quakeforge/qtv/source/sv_parse.c
Bill Currie 8466de2325 [client] Use vec4_t in entity_state_t
And clean up the mess (sort of:P)
2021-03-11 16:19:49 +09:00

1088 lines
25 KiB
C

/*
sv_parse.c
quakeworld protocol parsing
Copyright (C) 2005 Bill Currie <bill@taniwha.org>
Author: Bill Currie
Date: 2005/05/06
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/idparse.h"
#include "QF/info.h"
#include "QF/msg.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "qw/bothdefs.h"
#include "qw/msg_ucmd.h"
#include "qw/protocol.h"
#include "qtv/include/client.h"
#include "qtv/include/connection.h"
#include "qtv/include/qtv.h"
#include "qtv/include/server.h"
static void
sv_serverdata (server_t *sv, qmsg_t *msg)
{
const char *str;
int i;
for (i = 0; i < MAX_SOUNDS; i++) {
if (sv->soundlist[i]) {
free (sv->soundlist[i]);
sv->soundlist[i] = 0;
}
}
for (i = 0; i < MAX_MODELS; i++) {
if (sv->modellist[i]) {
free (sv->modellist[i]);
sv->modellist[i] = 0;
}
}
sv->ver = MSG_ReadLong (msg);
sv->spawncount = MSG_ReadLong (msg);
sv->gamedir = strdup (MSG_ReadString (msg));
sv->message = strdup (MSG_ReadString (msg));
sv->movevars.gravity = MSG_ReadFloat (msg);
sv->movevars.stopspeed = MSG_ReadFloat (msg);
sv->movevars.maxspeed = MSG_ReadFloat (msg);
sv->movevars.spectatormaxspeed = MSG_ReadFloat (msg);
sv->movevars.accelerate = MSG_ReadFloat (msg);
sv->movevars.airaccelerate = MSG_ReadFloat (msg);
sv->movevars.wateraccelerate = MSG_ReadFloat (msg);
sv->movevars.friction = MSG_ReadFloat (msg);
sv->movevars.waterfriction = MSG_ReadFloat (msg);
sv->movevars.entgravity = MSG_ReadFloat (msg);
sv->cdtrack = MSG_ReadByte (msg);
sv->sounds = MSG_ReadByte (msg);
COM_TokenizeString (MSG_ReadString (msg), qtv_args);
cmd_args = qtv_args;
Info_Destroy (sv->info);
sv->info = Info_ParseString (Cmd_Argv (1), MAX_SERVERINFO_STRING, 0);
str = Info_ValueForKey (sv->info, "hostname");
if (strcmp (str, "unnamed"))
qtv_printf ("%s: %s\n", sv->name, str);
str = Info_ValueForKey (sv->info, "*version");
qtv_printf ("%s: QW %s\n", sv->name, str);
str = Info_ValueForKey (sv->info, "*qf_version");
if (str[0])
qtv_printf ("%s: QuakeForge %s\n", sv->name, str);
qtv_printf ("%s: gamedir: %s\n", sv->name, sv->gamedir);
str = Info_ValueForKey (sv->info, "map");
qtv_printf ("%s: (%s) %s\n", sv->name, str, sv->message);
MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
MSG_WriteString (&sv->netchan.message,
va (0, "soundlist %i %i", sv->spawncount, 0));
sv->next_run = realtime;
}
static void
sv_soundlist (server_t *sv, qmsg_t *msg)
{
int numsounds = MSG_ReadByte (msg);
int n;
const char *str;
for (;;) {
str = MSG_ReadString (msg);
if (!str[0])
break;
//qtv_printf ("%s\n", str);
numsounds++;
if (numsounds == MAX_SOUNDS) {
while (str[0])
str = MSG_ReadString (msg);
MSG_ReadByte (msg);
return;
}
sv->soundlist[numsounds - 1] = strdup (str);
}
n = MSG_ReadByte (msg);
if (n) {
MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
MSG_WriteString (&sv->netchan.message,
va (0, "soundlist %d %d", sv->spawncount, n));
} else {
MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
