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https://git.code.sf.net/p/quake/quakeforge
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9ee0eada1f
The parsing of light data from maps is now in the client library, and basic light management is in scene. Putting the light loading code into the Vulkan renderer was a mistake I've wanted to correct for a while. The client code still needs a bit of cleanup, but the basics are working nicely.
51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
/*
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sys_developer.h
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Developer flags
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef SYS_DEVELOPER
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#define SYS_DEVELOPER(developer)
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#endif
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SYS_DEVELOPER (warn)
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SYS_DEVELOPER (vid)
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SYS_DEVELOPER (input)
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SYS_DEVELOPER (fs_nf)
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SYS_DEVELOPER (fs_f)
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SYS_DEVELOPER (fs)
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SYS_DEVELOPER (net)
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SYS_DEVELOPER (rua_resolve)
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SYS_DEVELOPER (rua_obj)
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SYS_DEVELOPER (rua_msg)
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SYS_DEVELOPER (snd)
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SYS_DEVELOPER (glt)
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SYS_DEVELOPER (glsl)
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SYS_DEVELOPER (skin)
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SYS_DEVELOPER (model)
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SYS_DEVELOPER (lighting)
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SYS_DEVELOPER (vulkan)
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SYS_DEVELOPER (vulkan_parse)
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#undef SYS_DEVELOPER
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