mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
a05210d864
Lighting on alias models seems to be borked, and skies are borked in both sw renderers (seems to be nothing to do with this commit, though).
732 lines
19 KiB
C
732 lines
19 KiB
C
/*
|
|
d_sprite.c
|
|
|
|
software top-level rasterization driver module for drawing sprites
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#define NH_DEFINE
|
|
#include "namehack.h"
|
|
|
|
#include "QF/render.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "compat.h"
|
|
#include "d_local.h"
|
|
#include "r_internal.h"
|
|
#include "vid_internal.h"
|
|
#include "vid_sw.h"
|
|
|
|
static int sprite_height;
|
|
static int minindex, maxindex;
|
|
static sspan_t *sprite_spans;
|
|
|
|
|
|
|
|
void
|
|
sw32_D_SpriteDrawSpans (sspan_t *pspan)
|
|
{
|
|
switch(sw32_ctx->pixbytes) {
|
|
case 1:
|
|
{
|
|
int count, spancount, izistep;
|
|
int izi;
|
|
byte *pbase;
|
|
byte *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
byte btemp;
|
|
short *pz;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (byte *) sw32_cacheblock;
|
|
|
|
sdivz8stepu = sw32_d_sdivzstepu * 8;
|
|
tdivz8stepu = sw32_d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8 * 65536.0f;
|
|
|
|
// we count on FP exceptions being turned off to avoid range problems
|
|
izistep = (int) (d_zistepu * 0x8000 * 0x10000);
|
|
|
|
do {
|
|
pdest = (byte *) sw32_d_viewbuffer + sw32_screenwidth * pspan->v + pspan->u;
|
|
pz = sw32_d_pzbuffer + (sw32_d_zwidth * pspan->v) + pspan->u;
|
|
|
|
count = pspan->count;
|
|
|
|
if (count <= 0)
|
|
goto NextSpan1;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float) pspan->u;
|
|
dv = (float) pspan->v;
|
|
|
|
sdivz = sw32_d_sdivzorigin + dv * sw32_d_sdivzstepv + du * sw32_d_sdivzstepu;
|
|
tdivz = sw32_d_tdivzorigin + dv * sw32_d_tdivzstepv + du * sw32_d_tdivzstepu;
|
|
zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f;
|
|
z = sw32_d_zitable[(int) zi];
|
|
// we count on FP exceptions being turned off to avoid range
|
|
// problems
|
|
|
|
izi = (int) (zi * 0x8000);
|
|
|
|
s = (int) (sdivz * z) + sw32_sadjust;
|
|
if (s > sw32_bbextents)
|
|
s = sw32_bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int) (tdivz * z) + sw32_tadjust;
|
|
if (t > sw32_bbextentt)
|
|
t = sw32_bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do {
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count) {
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of
|
|
// span, calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = sw32_d_zitable[(int) zi];
|
|
|
|
snext = (int) (sdivz * z) + sw32_sadjust;
|
|
if (snext > sw32_bbextents)
|
|
snext = sw32_bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0
|
|
// steps from causing overstepping
|
|
// & running off the texture's edge
|
|
|
|
tnext = (int) (tdivz * z) + sw32_tadjust;
|
|
if (tnext > sw32_bbextentt)
|
|
tnext = sw32_bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off
|
|
// error on <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
} else {
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel
|
|
// in span (so can't step off polygon), clamp,
|
|
// calculate s and t steps across span by division,
|
|
// biasing steps low so we don't run off the texture
|
|
spancountminus1 = (float) (spancount - 1);
|
|
sdivz += sw32_d_sdivzstepu * spancountminus1;
|
|
tdivz += sw32_d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * 65536.0f * spancountminus1;
|
|
z = sw32_d_zitable[(int) zi];
