quakeforge/include/QF/screen.h
Bill Currie 1b89598b28 [renderer] Clean up SCR_UpdateScreen a little
SCR_UpdateScreen_Legacy now takes only the screen functions pointer (it
didn't need camera or realtime), and the camera sizzle code has been
moved into one place to make cleaning it up easier (when I get around to
auditing AngleVectors etc).
2023-07-11 11:41:14 +09:00

60 lines
1.6 KiB
C

/*
screen.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// screen.h
#ifndef __QF_screen_h
#define __QF_screen_h
struct scene_s;
struct transform_s;
struct tex_s;
void SCR_Init (void);
void SCR_Shutdown (void);
typedef void (*SCR_Func)(void);
// scr_funcs is a null terminated array
void SCR_UpdateScreen (struct transform_s camera, double realtime,
SCR_Func *scr_funcs);
void SCR_UpdateScreen_legacy (SCR_Func *scr_funcs);
void SCR_SetFOV (float fov);
// control whether the 3d viewport is user-controlled or always fullscreen
void SCR_SetFullscreen (bool fullscreen);
void SCR_SetBottomMargin (int lines);
void SCR_NewScene (struct scene_s *scene);
extern int r_timegraph;
extern int r_zgraph;
extern int scr_copytop;
extern bool scr_skipupdate;
struct view_pos_s;
void R_TimeGraph (struct view_pos_s abs, struct view_pos_s len);
void R_ZGraph (struct view_pos_s abs, struct view_pos_s len);
#endif//__QF_screen_h