quakeforge/tools/qfcc/test/vecinit.r

41 lines
425 B
R

vector
foo (float x, float y, float z)
{
vector v;
v.x = x;
v.y = y;
v.z = z;
return v;
}
float w = 2;
float h = 4;
vector
bar (void)
{
vector pos;
pos.x = w;
pos.y = h;
pos.z = 0;
return pos;
}
vector
baz (float w, float h)
{
vector p = [w, h, 0] / 2;
return p;
}
int
main ()
{
int ret = 0;
ret |= foo(1,2,3) != [1, 2, 3];
ret |= bar() != [2, 4, 0];
ret |= baz(5, 6) != [2.5, 3, 0];
return ret;
}