MSG_WriteString (&sv->netchan.message,
va (0, "modellist %d %d", sv->spawncount, 0));
}
sv->next_run = realtime;
}
static void
sv_modellist (server_t *sv, qmsg_t *msg)
{
int nummodels = MSG_ReadByte (msg);
int n;
const char *str;
for (;;) {
str = MSG_ReadString (msg);
if (!str[0])
break;
//qtv_printf ("%s\n", str);
n = nummodels++;
if (nummodels == MAX_MODELS) {
while (str[0])
str = MSG_ReadString (msg);
MSG_ReadByte (msg);
return;
}
sv->modellist[n] = strdup (str);
if (!strcmp (sv->modellist[n], "progs/player.mdl"))
sv->playermodel = n;
}
n = MSG_ReadByte (msg);
if (n) {
MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
MSG_WriteString (&sv->netchan.message,
va (0, "modellist %d %d", sv->spawncount, n));
} else {
MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
MSG_WriteString (&sv->netchan.message,
va (0, "prespawn %d 0 0", sv->spawncount));
sv->signon = 1;
}
sv->next_run = realtime;
}
static void
sv_cmd_f (server_t *sv)
{
if (Cmd_Argc () > 1) {
if (!strcmp (Cmd_Argv(1), "spawn"))
sv->signon = 0;
MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
SZ_Print (&sv->netchan.message, Cmd_Args (1));
}
sv->next_run = realtime;
}
static void
sv_skins_f (server_t *sv)
{
int i;
// we don't actually bother checking skins here, but this is a good way
// to get everything ready at the last miniute before we start getting
// actual in-game update messages
MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
MSG_WriteString (&sv->netchan.message, va (0, "begin %d", sv->spawncount));
sv->next_run = realtime;
sv->connected = 2;
sv->delta = -1;
for (i = 0; i < UPDATE_BACKUP; i++) {
sv->frames[i].entities.entities = sv->entity_states[i];
sv->frames[i].players.players = sv->player_states[i];
}
Server_BroadcastCommand (sv, "reconnect\n");
}
static void
sv_changing_f (server_t *sv)
{
client_t *cl;
sv->connected = 1;
sv->num_signon_buffers = 0;
qtv_printf ("Changing map...\n");
MSG_WriteByte (&sv->netchan.message, qtv_nop);
sv->next_run = realtime;
Server_BroadcastCommand (sv, "changing\n");
for (cl = sv->clients; cl; cl = cl->next) {
cl->connected = 0;
Client_SendMessages (cl);
}
}
static void
sv_reconnect_f (server_t *sv)
{
sizebuf_t *msg = &sv->netchan.message;
qtv_printf ("Reconnecting...\n");
MSG_WriteByte (msg, qtv_stringcmd);
MSG_WriteString (msg, "new");
sv->next_run = realtime;
}
typedef struct {
const char *name;
void (*func) (server_t *sv);
} svcmd_t;
svcmd_t svcmds[] = {
{"cmd", sv_cmd_f},
{"skins", sv_skins_f},
{"changing", sv_changing_f},
{"reconnect", sv_reconnect_f},
{0, 0},
};
void
sv_stringcmd (server_t *sv, qmsg_t *msg)
{
svcmd_t *c;
const char *name;
COM_TokenizeString (MSG_ReadString (msg), qtv_args);
cmd_args = qtv_args;
name = Cmd_Argv (0);
for (c = svcmds; c->name; c++)
if (strcmp (c->name, name) == 0)
break;
if (!c->name) {
qtv_printf ("Bad QTV command: %s\n", name);
return;
}
c->func (sv);
}
static void
sv_parse_delta (qmsg_t *msg, int bits, entity_state_t *ent)
{
ent->number = bits & 511;
bits &= ~511;
if (bits & U_MOREBITS)
bits |= MSG_ReadByte (msg);