|
|
snext = (int) (sdivz * z) + sw32_sadjust;
|
|
if (snext > sw32_bbextents)
|
|
snext = sw32_bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0
|
|
// steps from from causing
|
|
// overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int) (tdivz * z) + sw32_tadjust;
|
|
if (tnext > sw32_bbextentt)
|
|
tnext = sw32_bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on
|
|
// <0 steps
|
|
|
|
if (spancount > 1) {
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do {
|
|
btemp = pbase[(s >> 16) + (t >> 16) * sw32_cachewidth];
|
|
if (btemp != TRANSPARENT_COLOR) {
|
|
if (*pz <= (izi >> 16)) {
|
|
*pz = izi >> 16;
|
|
*pdest = btemp;
|
|
}
|
|
}
|
|
|
|
izi += izistep;
|
|
pdest++;
|
|
pz++;
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
NextSpan1:
|
|
pspan++;
|
|
|
|
} while (pspan->count != DS_SPAN_LIST_END);
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
{
|
|
int count, spancount, izistep;
|
|
int izi;
|
|
byte *pbase;
|
|
short *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
byte btemp;
|
|
short *pz;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (byte *) sw32_cacheblock;
|
|
|
|
sdivz8stepu = sw32_d_sdivzstepu * 8;
|
|
tdivz8stepu = sw32_d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8 * 65536;
|
|
|
|
// we count on FP exceptions being turned off to avoid range problems
|
|
izistep = (int) (d_zistepu * 0x8000 * 0x10000);
|
|
|
|
do {
|
|
pdest = (short *) sw32_d_viewbuffer + sw32_screenwidth * pspan->v + pspan->u;
|
|
pz = sw32_d_pzbuffer + (sw32_d_zwidth * pspan->v) + pspan->u;
|
|
|
|
count = pspan->count;
|
|
|
|
if (count <= 0)
|
|
goto NextSpan2;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float) pspan->u;
|
|
dv = (float) pspan->v;
|
|
|
|
sdivz = sw32_d_sdivzorigin + dv * sw32_d_sdivzstepv + du * sw32_d_sdivzstepu;
|
|
tdivz = sw32_d_tdivzorigin + dv * sw32_d_tdivzstepv + du * sw32_d_tdivzstepu;
|
|
zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f;
|
|
z = sw32_d_zitable[(int) zi];
|
|
// we count on FP exceptions being turned off to avoid range
|
|
// problems
|
|
izi = (int) (zi * 0x8000);
|
|
|
|
s = (int) (sdivz * z) + sw32_sadjust;
|
|
if (s > sw32_bbextents)
|
|
s = sw32_bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int) (tdivz * z) + sw32_tadjust;
|
|
if (t > sw32_bbextentt)
|
|
t = sw32_bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do {
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count) {
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of
|
|
// span, calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = sw32_d_zitable[(int) zi];
|
|
|
|
snext = (int) (sdivz * z) + sw32_sadjust;
|
|
if (snext > sw32_bbextents)
|
|
snext = sw32_bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0
|
|
// steps from causing overstepping
|
|
// & running off the texture's edge
|
|
|
|
tnext = (int) (tdivz * z) + sw32_tadjust;
|
|
if (tnext > sw32_bbextentt)
|
|
tnext = sw32_bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on
|
|
// <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
} else {
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in
|
|
// span (so can't step off polygon), clamp, calculate s
|
|
// and t steps across span by division, biasing steps
|
|
// low so we don't run off the texture
|
|
spancountminus1 = (float) (spancount - 1);
|
|
sdivz += sw32_d_sdivzstepu * spancountminus1;
|
|
tdivz += sw32_d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * 65536.0f * spancountminus1;
