mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
264 lines
5 KiB
C
264 lines
5 KiB
C
/*
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r_efrag.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/console.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "r_local.h"
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mnode_t *r_pefragtopnode;
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efrag_t *r_free_efrags;
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// FIXME: put this on hunk?
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efrag_t r_efrags[MAX_EFRAGS];
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/* ENTITY FRAGMENT FUNCTIONS */
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efrag_t **lastlink;
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vec3_t r_emins, r_emaxs;
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entity_t *r_addent;
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/*
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R_RemoveEfrags
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Call when removing an object from the world or moving it to another position
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*/
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void
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R_RemoveEfrags (entity_t *ent)
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{
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efrag_t *ef, *old, *walk, **prev;
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ef = ent->efrag;
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while (ef) {
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prev = &ef->leaf->efrags;
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while (1) {
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walk = *prev;
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if (!walk)
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break;
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if (walk == ef) { // remove this fragment
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*prev = ef->leafnext;
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break;
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} else
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prev = &walk->leafnext;
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}
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old = ef;
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ef = ef->entnext;
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// put it on the free list
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old->entnext = r_free_efrags;
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r_free_efrags = old;
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}
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ent->efrag = NULL;
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}
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void
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R_SplitEntityOnNode (mnode_t *node)
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{
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efrag_t *ef;
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mplane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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if (node->contents == CONTENTS_SOLID) {
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return;
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}
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// add an efrag if the node is a leaf
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if (node->contents < 0) {
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if (!r_pefragtopnode)
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r_pefragtopnode = node;
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leaf = (mleaf_t *) node;
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// grab an efrag off the free list
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ef = r_free_efrags;
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if (!ef) {
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Con_Printf ("Too many efrags!\n");
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return; // no free fragments...
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}
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r_free_efrags = r_free_efrags->entnext;
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ef->entity = r_addent;
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// add the entity link
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*lastlink = ef;
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lastlink = &ef->entnext;
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ef->entnext = NULL;
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// set the leaf links
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ef->leaf = leaf;
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ef->leafnext = leaf->efrags;
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leaf->efrags = ef;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
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if (sides == 3) {
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// split on this plane
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// if this is the first splitter of this bmodel, remember it
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if (!r_pefragtopnode)
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r_pefragtopnode = node;
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}
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// recurse down the contacted sides
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if (sides & 1)
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R_SplitEntityOnNode (node->children[0]);
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if (sides & 2)
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R_SplitEntityOnNode (node->children[1]);
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}
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void
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R_SplitEntityOnNode2 (mnode_t *node)
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{
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mplane_t *splitplane;
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int sides;
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if (node->visframe != r_visframecount)
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return;
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if (node->contents < 0) {
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if (node->contents != CONTENTS_SOLID)
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r_pefragtopnode = node; // we've reached a non-solid leaf, so
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// it's visible and not BSP clipped
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return;
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}
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
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if (sides == 3) {
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// remember first splitter
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r_pefragtopnode = node;
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return;
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}
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// not split yet; recurse down the contacted side
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if (sides & 1)
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R_SplitEntityOnNode2 (node->children[0]);
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else
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R_SplitEntityOnNode2 (node->children[1]);
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}
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void
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R_AddEfrags (entity_t *ent)
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{
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model_t *entmodel;
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int i;
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if (!ent->model)
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return;
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if (ent == &r_worldentity)
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return; // never add the world
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r_addent = ent;
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lastlink = &ent->efrag;
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r_pefragtopnode = NULL;
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entmodel = ent->model;
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for (i = 0; i < 3; i++) {
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r_emins[i] = ent->origin[i] + entmodel->mins[i];
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r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
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}
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R_SplitEntityOnNode (r_worldentity.model->nodes);
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ent->topnode = r_pefragtopnode;
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}
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/*
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R_StoreEfrags
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FIXME: a lot of this goes away with edge-based
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*/
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void
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R_StoreEfrags (efrag_t **ppefrag)
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{
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entity_t *pent;
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model_t *model;
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efrag_t *pefrag;
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while ((pefrag = *ppefrag) != NULL) {
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pent = pefrag->entity;
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model = pent->model;
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switch (model->type) {
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case mod_alias:
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case mod_brush:
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case mod_sprite:
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pent = pefrag->entity;
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if (pent->visframe != r_framecount) {
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entity_t **ent = R_NewEntity ();
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if (!ent)
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return;
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*ent = pent;
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// mark that we've recorded this entity for this frame
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pent->visframe = r_framecount;
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}
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ppefrag = &pefrag->leafnext;
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break;
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default:
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Sys_Error ("R_StoreEfrags: Bad entity type %d\n",
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model->type);
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}
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}
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}
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void
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R_ClearEfrags (void)
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{
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// allocate the efrags and chain together into a free list
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int i;
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r_free_efrags = r_efrags;
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for (i = 0; i < MAX_EFRAGS - 1; i++)
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r_free_efrags[i].entnext = &r_free_efrags[i + 1];
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r_free_efrags[i].entnext = NULL;
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}
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