if (bits & U_EXTEND1) {
bits |= MSG_ReadByte (msg) << 16;
if (bits & U_EXTEND2)
bits |= MSG_ReadByte (msg) << 24;
}
if (bits & U_MODEL)
ent->modelindex = MSG_ReadByte (msg);
if (bits & U_FRAME)
ent->frame = (ent->frame & 0xff00) | MSG_ReadByte (msg);
if (bits & U_COLORMAP)
ent->colormap = MSG_ReadByte (msg);
if (bits & U_SKIN)
ent->skinnum = MSG_ReadByte (msg);
if (bits & U_EFFECTS)
ent->effects = (ent->effects & 0xff00) | MSG_ReadByte (msg);
if (bits & U_ORIGIN1)
ent->origin[0] = MSG_ReadCoord (msg);
if (bits & U_ANGLE1)
ent->angles[0] = MSG_ReadAngle (msg);
if (bits & U_ORIGIN2)
ent->origin[1] = MSG_ReadCoord (msg);
if (bits & U_ANGLE2)
ent->angles[1] = MSG_ReadAngle (msg);
if (bits & U_ORIGIN3)
ent->origin[2] = MSG_ReadCoord (msg);
if (bits & U_ANGLE3)
ent->angles[2] = MSG_ReadAngle (msg);
if (bits & U_SOLID) {
// FIXME
}
if (!(bits & U_EXTEND1))
return;
if (bits & U_ALPHA)
ent->alpha = MSG_ReadByte (msg);
if (bits & U_SCALE)
ent->scale = MSG_ReadByte (msg);
if (bits & U_EFFECTS2)
ent->effects = (ent->effects & 0x00ff) | (MSG_ReadByte (msg) << 8);
if (bits & U_GLOWSIZE)
ent->glow_size = MSG_ReadByte (msg);
if (bits & U_GLOWCOLOR)
ent->glow_color = MSG_ReadByte (msg);
if (bits & U_COLORMOD)
ent->colormod = MSG_ReadByte (msg);
if (!(bits & U_EXTEND1))
return;
if (bits & U_FRAME2)
ent->frame = (ent->frame & 0x00ff) | (MSG_ReadByte (msg) << 8);
}
static void
flush_entity_packet (server_t *sv, qmsg_t *msg)
{
entity_state_t dummy;
int word;
memset (&dummy, 0, sizeof (dummy));
sv->frames[sv->netchan.incoming_sequence & UPDATE_MASK].invalid = true;
while (1) {
word = MSG_ReadShort (msg);
if (msg->badread) {
qtv_printf ("msg_badread in packetentities\n");
return;
}
if (!word)
break;
sv_parse_delta (msg, word, &dummy);
}
}
static void
sv_packetentities (server_t *sv, qmsg_t *msg, int delta)
{
unsigned short word;
int newnum, oldnum, from, num;
int newindex, oldindex;
int newpacket, oldpacket;
int full;
packet_entities_t *oldp, *newp, dummy;
if (sv->connected < 2) {
flush_entity_packet (sv, msg);
return;
}
newpacket = sv->netchan.incoming_sequence & UPDATE_MASK;
newp = &sv->frames[newpacket].entities;
sv->frames[newpacket].invalid = false;
if (delta) {
from = MSG_ReadByte (msg);
oldpacket = sv->frames[newpacket].delta_sequence;
if ((from & UPDATE_MASK) != (oldpacket & UPDATE_MASK))
qtv_printf ("WARNING: from mismatch\n");
} else {
oldpacket = -1;
}
full = 0;
if (oldpacket != -1) {
if (sv->netchan.outgoing_sequence - oldpacket > UPDATE_BACKUP) {
flush_entity_packet (sv, msg);
return;
}
oldp = &sv->frames[oldpacket & UPDATE_MASK].entities;
sv->validsequence = sv->netchan.incoming_sequence;
} else {
oldp = &dummy;
dummy.num_entities = 0;
sv->validsequence = sv->netchan.incoming_sequence;
full = 1;
memset (sv->ent_valid, 0, sizeof (sv->ent_valid));
}
//qtv_printf ("newp = %-5d oldp = %d\n", newpacket, oldpacket & UPDATE_MASK);
sv->delta = sv->netchan.incoming_sequence;
newindex = oldindex = 0;
newp->num_entities = 0;
while (1) {
word = MSG_ReadShort (msg);
if (msg->badread) { // something didn't parse right...