|
|
z = sw32_d_zitable[(int) zi];
|
|
snext = (int) (sdivz * z) + sw32_sadjust;
|
|
if (snext > sw32_bbextents)
|
|
snext = sw32_bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0
|
|
// steps from from causing
|
|
// overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int) (tdivz * z) + sw32_tadjust;
|
|
if (tnext > sw32_bbextentt)
|
|
tnext = sw32_bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on
|
|
// <0 steps
|
|
|
|
if (spancount > 1) {
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do {
|
|
btemp = pbase[(s >> 16) + (t >> 16) * sw32_cachewidth];
|
|
if (btemp != TRANSPARENT_COLOR) {
|
|
if (*pz <= (izi >> 16)) {
|
|
*pz = izi >> 16;
|
|
*pdest = sw32_8to16table[btemp];
|
|
}
|
|
}
|
|
|
|
izi += izistep;
|
|
pdest++;
|
|
pz++;
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
NextSpan2:
|
|
pspan++;
|
|
|
|
} while (pspan->count != DS_SPAN_LIST_END);
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
{
|
|
int count, spancount, izistep;
|
|
int izi;
|
|
byte *pbase;
|
|
int *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
byte btemp;
|
|
short *pz;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (byte *) sw32_cacheblock;
|
|
|
|
sdivz8stepu = sw32_d_sdivzstepu * 8;
|
|
tdivz8stepu = sw32_d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8 * 65536;
|
|
|
|
// we count on FP exceptions being turned off to avoid range problems
|
|
izistep = (int) (d_zistepu * 0x8000 * 0x10000);
|
|
|
|
do {
|
|
pdest = (int *) sw32_d_viewbuffer + sw32_screenwidth * pspan->v + pspan->u;
|
|
pz = sw32_d_pzbuffer + (sw32_d_zwidth * pspan->v) + pspan->u;
|
|
|
|
count = pspan->count;
|
|
|
|
if (count <= 0)
|
|
goto NextSpan4;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float) pspan->u;
|
|
dv = (float) pspan->v;
|
|
|
|
sdivz = sw32_d_sdivzorigin + dv * sw32_d_sdivzstepv + du * sw32_d_sdivzstepu;
|
|
tdivz = sw32_d_tdivzorigin + dv * sw32_d_tdivzstepv + du * sw32_d_tdivzstepu;
|
|
zi = (d_ziorigin + dv * d_zistepv + du * d_zistepu) * 65536.0f;
|
|
z = sw32_d_zitable[(int) zi];
|
|
// we count on FP exceptions being turned off to avoid range
|
|
// problems
|
|
izi = (int) (zi * 0x8000);
|
|
|
|
s = (int) (sdivz * z) + sw32_sadjust;
|
|
if (s > sw32_bbextents)
|
|
s = sw32_bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int) (tdivz * z) + sw32_tadjust;
|
|
if (t > sw32_bbextentt)
|
|
t = sw32_bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do {
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count) {
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of
|
|
// span, calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = sw32_d_zitable[(int) zi];
|
|
|
|
snext = (int) (sdivz * z) + sw32_sadjust;
|
|
if (snext > sw32_bbextents)
|
|
snext = sw32_bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0
|
|
// steps from causing overstepping
|
|
// & running off the texture's edge
|
|
|
|
tnext = (int) (tdivz * z) + sw32_tadjust;
|
|
if (tnext > sw32_bbextentt)
|
|
tnext = sw32_bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on
|
|
// <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
} else {
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in
|
|
// span (so can't step off polygon), clamp, calculate s
|
|
// and t steps across span by division, biasing steps low
|
|
// so we don't run off the texture
|
|
spancountminus1 = (float) (spancount - 1);
|
|
sdivz += sw32_d_sdivzstepu * spancountminus1;
|
|
