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https://git.code.sf.net/p/quake/quakeforge
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Lots of trailing whitespace and otherwise blank lines.
545 lines
14 KiB
C
545 lines
14 KiB
C
/*
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gl_mesh.c
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gl_mesh.c: triangle model functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdio.h>
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/mdfour.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "mod_internal.h"
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#include "compat.h"
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// ALIAS MODEL DISPLAY LIST GENERATION ========================================
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static model_t *aliasmodel;
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static aliashdr_t *paliashdr;
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static qboolean *used;
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static int used_size;
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// the command list holds counts and s/t values that are valid for every frame
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static int *commands;
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static int numcommands;
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static int commands_size;
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// all frames will have their vertexes rearranged and expanded
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// so they are in the order expected by the command list
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static int *vertexorder;
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static int numorder;
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static int vertexorder_size;
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static int allverts, alltris;
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static int *stripverts;
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static int *striptris;
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static int stripcount;
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static int strip_size;
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static inline void
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alloc_used (int size)
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{
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if (size <= used_size)
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return;
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size = (size + 1023) & ~1023;
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used = realloc (used, size * sizeof (used[0]));
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if (!used)
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Sys_Error ("gl_mesh: out of memory");
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used_size = size;
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}
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static inline void
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add_command (int cmd)
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{
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if (numcommands + 1 > commands_size) {
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commands_size += 1024;
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commands = realloc (commands, commands_size * sizeof (commands[0]));
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if (!commands)
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Sys_Error ("gl_mesh: out of memory");
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}
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commands[numcommands++] = cmd;
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}
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static inline void
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add_vertex (int vert)
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{
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if (numorder + 1 > vertexorder_size) {
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vertexorder_size += 1024;
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vertexorder = realloc (vertexorder, vertexorder_size * sizeof (vertexorder[0]));
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if (!vertexorder)
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Sys_Error ("gl_mesh: out of memory");
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}
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vertexorder[numorder++] = vert;
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}
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static inline void
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add_strip (int vert, int tri)
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{
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if (stripcount + 1 > strip_size) {
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strip_size += 1024;
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stripverts = realloc (stripverts, strip_size * sizeof (stripverts[0]));
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striptris = realloc (striptris, strip_size * sizeof (striptris[0]));
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if (!stripverts || !striptris)
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Sys_Error ("gl_mesh: out of memory");
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}
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stripverts[stripcount] = vert;
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striptris[stripcount] = tri;
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stripcount++;
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}
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static int
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StripLength (int starttri, int startv)
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{
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int m1, m2, j, k;
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mtriangle_t *last, *check;
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used[starttri] = 2;
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last = &triangles[starttri];
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stripcount = 0;
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add_strip (last->vertindex[(startv) % 3], starttri);
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add_strip (last->vertindex[(startv + 1) % 3], starttri);
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add_strip (last->vertindex[(startv + 2) % 3], starttri);
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m1 = last->vertindex[(startv + 2) % 3];
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m2 = last->vertindex[(startv + 1) % 3];
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// look for a matching triangle
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nexttri:
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for (j = starttri + 1, check = &triangles[starttri + 1];
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j < pheader->mdl.numtris; j++, check++) {
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if (check->facesfront != last->facesfront)
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continue;
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for (k = 0; k < 3; k++) {
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if (check->vertindex[k] != m1)
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continue;
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if (check->vertindex[(k + 1) % 3] != m2)
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continue;
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// this is the next part of the fan
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// if we can't use this triangle, this tristrip is done
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if (used[j])
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goto done;
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// the new edge