qtv_printf ("msg_badread in packetentities\n");
return;
}
//qtv_printf ("word = %04x new = %-3d old = %-3d\n", word, newindex, oldindex);
if (!word) {
// copy rest of ents from old packet
while (oldindex < oldp->num_entities) {
if (newindex >= MAX_DEMO_PACKET_ENTITIES) {
qtv_printf ("A too many packet entities\n");
Sys_Quit ();
flush_entity_packet (sv, msg);
return;
}
newp->entities[newindex] = oldp->entities[oldindex];
num = newp->entities[newindex].number;
sv->entities[num] = newp->entities[newindex];
sv->ent_valid[num] = 1;
newindex++;
oldindex++;
}
break;
}
newnum = word & 511;
oldnum = 9999;
if (oldindex < oldp->num_entities)
oldnum = oldp->entities[oldindex].number;
//qtv_printf (" %-3d %-4d %3d\n", newnum, oldnum, oldp->num_entities);
while (newnum > oldnum) {
if (full) {
qtv_printf ("WARNING: oldcopy on full update\n");
flush_entity_packet (sv, msg);
return;
}
if (newindex >= MAX_DEMO_PACKET_ENTITIES) {
qtv_printf ("B too many packet entities\n");
Sys_Quit ();
flush_entity_packet (sv, msg);
return;
}
newp->entities[newindex] = oldp->entities[oldindex];
num = newp->entities[newindex].number;
sv->entities[num] = newp->entities[newindex];
sv->ent_valid[num] = 1;
newindex++;
oldindex++;
oldnum = 9999;
if (oldindex < oldp->num_entities)
oldnum = oldp->entities[oldindex].number;
//qtv_printf (" %-3d %-4d %3d\n", newnum, oldnum, oldp->num_entities);
}
if (newnum < oldnum) {
if (word & U_REMOVE) {
if (full) {
qtv_printf ("WARNING: U_REMOVE on full update\n");
flush_entity_packet (sv, msg);
return;
}
continue;
}
if (newindex >= MAX_DEMO_PACKET_ENTITIES) {
qtv_printf ("C too many packet entities\n");
Sys_Quit ();
flush_entity_packet (sv, msg);
return;
}
newp->entities[newindex] = sv->baselines[newnum];
sv_parse_delta (msg, word, &newp->entities[newindex]);
sv->entities[newnum] = newp->entities[newindex];
newindex++;
continue;
}
if (newnum == oldnum) {
if (full) {
sv->validsequence = 0;
qtv_printf ("WARNING: delta on full update\n");
}
if (word & U_REMOVE) {
sv->ent_valid[newnum] = 0;
oldindex++;
continue;
}
newp->entities[newindex] = oldp->entities[oldindex];
sv_parse_delta (msg, word, &newp->entities[newindex]);
sv->entities[newnum] = newp->entities[newindex];
sv->ent_valid[newnum] = 1;
newindex++;
oldindex++;
}
}
newp->num_entities = newindex;
}
static void
parse_player_delta (qmsg_t *msg, plent_state_t *from, plent_state_t *to)
{
int i;
int flags;
flags = to->es.flags = MSG_ReadShort (msg);
MSG_ReadCoordV (msg, &to->es.origin[0]);
to->es.frame = (to->es.frame & 0xff00) | MSG_ReadByte (msg);
if (flags & PF_MSEC)
to->msec = MSG_ReadByte (msg);
// qtv_printf ("%02x\n", msg->message->data[msg->readcount]);
