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17 lines
518 B
R
17 lines
518 B
R
#include "system.h"
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float time;
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void (string s) precache_sound = #19;
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void (string s) precache_model = #20;
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void (entity client, string s) stuffcmd = #21;
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float (string s) cvar = #45;
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void (string s) localcmd = #46;
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void (string s) changelevel = #70;
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void (string var, string val) cvar_set = #72;
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string (string s) precache_file = #68;
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string (string s) precache_model2 = #75;
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string (string s) precache_sound2 = #76;
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string (string s) precache_file2 = #77;
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float () checkextension = #99;
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string () gametype = #115;
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