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https://git.code.sf.net/p/quake/quakeforge
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163 lines
3.6 KiB
C
163 lines
3.6 KiB
C
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/*
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r_part.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/qargs.h"
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "client.h"
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#include "r_local.h"
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#include "QF/render.h"
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter
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// what's
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// on the command line
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particle_t *active_particles, *free_particles;
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particle_t *particles;
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int r_numparticles;
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vec3_t r_pright, r_pup, r_ppn;
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#ifdef QUAKE2
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void
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R_DarkFieldParticles (entity_t *ent)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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vec3_t org;
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org[0] = ent->origin[0];
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org[1] = ent->origin[1];
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org[2] = ent->origin[2];
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for (i = -16; i < 16; i += 8)
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for (j = -16; j < 16; j += 8)
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for (k = 0; k < 32; k += 8) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.2 + (rand () & 7) * 0.02;
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p->color = 150 + rand () % 6;
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p->type = pt_slowgrav;
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dir[0] = j * 8;
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dir[1] = i * 8;
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dir[2] = k * 8;
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p->org[0] = org[0] + i + (rand () & 3);
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p->org[1] = org[1] + j + (rand () & 3);
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p->org[2] = org[2] + k + (rand () & 3);
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VectorNormalize (dir);
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vel = 50 + (rand () & 63);
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VectorScale (dir, vel, p->vel);
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}
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}
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#endif
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#define NUMVERTEXNORMALS 162
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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vec3_t avelocities[NUMVERTEXNORMALS];
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float beamlength = 16;
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vec3_t avelocity = { 23, 7, 3 };
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float partstep = 0.01;
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float timescale = 0.01;
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void
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R_EntityParticles (entity_t *ent)
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{
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int count;
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int i;
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particle_t *p;
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float angle;
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float sr, sp, sy, cr, cp, cy;
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vec3_t forward;
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float dist;
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dist = 64;
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count = 50;
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if (!avelocities[0][0]) {
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for (i = 0; i < NUMVERTEXNORMALS * 3; i++)
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avelocities[0][i] = (rand () & 255) * 0.01;
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}
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for (i = 0; i < NUMVERTEXNORMALS; i++) {
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angle = cl.time * avelocities[i][0];
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sy = sin (angle);
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cy = cos (angle);
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angle = cl.time * avelocities[i][1];
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sp = sin (angle);
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cp = cos (angle);
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angle = cl.time * avelocities[i][2];
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sr = sin (angle);
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cr = cos (angle);
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forward[0] = cp * cy;
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forward[1] = cp * sy;
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forward[2] = -sp;
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.01;
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p->color = 0x6f;
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p->type = pt_explode;
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p->org[0] =
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ent->origin[0] + r_avertexnormals[i][0] * dist +
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forward[0] * beamlength;
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p->org[1] =
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ent->origin[1] + r_avertexnormals[i][1] * dist +
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forward[1] * beamlength;
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p->org[2] =
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ent->origin[2] + r_avertexnormals[i][2] * dist +
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forward[2] * beamlength;
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}
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}
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