if (flags & PF_COMMAND)
MSG_ReadDeltaUsercmd (msg, &from->cmd, &to->cmd);
for (i = 0; i < 3; i++) {
if (flags & (PF_VELOCITY1 << i))
to->es.velocity[i] = (short) MSG_ReadShort (msg);
}
if (flags & PF_MODEL)
to->es.modelindex = MSG_ReadByte (msg);
if (flags & PF_SKINNUM)
to->es.skinnum = MSG_ReadByte (msg);
if (flags & PF_EFFECTS)
to->es.effects = (to->es.effects & 0xff00) | MSG_ReadByte (msg);
if (flags & PF_WEAPONFRAME)
to->es.weaponframe = MSG_ReadByte (msg);
if (flags & PF_QF) {
int bits;
bits = MSG_ReadByte (msg);
if (bits & PF_ALPHA)
to->es.alpha = MSG_ReadByte (msg);
if (bits & PF_SCALE)
to->es.scale = MSG_ReadByte (msg);
if (bits & PF_EFFECTS2)
to->es.effects = (to->es.effects & 0x00ff)
| (MSG_ReadByte (msg) << 8);
if (bits & PF_GLOWSIZE)
to->es.glow_size = MSG_ReadByte (msg);
if (bits & PF_GLOWCOLOR)
to->es.glow_color = MSG_ReadByte (msg);
if (bits & PF_COLORMOD)
to->es.colormod = MSG_ReadByte (msg);
if (bits & PF_FRAME2)
to->es.frame = (to->es.frame & 0xff)
| (MSG_ReadByte (msg) << 8);
}
}
static void
sv_playerinfo (server_t *sv, qmsg_t *msg)
{
plent_state_t dummy; // for bad player indices
plent_state_t *ent;
plent_state_t *from, *to;
int num;
int fromind, toind;
static plent_state_t null_player_state;
if (!null_player_state.es.alpha) {
null_player_state.es.alpha = 255;
null_player_state.es.scale = 16;
null_player_state.es.glow_size = 0;
null_player_state.es.glow_color = 254;
null_player_state.es.colormod = 255;
}
fromind = MSG_ReadByte (msg);
toind = sv->netchan.incoming_sequence & UPDATE_MASK;
num = MSG_ReadByte (msg);
if (num > MAX_SV_PLAYERS) {
qtv_printf ("bogus player: %d\n", num);
ent = from = to = &dummy;
} else {
ent = &sv->players[num].ent;
from = &null_player_state;
if (fromind != 255)
from = &sv->player_states[fromind & UPDATE_MASK][num];
to = &sv->player_states[toind][num];
*to = *from;
}
parse_player_delta (msg, from, to);
// qtv_printf ("%3d %g %g %g %d\n", fromind, to->cmd.angles[0], to->cmd.angles[1], to->cmd.angles[2], to->modelindex);
*ent = *to;
}
static void
sv_serverinfo (server_t *sv, qmsg_t *msg)
{
dstring_t *key = dstring_newstr ();
dstring_t *value = dstring_newstr ();
dstring_copystr (key, MSG_ReadString (msg));
dstring_copystr (value, MSG_ReadString (msg));
Info_SetValueForKey (sv->info, key->str, value->str, 0);
dstring_delete (key);
dstring_delete (value);
}
static void
sv_setinfo (server_t *sv, qmsg_t *msg)
{
int slot;
dstring_t *key = dstring_newstr ();
dstring_t *value = dstring_newstr ();
player_t *pl;
slot = MSG_ReadByte (msg);
dstring_copystr (key, MSG_ReadString (msg));
dstring_copystr (value, MSG_ReadString (msg));
