quakeforge/libs/video/renderer/sw32/d_modech.c
Ozkan Sezer 6e04fd5ff6 signed int viddef_t members
The attached patch (against quakeforge git) changes the [con]width,
[con]height, and most importantly the rowbytes members of viddef_t
from unsigned to signed int, like in q2.  This allows for a properly
negative vid.rowbytes which may be needed in, e.g. a DIB sections
windows driver if needed.  Along with it, I changed a few places
where unsigned int is used along with comparisons against the relevant
vid.* members.
One thing I am not 100% sure is the signedness requirements of
d_zrowbytes and d_zwidth: q2 has them as unsigned but I am not sure
whether that is because they are needed as unsigned or it was just an
oversight of the id developers. They do look like they should be OK
as signed int to me, though: comments?

==
Note from Bill Currie: I had to do some extra changes as many
signed/unsigned comparisons were somehow missed.
2012-10-21 09:00:50 +09:00

99 lines
2.3 KiB
C

/*
d_modech.c
called when mode has just changed
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "namehack.h"
#include "QF/render.h"
#include "d_local.h"
#include "r_internal.h"
int sw32_d_vrectx, sw32_d_vrecty, sw32_d_vrectright_particle, sw32_d_vrectbottom_particle;
int sw32_d_y_aspect_shift, sw32_d_pix_min, sw32_d_pix_max, sw32_d_pix_shift;
int sw32_d_scantable[MAXHEIGHT];
short *sw32_zspantable[MAXHEIGHT];
static void
D_Patch (void)
{
}
void
sw32_D_ViewChanged (void)
{
int rowpixels;
if (sw32_r_dowarp)
rowpixels = WARP_WIDTH;
else
rowpixels = vid.rowbytes / sw32_r_pixbytes;
sw32_scale_for_mip = sw32_xscale;
if (sw32_yscale > sw32_xscale)
sw32_scale_for_mip = sw32_yscale;
sw32_d_zrowbytes = vid.width * 2;
sw32_d_zwidth = vid.width;
sw32_d_pix_min = r_refdef.vrect.width / 320;
if (sw32_d_pix_min < 1)
sw32_d_pix_min = 1;
sw32_d_pix_max = (int) ((float) r_refdef.vrect.width / (320.0 / 4.0) + 0.5);
sw32_d_pix_shift = 8 - (int) ((float) r_refdef.vrect.width / 320.0 + 0.5);
if (sw32_d_pix_max < 1)
sw32_d_pix_max = 1;
if (sw32_pixelAspect > 1.4)
sw32_d_y_aspect_shift = 1;
else
sw32_d_y_aspect_shift = 0;
sw32_d_vrectx = r_refdef.vrect.x;
sw32_d_vrecty = r_refdef.vrect.y;
sw32_d_vrectright_particle = r_refdef.vrectright - sw32_d_pix_max;
sw32_d_vrectbottom_particle =
r_refdef.vrectbottom - (sw32_d_pix_max << sw32_d_y_aspect_shift);
{
int i;
for (i = 0; i < vid.height; i++) {
sw32_d_scantable[i] = i * rowpixels;
sw32_zspantable[i] = sw32_d_pzbuffer + i * sw32_d_zwidth;
}
}
D_Patch ();
}