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if (stripcount & 1)
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m2 = check->vertindex[(k + 2) % 3];
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else
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m1 = check->vertindex[(k + 2) % 3];
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add_strip (check->vertindex[(k + 2) % 3], j);
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used[j] = 2;
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goto nexttri;
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}
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}
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done:
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// clear the temp used flags
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for (j = starttri + 1; j < pheader->mdl.numtris; j++)
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if (used[j] == 2)
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used[j] = 0;
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return stripcount - 2;
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}
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static int
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FanLength (int starttri, int startv)
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{
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int m1, m2, j, k;
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mtriangle_t *last, *check;
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used[starttri] = 2;
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last = &triangles[starttri];
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stripcount = 0;
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add_strip (last->vertindex[(startv) % 3], starttri);
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add_strip (last->vertindex[(startv + 1) % 3], starttri);
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add_strip (last->vertindex[(startv + 2) % 3], starttri);
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m1 = last->vertindex[(startv + 0) % 3];
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m2 = last->vertindex[(startv + 2) % 3];
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// look for a matching triangle
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nexttri:
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for (j = starttri + 1, check = &triangles[starttri + 1];
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j < pheader->mdl.numtris; j++, check++) {
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if (check->facesfront != last->facesfront)
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continue;
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for (k = 0; k < 3; k++) {
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if (check->vertindex[k] != m1)
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continue;
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if (check->vertindex[(k + 1) % 3] != m2)
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continue;
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// this is the next part of the fan
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// if we can't use this triangle, this tristrip is done
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if (used[j])
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goto done;
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// the new edge
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m2 = check->vertindex[(k + 2) % 3];
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add_strip (m2, j);
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used[j] = 2;
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goto nexttri;
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}
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}
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done:
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// clear the temp used flags
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for (j = starttri + 1; j < pheader->mdl.numtris; j++)
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if (used[j] == 2)
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used[j] = 0;
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return stripcount - 2;
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}
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/*
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BuildTris
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Generate a list of trifans or strips
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for the model, which holds for all frames
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*/
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static void
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BuildTris (void)
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{
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float s, t;
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int bestlen, len, startv, type, i, j, k;
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int besttype = 0;
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int *bestverts = 0, *besttris = 0;
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// build tristrips
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numorder = 0;
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numcommands = 0;
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stripcount = 0;
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alloc_used (pheader->mdl.numtris);
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memset (used, 0, used_size * sizeof (used[0]));
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for (i = 0; i < pheader->mdl.numtris; i++) {
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// pick an unused triangle and start the trifan
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if (used[i])
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continue;
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bestlen = 0;
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for (type = 0; type < 2; type++) {
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// type = 1;
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for (startv = 0; startv < 3; startv++) {
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if (type == 1)
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len = StripLength (i, startv);
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else
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len = FanLength (i, startv);
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if (len > bestlen) {
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besttype = type;
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bestlen = len;
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if (bestverts)
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free (bestverts);
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if (besttris)
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free (besttris);
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bestverts = stripverts;
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besttris = striptris;
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stripverts = striptris = 0;
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strip_size = 0;
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}
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}
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}
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// mark the tris on the best strip as used
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for (j = 0; j < bestlen; j++)
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used[besttris[j + 2]] = 1;
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if (besttype == 1)
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add_command (bestlen + 2);
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else
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add_command (-(bestlen + 2));
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for (j = 0; j < bestlen + 2; j++) {
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int tmp;