if (slot >= MAX_SV_PLAYERS) {
qtv_printf ("bogus player: %d\n", slot);
} else {
pl = sv->players + slot;
if (!pl->info)
pl->info = Info_ParseString ("", MAX_INFO_STRING,
0);
Info_SetValueForKey (pl->info, key->str, value->str,
0);
}
dstring_delete (key);
dstring_delete (value);
}
static void
sv_updateuserinfo (server_t *sv, qmsg_t *msg)
{
int slot, uid;
const char *info;
player_t *pl;
slot = MSG_ReadByte (msg);
uid = MSG_ReadLong (msg);
info = MSG_ReadString (msg);
if (slot >= MAX_SV_PLAYERS) {
qtv_printf ("bogus player: %d\n", slot);
return;
}
pl = sv->players + slot;
if (pl->info)
Info_Destroy (pl->info);
if (info) {
pl->info = Info_ParseString (info, MAX_INFO_STRING, 0);
pl->uid = uid;
}
}
static void
sv_updatestat (server_t *sv, qmsg_t *msg, int islong)
{
int stat, val;
player_t *pl;
stat = MSG_ReadByte (msg);
if (!islong)
val = MSG_ReadByte (msg);
else
val = MSG_ReadLong (msg);
for (pl = sv->players; pl; pl = pl->next)
pl->stats[stat] = val;
}
static void
sv_update_net (server_t *sv, qmsg_t *msg, int ping)
{
int slot, val;
player_t *pl;
slot = MSG_ReadByte (msg);
if (ping)
val = MSG_ReadShort (msg);
else
val = MSG_ReadByte (msg);
if (slot >= MAX_SV_PLAYERS) {
qtv_printf ("bogus player: %d\n", slot);
return;
}
pl = sv->players + slot;
if (ping)
pl->ping = val;
else
pl->pl = val;
}
static void
sv_sound (server_t *sv, qmsg_t *msg, int stop)
{
int c;
vec3_t v;
if (stop) {
MSG_ReadShort (msg);
} else {
c = MSG_ReadShort (msg);
if (c & SND_VOLUME)
MSG_ReadByte (msg);
if (c & SND_ATTENUATION)
MSG_ReadByte (msg);
MSG_ReadByte (msg);
MSG_ReadCoordV (msg, v);
}
}
static void
sv_setangle (server_t *sv, qmsg_t *msg)
{
int slot;
player_t *pl;
vec3_t ang;
slot = MSG_ReadByte (msg);
MSG_ReadAngleV (msg, ang);
if (slot >= MAX_SV_PLAYERS) {
qtv_printf ("bogus player: %d\n", slot);
return;
}
pl = sv->players + slot;
VectorCopy (ang, pl->ent.cmd.angles);
}
static void
sv_updatefrags (server_t *sv, qmsg_t *msg)
{
int slot, frags;
player_t *pl;
slot = MSG_ReadByte (msg);
frags = MSG_ReadShort (msg);
if (slot >= MAX_SV_PLAYERS) {
qtv_printf ("bogus player: %d\n", slot);
return;
}
pl = sv->players + slot;
pl->frags = frags;
}
static void
parse_baseline (qmsg_t *msg, entity_state_t *ent)
{
ent->modelindex = MSG_ReadByte (msg);
ent->frame = MSG_ReadByte (msg);
ent->colormap = MSG_ReadByte (msg);
ent->skinnum = MSG_ReadByte (msg);
MSG_ReadCoordAngleV (msg, &ent->origin[0], ent->angles); //FIXME
ent->origin[3] = 1;
ent->colormod = 255;
ent->alpha = 255;
ent->scale = 16;
ent->glow_size = 254;
ent->glow_color = 254;
}
static void
sv_spawnbaseline (server_t *sv, qmsg_t *msg)
{
int i;