tdivz += sw32_d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * 65536.0f * spancountminus1;
|
|
z = sw32_d_zitable[(int) zi];
|
|
snext = (int) (sdivz * z) + sw32_sadjust;
|
|
if (snext > sw32_bbextents)
|
|
snext = sw32_bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0
|
|
// steps fromcausing overstepping
|
|
// & running off the texture's edge
|
|
|
|
tnext = (int) (tdivz * z) + sw32_tadjust;
|
|
if (tnext > sw32_bbextentt)
|
|
tnext = sw32_bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on
|
|
// <0 steps
|
|
|
|
if (spancount > 1) {
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do {
|
|
btemp = pbase[(s >> 16) + (t >> 16) * sw32_cachewidth];
|
|
if (btemp != TRANSPARENT_COLOR) {
|
|
if (*pz <= (izi >> 16)) {
|
|
*pz = izi >> 16;
|
|
*pdest = d_8to24table[btemp];
|
|
}
|
|
}
|
|
|
|
izi += izistep;
|
|
pdest++;
|
|
pz++;
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
NextSpan4:
|
|
pspan++;
|
|
|
|
} while (pspan->count != DS_SPAN_LIST_END);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Sys_Error("D_SpriteDrawSpans: unsupported r_pixbytes %i",
|
|
sw32_ctx->pixbytes);
|
|
}
|
|
}
|
|
|
|
static void
|
|
D_SpriteScanLeftEdge (void)
|
|
{
|
|
int i, v, itop, ibottom, lmaxindex;
|
|
emitpoint_t *pvert, *pnext;
|
|
sspan_t *pspan;
|
|
float du, dv, vtop, vbottom, slope;
|
|
fixed16_t u, u_step;
|
|
|
|
pspan = sprite_spans;
|
|
i = minindex;
|
|
if (i == 0)
|
|
i = sw32_r_spritedesc.nump;
|
|
|
|
lmaxindex = maxindex;
|
|
if (lmaxindex == 0)
|
|
lmaxindex = sw32_r_spritedesc.nump;
|
|
|
|
vtop = ceil (sw32_r_spritedesc.pverts[i].v);
|
|
|
|
do {
|
|
pvert = &sw32_r_spritedesc.pverts[i];
|
|
pnext = pvert - 1;
|
|
|
|
vbottom = ceil (pnext->v);
|
|
|
|
if (vtop < vbottom) {
|
|
du = pnext->u - pvert->u;
|
|
dv = pnext->v - pvert->v;
|
|
slope = du / dv;
|
|
u_step = (int) (slope * 0x10000);
|
|
// adjust u to ceil the integer portion
|
|
u = (int) ((pvert->u + (slope * (vtop - pvert->v))) * 0x10000) +
|
|
(0x10000 - 1);
|
|
itop = (int) vtop;
|
|
ibottom = (int) vbottom;
|
|
|
|
for (v = itop; v < ibottom; v++) {
|
|
pspan->u = u >> 16;
|
|
pspan->v = v;
|
|
u += u_step;
|
|
pspan++;
|
|
}
|
|
}
|
|
|
|
vtop = vbottom;
|
|
|
|
i--;
|
|
if (i == 0)
|
|
i = sw32_r_spritedesc.nump;
|
|
|
|
} while (i != lmaxindex);
|
|
}
|
|
|
|
static void
|
|
D_SpriteScanRightEdge (void)
|
|
{
|
|
int i, v, itop, ibottom;
|
|
emitpoint_t *pvert, *pnext;
|
|
sspan_t *pspan;
|
|
float du, dv, vtop, vbottom, slope, uvert, unext, vvert, vnext;
|
|
fixed16_t u, u_step;
|
|
|
|
pspan = sprite_spans;
|
|
i = minindex;
|
|
|
|
vvert = sw32_r_spritedesc.pverts[i].v;
|
|
if (vvert < r_refdef.fvrecty_adj)
|
|
vvert = r_refdef.fvrecty_adj;
|
|
if (vvert > r_refdef.fvrectbottom_adj)
|
|
vvert = r_refdef.fvrectbottom_adj;
|
|
|
|
vtop = ceil (vvert);
|
|
|
|
do {
|
|
pvert = &sw32_r_spritedesc.pverts[i];
|
|
pnext = pvert + 1;
|
|
|
|
vnext = pnext->v;
|
|
if (vnext < r_refdef.fvrecty_adj)
|
|
vnext = r_refdef.fvrecty_adj;
|
|
if (vnext > r_refdef.fvrectbottom_adj)
|
|
vnext = r_refdef.fvrectbottom_adj;
|
|
|
|
vbottom = ceil (vnext);
|
|
|
|
if (vtop < vbottom) {
|
|
uvert = pvert->u;
|
|
if (uvert < r_refdef.fvrectx_adj)
|
|
uvert = r_refdef.fvrectx_adj;
|
|
if (uvert > r_refdef.fvrectright_adj)
|
|
uvert = r_refdef.fvrectright_adj;
|
|
|
|
unext = pnext->u;
|
|
if (unext < r_refdef.fvrectx_adj)
|
|
unext = r_refdef.fvrectx_adj;
|
|
if (unext > r_refdef.fvrectright_adj)
|
|
unext = r_refdef.fvrectright_adj;
|
|
|
|
du = unext - uvert;
