|
|
{
|
|
int flags = to->flags;
|
|
int qf_bits = 0;
|
|
int i;
|
|
int ds = delta->delta_sequence & 0x7f;
|
|
|
|
if (full) {
|
|
flags |= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_MODEL
|
|
| PF_SKINNUM | PF_EFFECTS | PF_WEAPONFRAME;
|
|
if (full > 1) {
|
|
qf_bits = PF_ALPHA | PF_SCALE | PF_EFFECTS2 | PF_GLOWSIZE
|
|
| PF_GLOWCOLOR | PF_COLORMOD | PF_FRAME2;
|
|
flags |= PF_QF;
|
|
}
|
|
ds = -1;
|
|
} else {
|
|
for (i = 0; i < 3; i++)
|
|
if (from->velocity[i] != to->velocity[i])
|
|
flags |= PF_VELOCITY1 << i;
|
|
if (from->modelindex != to->modelindex)
|
|
flags |= PF_MODEL;
|
|
if (from->skinnum != to->skinnum)
|
|
flags |= PF_SKINNUM;
|
|
if ((from->effects & 0xff) != (to->effects &0xff))
|
|
flags |= PF_EFFECTS;
|
|
if (from->weaponframe != to->weaponframe)
|
|
flags |= PF_WEAPONFRAME;
|
|
|
|
if (from->alpha != to->alpha)
|
|
qf_bits |= PF_ALPHA;
|
|
if (from->scale != to->scale)
|
|
qf_bits |= PF_SCALE;
|
|
if ((from->effects & 0xff00) != (to->effects & 0xff00))
|
|
qf_bits |= PF_EFFECTS2;
|
|
if (from->glow_size != to->glow_size)
|
|
qf_bits |= PF_GLOWSIZE;
|
|
if (from->glow_color != to->glow_color)
|
|
qf_bits |= PF_GLOWCOLOR;
|
|
if (from->colormod != to->colormod)
|
|
qf_bits |= PF_COLORMOD;
|
|
if ((from->frame & 0xff00) != (to->frame & 0xff00))
|
|
qf_bits |= PF_FRAME2;
|
|
if (qf_bits)
|
|
flags |= PF_QF;
|
|
}
|
|
|
|
flags &= mask;
|
|
|
|
MSG_WriteByte (msg, svc_playerinfo);
|
|
if (delta->type == dt_tp_qtv)
|
|
MSG_WriteByte (msg, ds);
|
|
MSG_WriteByte (msg, to->number);
|
|
MSG_WriteShort (msg, flags);
|
|
|
|
MSG_WriteCoordV (msg, to->origin);
|
|
|
|
MSG_WriteByte (msg, to->frame);
|
|
|
|
if (flags & PF_MSEC)
|
|
MSG_WriteByte (msg, to->msec);
|
|
if (flags & PF_COMMAND)
|
|
MSG_WriteDeltaUsercmd (msg, &from->cmd, &to->cmd);
|
|
for (i = 0; i < 3; i++)
|
|
if (flags & (PF_VELOCITY1 << i))
|
|
MSG_WriteShort (msg, to->velocity[i]);
|
|
if (flags & PF_MODEL)
|
|
MSG_WriteByte (msg, to->modelindex);
|
|
if (flags & PF_SKINNUM)
|
|
MSG_WriteByte (msg, to->skinnum);
|
|
if (flags & PF_EFFECTS)
|
|
MSG_WriteByte (msg, to->effects);
|
|
if (flags & PF_WEAPONFRAME)
|
|
MSG_WriteByte (msg, to->weaponframe);
|
|
|
|
if (flags & PF_QF) {
|
|
MSG_WriteByte (msg, qf_bits);
|
|
if (qf_bits & PF_ALPHA)
|
|
MSG_WriteByte (msg, to->alpha);
|
|
if (qf_bits & PF_SCALE)
|
|
MSG_WriteByte (msg, to->scale);
|
|
if (qf_bits & PF_EFFECTS2)
|
|
MSG_WriteByte (msg, to->effects >> 8);
|
|
if (qf_bits & PF_GLOWSIZE)
|
|
MSG_WriteByte (msg, to->glow_size);
|
|
if (qf_bits & PF_GLOWCOLOR)
|
|
MSG_WriteByte (msg, to->glow_color);
|
|
if (qf_bits & PF_COLORMOD)