i = MSG_ReadShort (msg) % MAX_SV_ENTITIES;
sv->baselines[i].number = i;
parse_baseline (msg, &sv->baselines[i]);
}
static void
sv_spawnstatic (server_t *sv, qmsg_t *msg)
{
entity_state_t ent;
parse_baseline (msg, &ent);
}
static void
parse_beam (qmsg_t *msg)
{
vec3_t start, end;
MSG_ReadShort (msg);
MSG_ReadCoordV (msg, start);
MSG_ReadCoordV (msg, end);
}
static void
sv_temp_entity (server_t *sv, qmsg_t *msg)
{
vec3_t pos;
int type;
type = MSG_ReadByte (msg);
switch (type) {
case TE_WIZSPIKE:
MSG_ReadCoordV (msg, pos);
break;
case TE_KNIGHTSPIKE:
MSG_ReadCoordV (msg, pos);
break;
case TE_SPIKE:
MSG_ReadCoordV (msg, pos);
break;
case TE_SUPERSPIKE:
MSG_ReadCoordV (msg, pos);
break;
case TE_EXPLOSION:
MSG_ReadCoordV (msg, pos);
break;
case TE_TAREXPLOSION:
MSG_ReadCoordV (msg, pos);
break;
case TE_LIGHTNING1:
case TE_LIGHTNING2:
case TE_LIGHTNING3:
case TE_BEAM:
parse_beam (msg);
break;
case TE_LAVASPLASH:
MSG_ReadCoordV (msg, pos);
break;
case TE_TELEPORT:
MSG_ReadCoordV (msg, pos);
break;
case TE_EXPLOSION2:
MSG_ReadCoordV (msg, pos);
MSG_ReadByte (msg);
MSG_ReadByte (msg);
break;
case TE_GUNSHOT:
MSG_ReadByte (msg);
MSG_ReadCoordV (msg, pos);
break;
case TE_BLOOD:
MSG_ReadByte (msg);
MSG_ReadCoordV (msg, pos);
break;
case TE_LIGHTNINGBLOOD:
MSG_ReadCoordV (msg, pos);
break;
}
}
static void
sv_nails (server_t *sv, qmsg_t *msg, int nails2)
{
int c, i;
byte bits[6];
c = MSG_ReadByte (msg);
for (i = 0; i < c; i++) {
if (nails2)
MSG_ReadByte (msg);
MSG_ReadBytes (msg, bits, 6);
}
}
static void
sv_print (server_t *sv, qmsg_t *msg)
{
MSG_ReadByte (msg);
qtv_printf ("%s", MSG_ReadString (msg));
}
static void
sv_lightstyle (server_t *sv, qmsg_t *msg)
{
int ind = MSG_ReadByte (msg);
const char *style = MSG_ReadString (msg);
if (ind > MAX_LIGHTSTYLES)
return;
if (sv->lightstyles[ind])
free (sv->lightstyles[ind]);
sv->lightstyles[ind] = strdup (style);
}
static void
sv_updateentertime (server_t *sv, qmsg_t *msg)
{
int slot = MSG_ReadByte (msg);
int time = MSG_ReadFloat (msg);
player_t *pl;
if (slot >= MAX_SV_PLAYERS) {
qtv_printf ("bogus player: %d\n", slot);
return;
}
pl = sv->players + slot;
pl->time = time;
}
void
sv_parse (server_t *sv, qmsg_t *msg, int reliable)
{
int svc;
vec3_t v;
player_t *pl;
while (1) {
int bc_len = msg->readcount;
byte *bc_data = msg->message->data + bc_len;
int send = 1;
svc = MSG_ReadByte (msg);
if (svc == -1)
break;
//qtv_printf ("sv_parse: svc: %d\n", svc);
switch (svc) {
default:
qtv_printf ("sv_parse: unknown svc: %d\n", svc);
Sys_Quit ();
return;
case svc_nop:
send = 0;
break;
//case svc_setview:
// break;
case svc_sound:
sv_sound (sv, msg, 0);