|
|
dv = vnext - vvert;
|
|
slope = du / dv;
|
|
u_step = (int) (slope * 0x10000);
|
|
// adjust u to ceil the integer portion
|
|
u = (int) ((uvert + (slope * (vtop - vvert))) * 0x10000) +
|
|
(0x10000 - 1);
|
|
itop = (int) vtop;
|
|
ibottom = (int) vbottom;
|
|
|
|
for (v = itop; v < ibottom; v++) {
|
|
pspan->count = (u >> 16) - pspan->u;
|
|
u += u_step;
|
|
pspan++;
|
|
}
|
|
}
|
|
|
|
vtop = vbottom;
|
|
vvert = vnext;
|
|
|
|
i++;
|
|
if (i == sw32_r_spritedesc.nump)
|
|
i = 0;
|
|
|
|
} while (i != maxindex);
|
|
|
|
pspan->count = DS_SPAN_LIST_END; // mark the end of the span list
|
|
}
|
|
|
|
static void
|
|
D_SpriteCalculateGradients (void)
|
|
{
|
|
vec3_t p_normal, p_saxis, p_taxis, p_temp1;
|
|
float distinv;
|
|
|
|
sw32_TransformVector (sw32_r_spritedesc.vpn, p_normal);
|
|
sw32_TransformVector (sw32_r_spritedesc.vright, p_saxis);
|
|
sw32_TransformVector (sw32_r_spritedesc.vup, p_taxis);
|
|
VectorNegate (p_taxis, p_taxis);
|
|
|
|
distinv = 1.0 / (-DotProduct (modelorg, sw32_r_spritedesc.vpn));
|
|
distinv = min (distinv, 1.0);
|
|
|
|
sw32_d_sdivzstepu = p_saxis[0] * sw32_xscaleinv;
|
|
sw32_d_tdivzstepu = p_taxis[0] * sw32_xscaleinv;
|
|
|
|
sw32_d_sdivzstepv = -p_saxis[1] * sw32_yscaleinv;
|
|
sw32_d_tdivzstepv = -p_taxis[1] * sw32_yscaleinv;
|
|
|
|
d_zistepu = p_normal[0] * sw32_xscaleinv * distinv;
|
|
d_zistepv = -p_normal[1] * sw32_yscaleinv * distinv;
|
|
|
|
sw32_d_sdivzorigin = p_saxis[2] - sw32_xcenter * sw32_d_sdivzstepu -
|
|
sw32_ycenter * sw32_d_sdivzstepv;
|
|
sw32_d_tdivzorigin = p_taxis[2] - sw32_xcenter * sw32_d_tdivzstepu -
|
|
sw32_ycenter * sw32_d_tdivzstepv;
|
|
d_ziorigin = p_normal[2] * distinv - sw32_xcenter * d_zistepu -
|
|
sw32_ycenter * d_zistepv;
|
|
|
|
sw32_TransformVector (modelorg, p_temp1);
|
|
|
|
sw32_sadjust = ((fixed16_t) (DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -
|
|
(-(sw32_cachewidth >> 1) << 16);
|
|
sw32_tadjust = ((fixed16_t) (DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
|
|
(-(sprite_height >> 1) << 16);
|
|
|
|
// -1 (-epsilon) so we never wander off the edge of the texture
|
|
sw32_bbextents = (sw32_cachewidth << 16) - 1;
|
|
sw32_bbextentt = (sprite_height << 16) - 1;
|
|
}
|
|
|
|
void
|
|
sw32_D_DrawSprite (void)
|
|
{
|
|
int i, nump;
|
|
float ymin, ymax;
|
|
emitpoint_t *pverts;
|
|
sspan_t spans[MAXHEIGHT + 1];
|
|
|
|
sprite_spans = spans;
|
|
|
|
// find the top and bottom vertices, and make sure there's at least one
|
|
// scan to draw
|
|
ymin = 999999.9;
|
|
ymax = -999999.9;
|
|
pverts = sw32_r_spritedesc.pverts;
|
|
|
|
for (i = 0; i < sw32_r_spritedesc.nump; i++) {
|
|
if (pverts->v < ymin) {
|
|
ymin = pverts->v;
|
|
minindex = i;
|
|
}
|
|
|
|
if (pverts->v > ymax) {
|
|
ymax = pverts->v;
|
|
maxindex = i;
|
|
}
|
|
|
|
pverts++;
|
|
}
|
|
|
|
ymin = ceil (ymin);
|
|
ymax = ceil (ymax);
|
|
|
|
if (ymin >= ymax)
|
|
return; // doesn't cross any scans at all
|
|
|
|
sw32_cachewidth = sw32_r_spritedesc.pspriteframe->width;
|
|
sprite_height = sw32_r_spritedesc.pspriteframe->height;
|
|
sw32_cacheblock = &sw32_r_spritedesc.pspriteframe->pixels[0];
|
|
|
|
// copy the first vertex to the last vertex, so we don't have to deal with
|
|
// wrapping
|
|
nump = sw32_r_spritedesc.nump;
|
|
pverts = sw32_r_spritedesc.pverts;
|
|
pverts[nump] = pverts[0];
|
|
|
|
D_SpriteCalculateGradients ();
|
|
D_SpriteScanLeftEdge ();
|
|
D_SpriteScanRightEdge ();
|
|
sw32_D_SpriteDrawSpans (sprite_spans);
|
|
}
|