|
|
MSG_WriteByte (msg, to->colormod);
|
|
if (qf_bits & PF_FRAME2)
|
|
MSG_WriteByte (msg, to->frame);
|
|
}
|
|
}
|
|
|
|
static void
|
|
SV_WritePlayersToClient (delta_t *delta, byte *pvs, sizebuf_t *msg)
|
|
{
|
|
int j, k;
|
|
client_t *cl;
|
|
edict_t *clent = 0;
|
|
int spec_track = 0;
|
|
int stdver = 2, full = stdver;
|
|
edict_t *ent;
|
|
edict_leaf_t *el;
|
|
packet_players_t *pack;
|
|
client_frame_t *frame = &delta->frames[delta->in_frame];
|
|
packet_players_t *from_pack = 0;
|
|
plent_state_t dummy_player_state, *state = &dummy_player_state;
|
|
static plent_state_t null_player_state;
|
|
void (*write) (delta_t *, plent_state_t *, plent_state_t *, sizebuf_t *,
|
|
int, int);
|
|
|
|
if (!null_player_state.alpha) {
|
|
null_player_state.alpha = 255;
|
|
null_player_state.scale = 16;
|
|
null_player_state.glow_size = 0;
|
|
null_player_state.glow_color = 254;
|
|
null_player_state.colormod = 255;
|
|
}
|
|
null_player_state.modelindex = 0;
|
|
|
|
if (delta->client) {
|
|
clent = delta->client->edict;
|
|
spec_track = delta->client->spec_track;
|
|
null_player_state.modelindex = sv_playermodel;
|
|
full = 0; // normal qw clients don't get real deltas on players
|
|
}
|
|
|
|
write = write_player;
|
|
if (!clent && delta->type == dt_tp_demo)
|
|
write = write_demoplayer;
|
|
|
|
if (delta->delta_sequence != -1) {
|
|
client_frame_t *fromframe;
|
|
fromframe = &delta->frames[delta->delta_sequence & UPDATE_MASK];
|
|
from_pack = &fromframe->players;
|
|
full = 0;
|
|
}
|
|
|
|
pack = &frame->players;
|
|
pack->num_players = 0;
|
|
|
|
for (j = k = 0, cl = svs.clients; j < MAX_CLIENTS; j++, cl++) {
|
|
int mask = ~PF_WEAPONFRAME;
|
|
|
|
if (cl->state != cs_spawned && cl->state != cs_server)
|
|
continue;
|
|
|
|
ent = cl->edict;
|
|
|
|
// ZOID visibility tracking
|
|
// self or the the ent being tracked as a spectator always gets sent
|
|
if (ent != clent && !(spec_track && spec_track - 1 == j)) {
|
|
if (cl->spectator)
|
|
continue;
|
|
|
|
if (pvs) {
|
|
// ignore if not touching a PV leaf
|
|
for (el = SVdata (ent)->leafs; el; el = el->next) {
|
|
if (pvs[el->leafnum >> 3] & (1 << (el->leafnum & 7)))
|
|
break;
|
|
}
|
|
if (!el)
|
|
continue; // not visible
|
|
}
|
|
}
|
|
|
|
if (pack->players)
|
|
state = &pack->players[pack->num_players];
|
|
pack->num_players++;
|
|
|
|
state->number = j;
|
|
state->flags = 0;
|
|
VectorCopy (SVvector (ent, origin), state->origin);
|
|
|
|
state->msec = min (255, 1000 * (sv.time - cl->localtime));
|
|
|
|
state->cmd = cl->lastcmd;
|
|
if (SVfloat (ent, health) <= 0) { // don't show the corpse
|
|
// looking around...
