mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
2bddcefafe
This is temporary until unlimited faces can be supported, but it's sufficient to load mappi.map.
173 lines
3.3 KiB
Objective-C
173 lines
3.3 KiB
Objective-C
#ifndef SetBrush_h
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#define SetBrush_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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#include "QF/quakeio.h"
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#include "TexturePalette.h"
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#define MAX_FACES 64
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typedef struct {
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int numpoints;
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vec5_t points[8]; // variable sized
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} winding_t;
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#define MAX_POINTS_ON_WINDING 64
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typedef struct {
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vec3_t normal;
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float dist;
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} plane_t;
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typedef struct {
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// implicit rep
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vec3_t planepts[3];
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texturedef_t texture;
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// cached rep
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plane_t plane;
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qtexture_t *qtexture;
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float light; // 0 - 1.0
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winding_t *w;
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} face_t;
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#define ON_EPSILON 0.1
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#define FP_EPSILON 0.01
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#define VECTOR_EPSILON 0.0001
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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winding_t *ClipWinding (winding_t * in, plane_t *split);
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winding_t *CopyWinding (winding_t * w);
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winding_t *NewWinding (int points);
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@interface SetBrush: NSObject
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{
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BOOL regioned; // not active
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BOOL selected;
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BOOL invalid; // not a proper polyhedron
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id parent; // the entity this brush is in
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vec3_t bmins, bmaxs;
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vec3_t entitycolor;
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int numfaces;
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face_t faces[MAX_FACES];
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}
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- (SetBrush *) initOwner: (id)own
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mins: (float *)mins
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maxs: (float *)maxs
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texture: (texturedef_t *)tex;
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- (id) initFromScript: (struct script_s *)script
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owner: (id)own;
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- (id) setMins: (float *)mins maxs: (float *)maxs;
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- (id) parent;
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- (id) setParent: (id)p;
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- (id) setEntityColor: (vec3_t)color;
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- (id) calcWindings;
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- (void) writeToFile: (QFile *)file region: (BOOL)reg;
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- (BOOL) selected;
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- (BOOL) regioned;
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- (void) setSelected: (BOOL)s;
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- (void) setRegioned: (BOOL)s;
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- (void) getMins: (vec3_t)mins maxs: (vec3_t)maxs;
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- (BOOL) containsPoint: (vec3_t)pt;
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- (void) freeWindings;
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- (id) removeIfInvalid;
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extern vec3_t region_min, region_max;
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- (id) newRegion;
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- (texturedef_t *) texturedef;
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- (texturedef_t *) texturedefForFace: (int)f;
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- (void) setTexturedef: (texturedef_t *)tex;
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- (void) setTexturedef: (texturedef_t *)tex forFace: (int)f;
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- (void) XYDrawSelf;
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- (void) ZDrawSelf;
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- (void) CameraDrawSelf;
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- (void) XYRenderSelf;
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- (void) CameraRenderSelf;
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- (void) hitByRay: (vec3_t)p1: (vec3_t)p2: (float *)time: (int *)face;
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//
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// single brush actions
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//
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extern int numcontrolpoints;
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extern float *controlpoints[MAX_FACES * 3];
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- (void) getZdragface: (vec3_t)dragpoint;
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- (void) getXYdragface: (vec3_t)dragpoint;
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- (void) getXYShearPoints: (vec3_t)dragpoint;
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- (id) addFace: (face_t *)f;
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//
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// multiple brush actions
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//
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- (void) carveByClipper;
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extern vec3_t sb_translate;
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- (void) translate;
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extern id carve_in, carve_out;
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- (void) select;
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- (void) deselect;
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- (void) remove;
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- (void) flushTextures;
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extern vec3_t sb_mins, sb_maxs;
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- (void) addToBBox;
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extern vec3_t sel_x, sel_y, sel_z;
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extern vec3_t sel_org;
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- (void) transform;
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- (void) flipNormals;
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- (id) carve;
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- (void) setCarveVars;
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extern id sb_newowner;
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- (void) moveToEntity;
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- (void) takeCurrentTexture;
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extern vec3_t select_min, select_max;
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- (void) selectPartial;
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- (void) selectComplete;
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- (void) regionPartial;
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- (void) regionComplete;
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extern float sb_floor_dir, sb_floor_dist;
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- (void) feetToFloor;
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- (int) getNumBrushFaces;
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- (face_t *) getBrushFace: (int)which;
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@end
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#endif // SetBrush_h
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