quakeforge/libs/video/renderer/vid_render_gl.c
Bill Currie 8ee06d75a9 Separate render and presentation initialization
This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00

205 lines
3.9 KiB
C

/*
vid_render_gl.c
GL version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "gl/namehack.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/GL/qf_vid.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
#include "gl/namehack.h"
gl_ctx_t *gl_ctx;
static vid_model_funcs_t model_funcs = {
gl_Mod_LoadExternalTextures,
gl_Mod_LoadLighting,
gl_Mod_SubdivideSurface,
gl_Mod_ProcessTexture,
Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
gl_Mod_MakeAliasModelDisplayLists,
gl_Mod_LoadSkin,
gl_Mod_FinalizeAliasModel,
gl_Mod_LoadExternalSkins,
gl_Mod_IQMFinish,
1,
gl_Mod_SpriteLoadTexture,
Skin_SetColormap,
Skin_SetSkin,
gl_Skin_SetupSkin,
Skin_SetTranslation,
gl_Skin_ProcessTranslation,
gl_Skin_InitTranslations,
};
vid_render_funcs_t gl_vid_render_funcs = {
gl_Draw_Init,
gl_Draw_Character,
gl_Draw_String,
gl_Draw_nString,
gl_Draw_AltString,
gl_Draw_ConsoleBackground,
gl_Draw_Crosshair,
gl_Draw_CrosshairAt,
gl_Draw_TileClear,
gl_Draw_Fill,
gl_Draw_TextBox,
gl_Draw_FadeScreen,
gl_Draw_BlendScreen,
gl_Draw_CachePic,
gl_Draw_UncachePic,
gl_Draw_MakePic,
gl_Draw_DestroyPic,
gl_Draw_PicFromWad,
gl_Draw_Pic,
gl_Draw_Picf,
gl_Draw_SubPic,
gl_SCR_UpdateScreen,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
gl_SCR_CaptureBGR,
gl_SCR_ScreenShot,
SCR_DrawStringToSnap,
gl_Fog_Update,
gl_Fog_ParseWorldspawn,
gl_R_Init,
gl_R_ClearState,
gl_R_LoadSkys,
gl_R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_EnqueueEntity,
gl_R_LineGraph,
R_AllocDlight,
R_AllocEntity,
gl_R_RenderView,
R_DecayLights,
gl_R_ViewChanged,
gl_R_ClearParticles,
gl_R_InitParticles,
gl_SCR_ScreenShot_f,
gl_r_easter_eggs_f,
gl_r_particles_style_f,
0,
&model_funcs
};
static void
gl_vid_render_choose_visual (void)
{
gl_ctx->choose_visual (gl_ctx);
}
static void
gl_vid_render_create_context (void)
{
gl_ctx->create_context (gl_ctx);
}
static void
gl_vid_render_init (void)
{
gl_ctx = vr_data.vid->vid_internal->gl_context ();
gl_ctx->init_gl = GL_Init_Common;
gl_ctx->load_gl ();
vr_data.vid->vid_internal->set_palette = GL_SetPalette;
vr_data.vid->vid_internal->choose_visual = gl_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = gl_vid_render_create_context;
vr_funcs = &gl_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
gl_vid_render_shutdown (void)
{
}
static general_funcs_t plugin_info_general_funcs = {
gl_vid_render_init,
gl_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
&plugin_info_general_funcs,
0,
0,
0,
0,
0,
&gl_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
&plugin_info_general_data,
0,
0,
0,
0,
0,
&vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"GL Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, gl)
{
return &plugin_info;
}