break;
case svc_print:
sv_print (sv, msg);
break;
case svc_setangle:
sv_setangle (sv, msg);
send = 0;
break;
case svc_updatefrags:
sv_updatefrags (sv, msg);
break;
case svc_stopsound:
sv_sound (sv, msg, 1);
break;
case svc_damage:
//XXX
MSG_ReadByte (msg);
MSG_ReadByte (msg);
MSG_ReadCoordV (msg, v);
send = 0;
break;
case svc_temp_entity:
sv_temp_entity (sv, msg);
//XXX
break;
case svc_setpause:
//XXX
MSG_ReadByte (msg);
break;
case svc_centerprint:
//XXX
MSG_ReadString (msg);
break;
case svc_killedmonster:
for (pl = sv->players; pl; pl = pl->next)
pl->stats[STAT_MONSTERS]++;
break;
case svc_foundsecret:
for (pl = sv->players; pl; pl = pl->next)
pl->stats[STAT_SECRETS]++;
break;
case svc_intermission:
//XXX
MSG_ReadCoordV (msg, v);
MSG_ReadAngleV (msg, v);
break;
case svc_finale:
//XXX
MSG_ReadString (msg);
break;
case svc_cdtrack:
//XXX
MSG_ReadByte (msg);
break;
case svc_sellscreen:
//ignore
break;
case svc_smallkick:
//XXX
break;
case svc_bigkick:
//XXX
break;
case svc_updateentertime:
sv_updateentertime (sv, msg);
break;
case svc_updatestat:
case svc_updatestatlong:
sv_updatestat (sv, msg, svc == svc_updatestatlong);
break;
case svc_muzzleflash:
//XXX
MSG_ReadShort (msg);
break;
case svc_updateuserinfo:
sv_updateuserinfo (sv, msg);
break;
case svc_playerinfo:
sv_playerinfo (sv, msg);
send = 0;
break;
case svc_nails:
case svc_nails2:
sv_nails (sv, msg, svc == svc_nails2);
send = 0;
break;
case svc_packetentities:
sv_packetentities (sv, msg, 0);
send = 0;
break;
case svc_deltapacketentities:
sv_packetentities (sv, msg, 1);
send = 0;
break;
case svc_maxspeed:
//XXX
MSG_ReadFloat (msg);
break;
case svc_entgravity:
//XXX
MSG_ReadFloat (msg);
break;
case svc_setinfo:
sv_setinfo (sv, msg);
break;
case svc_serverinfo:
sv_serverinfo (sv, msg);
break;
case svc_updatepl:
sv_update_net (sv, msg, 0);
break;
case svc_updateping:
sv_update_net (sv, msg, 1);
break;
case svc_chokecount:
//XXX
MSG_ReadByte (msg);
send = 0;
break;
case svc_serverdata:
sv_serverdata (sv, msg);
send = 0;
break;
case svc_stufftext:
sv_stringcmd (sv, msg);
send = 0;
break;
case svc_soundlist:
sv_soundlist (sv, msg);
send = 0;
break;
case svc_modellist:
sv_modellist (sv, msg);
send = 0;
break;
case svc_spawnstaticsound:
//XXX
MSG_ReadCoordV (msg, v);
MSG_ReadByte (msg);
MSG_ReadByte (msg);
MSG_ReadByte (msg);
send = 0;
break;
case svc_spawnbaseline:
sv_spawnbaseline (sv, msg);
send = 0;
break;
case svc_spawnstatic:
sv_spawnstatic (sv, msg);
send = 0;
break;
case svc_lightstyle:
sv_lightstyle (sv, msg);
break;
}
if (send) {
bc_len = msg->readcount - bc_len;
Server_Broadcast (sv, reliable, 0, bc_data, bc_len);
}
}
}