|
|
state->cmd.angles[0] = 0;
|
|
state->cmd.angles[1] = SVvector (ent, angles)[1];
|
|
state->cmd.angles[0] = 0;
|
|
}
|
|
|
|
VectorCopy (SVvector (ent, velocity), state->velocity);
|
|
state->modelindex = SVfloat (ent, modelindex);
|
|
state->frame = SVfloat (ent, frame);
|
|
state->skinnum = SVfloat (ent, skin);
|
|
state->effects = SVfloat (ent, effects);
|
|
state->weaponframe = SVfloat (ent, weaponframe);
|
|
|
|
if (SVfloat (ent, health) <= 0)
|
|
state->flags |= PF_DEAD;
|
|
if (SVvector (ent, mins)[2] != -24)
|
|
state->flags |= PF_GIB;
|
|
state->flags |= PF_MSEC | PF_COMMAND;
|
|
|
|
state->alpha = 255;
|
|
state->scale = 16;
|
|
state->glow_size = 0;
|
|
state->glow_color = 254;
|
|
state->colormod = 255;
|
|
if (sv_fields.alpha != -1 && SVfloat (ent, alpha)) {
|
|
float alpha = SVfloat (ent, alpha);
|
|
state->alpha = bound (0, alpha, 1) * 255.0;
|
|
}
|
|
if (sv_fields.scale != -1 && SVfloat (ent, scale)) {
|
|
float scale = SVfloat (ent, scale);
|
|
state->scale = bound (0, scale, 15.9375) * 16;
|
|
}
|
|
if (sv_fields.glow_size != -1 && SVfloat (ent, glow_size)) {
|
|
int glow_size = SVfloat (ent, glow_size);
|
|
state->glow_size = bound (-1024, glow_size, 1016) >> 3;
|
|
}
|
|
if (sv_fields.glow_color != -1 && SVfloat (ent, glow_color))
|
|
state->glow_color = SVfloat (ent, glow_color);
|
|
if (sv_fields.colormod != -1
|
|
&& !VectorIsZero (SVvector (ent, colormod))) {
|
|
float *colormod= SVvector (ent, colormod);
|
|
state->colormod = ((int) (bound (0, colormod[0], 1) * 7) << 5) |
|
|
((int) (bound (0, colormod[1], 1) * 7) << 2) |
|
|
(int) (bound (0, colormod[2], 1) * 3);
|
|
}
|
|
|
|
if (cl->spectator) {
|
|
// send only origin and velocity of spectators
|
|
mask &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3;
|
|
} else if (ent == clent) {
|
|
// don't send a lot of data on personal entity
|
|
mask &= ~(PF_MSEC | PF_COMMAND);
|
|
mask |= PF_WEAPONFRAME;
|
|
}
|
|
|
|
if (spec_track && spec_track - 1 == j)
|
|
mask |= PF_WEAPONFRAME;
|
|
|
|
if (from_pack && from_pack->players) {
|
|
while (k < from_pack->num_players
|
|
&& from_pack->players[k].number < state->number)
|
|
k++;
|
|
if (k < from_pack->num_players
|
|
&& from_pack->players[k].number == state->number) {
|
|
write (delta, &from_pack->players[k], state, msg, mask, full);
|
|
continue;
|
|
}
|
|
full = 1;
|
|
}
|
|
write (delta, &null_player_state, state, msg, mask, full);
|
|
}
|
|
}
|
|
|
|
static inline byte *
|
|
calc_pvs (delta_t *delta)
|
|
{
|
|
byte *pvs = 0;
|
|
vec3_t org;
|
|
|
|
// find the client's PVS
|
|
if (delta->pvs == dt_pvs_normal) {
|
|
edict_t *clent = delta->client->edict;
|
|
VectorAdd (SVvector (clent, origin), SVvector (clent, view_ofs), org);
|
|
pvs = SV_FatPVS (org);
|
|
} else if (delta->pvs == dt_pvs_fat) {
|
|
// when recording a demo, send only entities that can be seen. Can help
|
|
// shrink the mvd at expense of effectively lossy compressio (ents that
|
|
// can't be seen by a player either won't get updated or will disappear
|
|
// for people watching the mvd from viewpoints with no players around
|
|
// (not sure yet:).
|
|
client_t *cl;
|
|
int i;
|
|
|
|
for (i=0, cl = svs.clients; i<MAX_CLIENTS; i++, cl++) {
|
|
if (cl->state != cs_spawned && cl->state != cs_server)
|
|
continue;
|
|
|
|
if (cl->spectator)
|
|
continue;
|
|
|
|
VectorAdd (SVvector (cl->edict, origin),
|
|
SVvector (cl->edict, view_ofs), org);
|
|
if (pvs == NULL) {
|
|
pvs = SV_FatPVS (org);
|
|
} else {
|
|
SV_AddToFatPVS (org, sv.worldmodel->nodes);
|
|
}
|
|
}
|
|
}
|
|
return pvs;
|
|
}
|
|
|
|
/*
|
|
SV_WriteEntitiesToClient
|
|
|
|
Encodes the current state of the world as
|
|
a svc_packetentities messages and possibly