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// emit a vertex into the reorder buffer
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k = bestverts[j];
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add_vertex (k);
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// emit s/t coords into the commands stream
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s = stverts[k].s;
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t = stverts[k].t;
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if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
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s += pheader->mdl.skinwidth / 2; // on back side
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s = (s + 0.5) / pheader->mdl.skinwidth;
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t = (t + 0.5) / pheader->mdl.skinheight;
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memcpy (&tmp, &s, 4);
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add_command (tmp);
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memcpy (&tmp, &t, 4);
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add_command (tmp);
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}
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}
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add_command (0); // end of list marker
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Sys_MaskPrintf (SYS_DEV, "%3i tri %3i vert %3i cmd\n",
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pheader->mdl.numtris, numorder, numcommands);
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allverts += numorder;
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alltris += pheader->mdl.numtris;
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if (bestverts)
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free (bestverts);
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if (besttris)
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free (besttris);
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}
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void
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gl_Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m,
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int _s, int extra)
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{
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dstring_t *cache, *fullpath;
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unsigned char model_digest[MDFOUR_DIGEST_BYTES];
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unsigned char mesh_digest[MDFOUR_DIGEST_BYTES];
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int i, j;
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int *cmds;
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QFile *f;
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qboolean remesh = true;
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qboolean do_cache = false;
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aliasmodel = m;
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paliashdr = hdr;
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cache = dstring_new ();
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fullpath = dstring_new ();
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if (!gl_alias_render_tri->int_val) {
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if (gl_mesh_cache->int_val
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&& gl_mesh_cache->int_val <= paliashdr->mdl.numtris) {
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do_cache = true;
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mdfour (model_digest, (unsigned char *) _m, _s);
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// look for a cached version
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dstring_copystr (cache, "glquake/");
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dstring_appendstr (cache, m->name);
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QFS_StripExtension (m->name + strlen ("progs/"),
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cache->str + strlen ("glquake/"));
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dstring_appendstr (cache, ".qfms");
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QFS_FOpenFile (cache->str, &f);
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if (f) {
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unsigned char d1[MDFOUR_DIGEST_BYTES];
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unsigned char d2[MDFOUR_DIGEST_BYTES];
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struct mdfour md;
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int len, vers;
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int nc = 0, no = 0;
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int *c = 0, *vo = 0;
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memset (d1, 0, sizeof (d1));
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memset (d2, 0, sizeof (d2));
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Qread (f, &vers, sizeof (int));
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Qread (f, &len, sizeof (int));
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Qread (f, &nc, sizeof (int));
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Qread (f, &no, sizeof (int));
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if (vers == 1 && (nc + no) == len) {
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c = malloc (((nc + 1023) & ~1023) * sizeof (c[0]));
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vo = malloc (((no + 1023) & ~1023) * sizeof (vo[0]));
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if (!c || !vo)
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Sys_Error ("gl_mesh.c: out of memory");
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Qread (f, c, nc * sizeof (c[0]));
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Qread (f, vo, no * sizeof (vo[0]));
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Qread (f, d1, MDFOUR_DIGEST_BYTES);
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Qread (f, d2, MDFOUR_DIGEST_BYTES);
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Qclose (f);
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mdfour_begin (&md);
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mdfour_update (&md, (unsigned char *) &vers, sizeof(int));
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mdfour_update (&md, (unsigned char *) &len, sizeof(int));
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mdfour_update (&md, (unsigned char *) &nc, sizeof(int));
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mdfour_update (&md, (unsigned char *) &no, sizeof(int));
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mdfour_update (&md, (unsigned char *) c, nc * sizeof (c[0]));
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mdfour_update (&md, (unsigned char *) vo, no * sizeof (vo[0]));
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mdfour_update (&md, d1, MDFOUR_DIGEST_BYTES);
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mdfour_result (&md, mesh_digest);
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if (memcmp (d2, mesh_digest, MDFOUR_DIGEST_BYTES) == 0
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&& memcmp (d1, model_digest, MDFOUR_DIGEST_BYTES) == 0) {
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remesh = false;
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numcommands = nc;
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numorder = no;
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if (numcommands > commands_size) {
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if (commands)
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free (commands);
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commands_size = (numcommands + 1023) & ~1023;
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commands = c;
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} else {
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memcpy (commands, c, numcommands * sizeof (c[0]));
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free(c);
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}
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if (numorder > vertexorder_size) {
