quakeforge/tools/io_qfmap/entity.py

324 lines
11 KiB
Python

# vim:ts=4:et
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy, bgl, gpu
from gpu_extras.batch import batch_for_shader
from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
from bpy.props import BoolVectorProperty, CollectionProperty, PointerProperty
from bpy.props import FloatVectorProperty, IntProperty
from mathutils import Vector
from .entityclass import EntityClass
def build_batch(qfmap):
def obj_location(obj):
ec = None
if obj.qfentity.classname in entity_classes:
ec = entity_classes[obj.qfentity.classname]
if not ec or ec.size:
return obj.location
loc = Vector()
for i in range(8):
loc += Vector(obj.bound_box[i])
return obj.location + loc/8.0
entity_classes = qfmap.entity_classes
entity_targets = qfmap.entity_targets
target_entities = qfmap.target_entities
ents = 0
targs = 0
verts = []
colors = []
for obj in target_entities:
#obj = bpy.data.objects[objname]
qfentity = obj.qfentity
if qfentity.classname not in entity_classes:
continue
ents += 1
ec = entity_classes[qfentity.classname]
target = None
killtarget = None
if "target" in qfentity.fields:
target = qfentity.fields["target"].value
if "killtarget" in qfentity.fields:
killtarget = qfentity.fields["killtarget"].value
targetlist = [target, killtarget]
if target == killtarget:
del targetlist[1]
for tname in targetlist:
if tname and tname in entity_targets:
targets = entity_targets[tname]
color = (ec.color[0], ec.color[1], ec.color[2], 1)
for ton in targets:
targs += 1
to = bpy.data.objects[ton]
start = obj_location(obj)
end = obj_location(to)
verts.append(start)
colors.append(color)
verts.append(end)
colors.append(color)
return {"pos": verts, "color": colors}
def draw_callback(self, context):
#FIXME horribly inefficient
qfmap = context.scene.qfmap
content = build_batch(qfmap)
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
batch = batch_for_shader(shader, 'LINES', content)
bgl.glLineWidth(3)
batch.draw(shader)
bgl.glLineWidth(1)
class VIEW3D_PT_QFEntityRelations(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Register callback"
bl_default_closed = True
initDone = False
@classmethod
def poll(cls, context):
if cls.initDone:
return False
if context.area.type == 'VIEW_3D':
sv3d = bpy.types.SpaceView3D
sv3d.draw_handler_add (draw_callback, (cls, context), 'WINDOW',
'POST_VIEW')
cls.initDone = True
return False
def draw_header(self, context):
pass
def draw(self, context):
pass
class OBJECT_UL_EntityField_list(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data,
active_propname, index):
layout.label(text=item.name)
layout.label(text=item.value)
def qfentity_items(self, context):
qfmap = context.scene.qfmap
entclasses = qfmap.entity_classes
eclist = list(entclasses.keys())
eclist.sort()
enum = (('.', "--", ""),)
enum += tuple(map(lambda ec: (ec, ec, ""), eclist))
return enum
class QFEntityProp(bpy.types.PropertyGroup):
value: StringProperty(name="")
template_list_controls: StringProperty(default="value", options={'HIDDEN'})
class QFEntity(bpy.types.PropertyGroup):
classname: EnumProperty(items = qfentity_items, name = "Entity Class")
flags: BoolVectorProperty(size=12)
fields: CollectionProperty(type=QFEntityProp, name="Fields")
field_idx: IntProperty()
class QFEntpropAdd(bpy.types.Operator):
'''Add an entity field/value pair'''
bl_idname = "object.entprop_add"
bl_label = "Entprop Add"
def execute(self, context):
qfentity = context.active_object.qfentity
item = qfentity.fields.add()
item.name = ""
item.value = ""
return {'FINISHED'}
class QFEntpropRemove(bpy.types.Operator):
'''Remove an entity field/value pair'''
bl_idname = "object.entprop_remove"
bl_label = "Entprop Remove"
def execute(self, context):
qfentity = context.active_object.qfentity
if qfentity.field_idx >= 0:
qfentity.fields.remove(qfentity.field_idx)
return {'FINISHED'}
def reflow_text(text, max_width):
lines = []
for text_line in text.split("\n"):
if not text_line:
continue
words = text_line.split(" ")
flowed_line = ""
while words:
if len(flowed_line) + len(words[0]) > max_width:
lines.append(flowed_line)
flowed_line = ""
flowed_line += (" " if flowed_line else "") + words[0]
del words[0]
if flowed_line:
lines.append(flowed_line)
return lines
class OBJECT_PT_EntityPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = 'object'
bl_label = 'QF Entity'
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
qfentity = context.active_object.qfentity
qfmap = context.scene.qfmap
if qfentity.classname:
ec = qfmap.entity_classes[qfentity.classname]
else:
ec = EntityClass.null()
flags = ec.flagnames + ("",) * (8 - len(ec.flagnames))
flags += ("!easy", "!medium", "!hard", "!dm")
row = layout.row()
row.prop(qfentity, "classname")
box=layout.box()
lines = reflow_text(ec.comment, 40)
for l in lines:
box.label(text=l)
row = layout.row()
for c in range(3):
col = row.column()
sub = col.column(align=True)
for r in range(4):
idx = c * 4 + r
sub.prop(qfentity, "flags", text=flags[idx], index=idx)
row = layout.row()
col = row.column()
col.template_list("OBJECT_UL_EntityField_list", "", qfentity, "fields",
qfentity, "field_idx", rows=3)
col = row.column(align=True)
col.operator("object.entprop_add", icon='ADD', text="")
col.operator("object.entprop_remove", icon='REMOVE', text="")
if len(qfentity.fields) > qfentity.field_idx >= 0:
row = layout.row()
field = qfentity.fields[qfentity.field_idx]
row.prop(field, "name", text="Field Name")
row.prop(field, "value", text="Value")
def default_brush_entity(entityclass):
name = entityclass.name
verts = [(-8, -8, -8),
( 8, 8, -8),
(-8, 8, 8),
( 8, -8, 8)]
faces = [(0, 2, 1),
(0, 3, 2),
(0, 1, 3),
(1, 2, 3)]
mesh = bpy.data.meshes.new(name)
mesh.from_pydata(verts, [], faces)
return mesh
def entity_box(entityclass):
name = entityclass.name
size = entityclass.size
color = entityclass.color
if name in bpy.data.meshes:
return bpy.data.meshes[name]
verts = [(size[0][0], size[0][1], size[0][2]),
(size[0][0], size[0][1], size[1][2]),
(size[0][0], size[1][1], size[0][2]),
(size[0][0], size[1][1], size[1][2]),
(size[1][0], size[0][1], size[0][2]),
(size[1][0], size[0][1], size[1][2]),
(size[1][0], size[1][1], size[0][2]),
(size[1][0], size[1][1], size[1][2])]
faces = [(0, 1, 3, 2),
(0, 2, 6, 4),
(0, 4, 5, 1),
(4, 6, 7, 5),
(6, 2, 3, 7),
(1, 5, 7, 3)]
mesh = bpy.data.meshes.new(name)
mesh.from_pydata(verts, [], faces)
mat = bpy.data.materials.new(name)
mat.diffuse_color = color + (1,)
mesh.materials.append(mat)
return mesh
def set_entity_props(obj, ent):
qfe = obj.qfentity
if "classname" in ent.d:
try:
qfe.classname = ent.d["classname"]
except TypeError:
#FIXME hmm, maybe an enum wasn't the most brilliant idea?
qfe.classname = ''
if "spawnflags" in ent.d:
flags = int(float(ent.d["spawnflags"]))
for i in range(12):
qfe.flags[i] = (flags & (1 << i)) and True or False
if "target" in ent.d or "killtarget" in ent.d:
bpy.context.scene.qfmap.target_entities.append(obj)
if "targetname" in ent.d:
targetname = ent.d["targetname"]
entity_targets = bpy.context.scene.qfmap.entity_targets
if targetname not in entity_targets:
entity_targets[targetname] = []
entity_targets[targetname].append(obj.name)
for key in ent.d.keys():
if key in {"classname", "spawnflags", "origin"}:
continue
item = qfe.fields.add()
item.name = key
item.value = ent.d[key]
def add_entity(self, context, entclass):
entity_class = context.scene.qfmap.entity_classes[entclass]
context.user_preferences.edit.use_global_undo = False
for obj in bpy.data.objects:
obj.select = False
if entity_class.size:
mesh = entity_box(entity_class)
else:
mesh = default_brush_entity(entity_class)
obj = bpy.data.objects.new(entity_class.name, mesh)
obj.location = context.scene.cursor_location
obj.select = True
obj.qfentity.classname = entclass
context.scene.objects.link(obj)
bpy.context.scene.objects.active=obj
context.user_preferences.edit.use_global_undo = True
return {'FINISHED'}
classes_to_register = (
VIEW3D_PT_QFEntityRelations,
OBJECT_UL_EntityField_list,
QFEntityProp,
QFEntity,
QFEntpropAdd,
QFEntpropRemove,
OBJECT_PT_EntityPanel,
)
menus_to_register = (
)
custom_properties_to_register = (
(bpy.types.Object, "qfentity", QFEntity),
)