|
|
a svc_nails message and
|
|
svc_playerinfo messages
|
|
*/
|
|
void
|
|
SV_WriteEntitiesToClient (delta_t *delta, sizebuf_t *msg)
|
|
{
|
|
byte *pvs = 0;
|
|
int e, num_edicts;
|
|
int max_packet_entities = MAX_DEMO_PACKET_ENTITIES;
|
|
int stdver = 1;
|
|
client_frame_t *frame;
|
|
edict_t *ent;
|
|
edict_leaf_t *el;
|
|
entity_state_t *state;
|
|
packet_entities_t *pack;
|
|
|
|
if (delta->client) {
|
|
max_packet_entities = MAX_PACKET_ENTITIES;
|
|
stdver = delta->client->stdver;
|
|
}
|
|
|
|
pvs = calc_pvs (delta);
|
|
|
|
// send over the players in the PVS
|
|
SV_WritePlayersToClient (delta, pvs, msg);
|
|
|
|
// this is the frame we are creating
|
|
frame = &delta->frames[delta->in_frame];
|
|
|
|
// put other visible entities into either a packet_entities or a nails
|
|
// message
|
|
pack = &frame->entities;
|
|
pack->num_entities = 0;
|
|
|
|
numnails = 0;
|
|
|
|
num_edicts = min (sv.num_edicts, 512); //FIXME stupid protocol limit
|
|
|
|
for (e = MAX_CLIENTS + 1, ent = EDICT_NUM (&sv_pr_state, e);
|
|
e < num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
|
|
if (ent->free)
|
|
continue;
|
|
|
|
// ignore ents without visible models
|
|
if (!SVfloat (ent, modelindex)
|
|
|| !*PR_GetString (&sv_pr_state, SVstring (ent, model)))
|
|
continue;
|
|
|
|
if (pvs) {
|
|
// ignore if not touching a PV leaf
|
|
for (el = SVdata (ent)->leafs; el; el = el->next) {
|
|
if (pvs[el->leafnum >> 3] & (1 << (el->leafnum & 7)))
|
|
break;
|
|
}
|
|
if (!el)
|
|
continue; // not visible
|
|
}
|
|
|
|
if (SV_AddNailUpdate (ent))
|
|
continue; // added to the special update list
|
|
|
|
// add to the packetentities
|
|
if (pack->num_entities == max_packet_entities) {
|
|
continue; // all full
|
|
}
|
|
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
|
|
state->number = e;
|
|
state->flags = 0;
|
|
VectorCopy (SVvector (ent, origin), state->origin);
|
|
VectorCopy (SVvector (ent, angles), state->angles);
|
|
state->modelindex = SVfloat (ent, modelindex);
|
|
state->frame = SVfloat (ent, frame);
|
|
state->colormap = SVfloat (ent, colormap);
|
|
state->skinnum = SVfloat (ent, skin);
|
|
state->effects = SVfloat (ent, effects);
|
|
|
|
// LordHavoc: cleaned up Endy's coding style, shortened the code,
|
|
// and implemented missing effects
|
|
// Ender: EXTEND (QSG - Begin)
|
|
{
|
|
state->alpha = 255;
|
|
state->scale = 16;
|
|
state->glow_size = 0;
|
|
state->glow_color = 254;
|
|
state->colormod = 255;
|
|
|
|
if (sv_fields.alpha != -1 && SVfloat (ent, alpha))
|
|
state->alpha = bound (0, SVfloat (ent, alpha), 1) * 255.0;
|
|
|
|
if (sv_fields.scale != -1 && SVfloat (ent, scale))
|
|
state->scale = bound (0, SVfloat (ent, scale), 15.9375) * 16.0;
|
|
|
|
if (sv_fields.glow_size != -1 && SVfloat (ent, glow_size))
|
|
state->glow_size =
|
|
bound (-1024, (int) SVfloat (ent, glow_size), 1016) >> 3;
|
|
|
|
if (sv_fields.glow_color != -1 && SVfloat (ent, glow_color))
|
|
state->glow_color = (int) SVfloat (ent, glow_color);
|
|
|
|
if (sv_fields.colormod != -1 && SVvector (ent, colormod)[0]
|
|
&& SVvector (ent, colormod)[1] && SVvector (ent, colormod)[2])
|
|
state->colormod =
|
|
((int) (bound (0, SVvector (ent, colormod)[0], 1) * 7.0)
|
|
<< 5) |
|
|
((int) (bound (0, SVvector (ent, colormod)[1], 1) * 7.0)
|
|
<< 2) |
|
|
(int) (bound (0, SVvector (ent, colormod)[2], 1) * 3.0);
|
|
}
|
|
// Ender: EXTEND (QSG - End)
|
|
}
|
|
|
|
// encode the packet entities as a delta from the
|
|
// last packetentities acknowledged by the client
|
|
SV_EmitPacketEntities (delta, pack, msg, stdver);
|
|
|
|
// now add the specialized nail update
|
|
SV_EmitNailUpdate (msg, !delta->client);
|
|
}
|