mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
e5708100bb
This makes it easy to add resource nodes defining contextually named resources. It is already used for shaders, set layouts, and pipeline layouts.
44 lines
1.3 KiB
R
44 lines
1.3 KiB
R
#include <string.h>
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#include <PropertyList.h>
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#include "vkgen.h"
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#include "vkresource.h"
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void
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output_resource_data (PLItem *resource)
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{
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string name = str_hold ([[resource getObjectForKey:"name"] string]);
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string parse_type = str_hold ([[resource getObjectForKey:"parse_type"] string]);
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string parser = str_hold ([[resource getObjectForKey:"parser"] string]);
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string type = str_hold ([[resource getObjectForKey:"type"] string]);
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fprintf (output_file, "static plelement_t resource_%s_data = {\n", name);
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fprintf (output_file, "\t%s,\n", parse_type);
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fprintf (output_file, "\tsizeof (%s),\n", type);
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fprintf (output_file, "\tmalloc,\n");
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fprintf (output_file, "\t%s,\n", parser);
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fprintf (output_file, "\t0,\n");
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fprintf (output_file, "};\n");
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fprintf (output_file, "static plfield_t resource_%s_field = {\n", name);
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fprintf (output_file, "\t0, 0, %s, 0, &resource_%s_data\n",
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parse_type, name);
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fprintf (output_file, "};\n");
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str_free (name);
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str_free (parse_type);
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str_free (parser);
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str_free (type);
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}
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void
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output_resource_entry (PLItem *resource)
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{
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string name = str_hold ([[resource getObjectForKey:"name"] string]);
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string table = str_hold ([[resource getObjectForKey:"table"] string]);
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fprintf (output_file,
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"\t{\"%s\", &resource_%s_field, field_offset (vulkan_ctx_t, %s) },\n",
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name, name, table);
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str_free (name);
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str_free (table);
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}
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