quakeforge/tools/qflight/include/entities.h
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00

64 lines
1.6 KiB
C

/*
entities.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __entities_h
#define __entities_h
#define DEFAULTLIGHTLEVEL 300
typedef struct epair_s {
struct epair_s *next;
char key[MAX_KEY];
char value[MAX_VALUE];
} epair_t;
typedef struct entity_s {
char classname[64];
vec3_t origin;
float angle;
int light;
int style;
char target[32];
char targetname[32];
struct epair_s *epairs;
struct entity_s *targetent;
} entity_t;
extern entity_t entities[MAX_MAP_ENTITIES];
extern int num_entities;
const char *ValueForKey (entity_t *ent, const char *key);
void SetKeyValue (entity_t *ent, const char *key, const char *value);
float FloatForKey (entity_t *ent, const char *key);
void GetVectorForKey (entity_t *ent, const char *key, vec3_t vec);
void LoadEntities (void);
void WriteEntitiesToString (void);
#endif// __entities_h