quakeforge/libs/ruamoko/rua_keys.c
Bill Currie 4898a44263 [console] Hook up new input system
This has smashed the keydest handling for many things, and bindings, but
seems to be a good start with the new input system: the console in
qw-client-x11 is usable (keyboard-only).

The button and axis values have been removed from the knum_t enum as
mouse events are separate from key events, and other button and axis
inputs will be handled separately.

keys.c has been disabled in the build as it is obsolute (thus much of
the breakage).
2021-11-08 11:20:04 +09:00

186 lines
3.5 KiB
C

/*
rua_keys.c
Ruamoko key-api builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/csqc.h"
#include "QF/input.h"
#include "QF/progs.h"
#include "QF/zone.h"
static void
bi_Key_keydown (progs_t *pr)
{
#if 0
int keynum = P_INT (pr, 0);
R_INT (pr) = keydown[keynum];
#endif
}
/*
bi_Key_SetBinding
QC-Function for set a binding
*/
static void
bi_Key_SetBinding (progs_t *pr)
{
#if 0
const char *imt_name = P_GSTRING (pr, 0);
int keynum = P_INT (pr, 1);
const char *binding = P_GSTRING (pr, 2);
imt_t *imt;
if (binding && !binding[0]) {
binding = NULL; /* unbind a binding */
}
imt = Key_FindIMT (imt_name);
if (imt) {
Key_SetBinding (imt, keynum, binding);
}
#endif
}
/*
bi_Key_LookupBinding
Perform a reverse-binding-lookup
*/
static void
bi_Key_LookupBinding (progs_t *pr)
{
#if 0
const char *imt_name = P_GSTRING (pr, 0);
int bindnum = P_INT (pr, 1);
const char *binding = P_GSTRING (pr, 2);
imt_t *imt;
int i;
knum_t keynum = -1;
const char *keybind = NULL;
imt = Key_FindIMT (imt_name);
if (imt) {
for (i = 0; i < QFK_LAST; i++) {
keybind = imt->button_bindings.a[i].str;
if (keybind == NULL) {
continue;
}
if (strcmp (keybind, binding) == 0) {
bindnum--;
if (bindnum == 0) {
keynum = i;
break;
}
}
}
}
R_INT (pr) = keynum;
#endif
}
/*
bi_Key_CountBinding
Counts how often a binding is assigned to a key
*/
static void
bi_Key_CountBinding (progs_t *pr)
{
#if 0
const char *imt_name = P_GSTRING (pr, 0);
const char *binding = P_GSTRING (pr, 1);
int i, res = 0;
const char *keybind = NULL;
imt_t *imt;
imt = Key_FindIMT (imt_name);
if (imt) {
for (i = 0; i < QFK_LAST; i++) {
keybind = imt->button_bindings.a[i].str;
if (keybind == NULL) {
continue;
}
if (strcmp (keybind, binding) == 0) {
res++;
}
}
}
R_INT (pr) = res;
#endif
}
/*
bi_Key_LookupBinding
Convertes a keynum to a string
*/
static void
bi_Key_KeynumToString (progs_t *pr)
{
#if 0
int keynum = P_INT (pr, 0);
RETURN_STRING (pr, Key_KeynumToString (keynum));
#endif
}
static void
bi_Key_StringToKeynum (progs_t *pr)
{
#if 0
const char *keyname = P_GSTRING (pr, 0);
R_INT (pr) = Key_StringToKeynum (keyname);
#endif
}
static builtin_t builtins[] = {
{"Key_keydown", bi_Key_keydown, -1},
{"Key_SetBinding", bi_Key_SetBinding, -1},
{"Key_LookupBinding", bi_Key_LookupBinding, -1},
{"Key_CountBinding", bi_Key_CountBinding, -1},
{"Key_KeynumToString", bi_Key_KeynumToString, -1},
{"Key_StringToKeynum", bi_Key_StringToKeynum, -1},
{0}
};
void
RUA_Key_Init (progs_t *pr)
{
PR_RegisterBuiltins (pr, builtins);
}