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https://git.code.sf.net/p/quake/quakeforge
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d5b824a47c
This gets the alias pipeline in line with the bsp pipeline, and thus everything is about as functional as it was before the rework (minus dealing with large texture sets). |
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.. | ||
floodfill.c | ||
gl_mesh.c | ||
gl_model_alias.c | ||
glsl_model_alias.c | ||
Makemodule.am | ||
model_alias.c | ||
sw_model_alias.c | ||
vulkan_model_alias.c |