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I got the idea from blender when I discovered by accident that quat * vect produces the same result as quat * qvect * quat* and looked up the code to check what was going on. While matrix/vector multiplication still beats the pants off quaternion/vector multiplication, QuatMultVec is a slight optimization over quat * qvect * quat* (17+,24* vs 24+,32*, plus no need to to generate quat*). |
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.. | ||
Makefile.am | ||
test-qfs.c | ||
test-quat.c | ||
test-vrect.c |