quakeforge/include/QF/Vulkan/command.h
Bill Currie 94565c2382 Rework much of the Vulkan array handling
So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
2020-02-17 20:29:35 +09:00

33 lines
1.1 KiB
C

#ifndef __QF_Vulkan_command_h
#define __QF_Vulkan_command_h
#include "QF/darray.h"
typedef struct qfv_cmdbufferset_s
DARRAY_TYPE (VkCommandBuffer) qfv_cmdbufferset_t;
typedef struct qfv_semaphoreset_s
DARRAY_TYPE (VkSemaphore) qfv_semaphoreset_t;
typedef struct qfv_fenceset_s
DARRAY_TYPE (VkFence) qfv_fenceset_t;
struct qfv_queue_s;
struct qfv_device_s;
VkCommandPool QFV_CreateCommandPool (struct qfv_device_s *device,
uint32_t queueFamily,
int transient, int reset);
qfv_cmdbufferset_t *QFV_AllocateCommandBuffers (struct qfv_device_s *device,
VkCommandPool pool,
int secondary, int count);
VkSemaphore QFV_CreateSemaphore (struct qfv_device_s *device);
VkFence QFV_CreateFence (struct qfv_device_s *device, int signaled);
int QFV_QueueSubmit (struct qfv_queue_s *queue,
qfv_semaphoreset_t *waitSemaphores,
VkPipelineStageFlags *stages,
qfv_cmdbufferset_t *buffers,
qfv_semaphoreset_t *signalSemaphores, VkFence fence);
int QFV_QueueWaitIdle (struct qfv_queue_s *queue);
#endif//__QF_Vulkan_command_h