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if (vertexorder)
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free (vertexorder);
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vertexorder_size = (numorder + 1023) & ~1023;
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vertexorder = vo;
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} else {
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memcpy (vertexorder, vo, numorder * sizeof (vo[0]));
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free (vo);
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}
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}
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}
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}
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}
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if (remesh) {
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// build it from scratch
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Sys_MaskPrintf (SYS_DEV, "meshing %s...\n", m->name);
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BuildTris (); // trifans or lists
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if (do_cache) {
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// save out the cached version
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dsprintf (fullpath, "%s/%s", qfs_gamedir->dir.def, cache->str);
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f = QFS_WOpen (fullpath->str, 9);
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if (f) {
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struct mdfour md;
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int vers = 1;
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int len = numcommands + numorder;
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mdfour_begin (&md);
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mdfour_update (&md, (unsigned char *) &vers, sizeof (int));
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mdfour_update (&md, (unsigned char *) &len, sizeof (int));
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mdfour_update (&md, (unsigned char *) &numcommands,
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sizeof (int));
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mdfour_update (&md, (unsigned char *) &numorder, sizeof (int));
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mdfour_update (&md, (unsigned char *) commands,
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numcommands * sizeof (commands[0]));
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mdfour_update (&md, (unsigned char *) vertexorder,
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numorder * sizeof (vertexorder[0]));
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mdfour_update (&md, model_digest, MDFOUR_DIGEST_BYTES);
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mdfour_result (&md, mesh_digest);
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Qwrite (f, &vers, sizeof (int));
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Qwrite (f, &len, sizeof (int));
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Qwrite (f, &numcommands, sizeof (int));
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Qwrite (f, &numorder, sizeof (int));
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Qwrite (f, commands, numcommands * sizeof (commands[0]));
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Qwrite (f, vertexorder, numorder * sizeof (vertexorder[0]));
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Qwrite (f, model_digest, MDFOUR_DIGEST_BYTES);
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Qwrite (f, mesh_digest, MDFOUR_DIGEST_BYTES);
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Qclose (f);
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}
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}
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}
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// save the data out
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paliashdr->poseverts = numorder;
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cmds = Hunk_Alloc (numcommands * sizeof (int));
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paliashdr->commands = (byte *) cmds - (byte *) paliashdr;
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memcpy (cmds, commands, numcommands * sizeof (int));
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} else {
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tex_coord_t *tex_coord;
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numorder = 0;
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for (i=0; i < pheader->mdl.numtris; i++) {
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add_vertex(triangles[i].vertindex[0]);
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add_vertex(triangles[i].vertindex[1]);
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add_vertex(triangles[i].vertindex[2]);
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}
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paliashdr->poseverts = numorder;
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tex_coord = Hunk_Alloc (numorder * sizeof(tex_coord_t));
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paliashdr->tex_coord = (byte *) tex_coord - (byte *) paliashdr;
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for (i=0; i < numorder; i++) {
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float s, t;
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int k;
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k = vertexorder[i];
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s = stverts[k].s;
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t = stverts[k].t;
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if (!triangles[i/3].facesfront && stverts[k].onseam)
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s += pheader->mdl.skinwidth / 2; // on back side
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s = (s + 0.5) / pheader->mdl.skinwidth;
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t = (t + 0.5) / pheader->mdl.skinheight;
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tex_coord[i].st[0] = s;
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tex_coord[i].st[1] = t;
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}
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}
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if (extra) {
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trivertx16_t *verts;
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verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
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* sizeof (trivertx16_t));
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paliashdr->posedata = (byte *) verts - (byte *) paliashdr;
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for (i = 0; i < paliashdr->numposes; i++) {
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trivertx_t *pv = poseverts[i];
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for (j = 0; j < numorder; j++) {
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trivertx16_t v;
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// convert MD16's split coordinates into something a little
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// saner. The first chunk of vertices is fully compatible with
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// IDPO alias models (even the scale). The second chunk is the
|
|
// fractional bits of the vertex, giving 8.8. However, it's
|
|
// easier for us to multiply everything by 256 and adjust the
|
|
// model scale appropriately
|
|
VectorMultAdd (pv[vertexorder[j] + hdr->mdl.numverts].v,
|
|
256, pv[vertexorder[j]].v, v.v);
|
|
v.lightnormalindex =
|
|
poseverts[i][vertexorder[j]].lightnormalindex;
|
|
*verts++ = v;
|
|
}
|
|
}
|
|
} else {
|
|
trivertx_t *verts;
|
|
verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
|
|
* sizeof (trivertx_t));
|
|
paliashdr->posedata = (byte *) verts - (byte *) paliashdr;
|
|
for (i = 0; i < paliashdr->numposes; i++) {
|
|
for (j = 0; j < numorder; j++)
|
|
*verts++ = poseverts[i][vertexorder[j]];
|
|
}
|
|
}
|
|
dstring_delete (cache);
|
|
dstring_delete (fullpath);
|
|
}
|