quakeforge/libs/util/quakefs.c
Bill Currie ada828bdc9 remove a whole swath of potential buffer overflows by removing the buffer.
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00

1328 lines
28 KiB
C

/*
quakefs.c
virtual filesystem functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_PWD_H
# include <pwd.h>
#endif
#include <ctype.h>
#include <dirent.h>
#include <errno.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdlib.h>
#ifdef HAVE_FNMATCH_H
# define model_t sunmodel_t
# include <fnmatch.h>
# undef model_t
#else
# ifdef WIN32
# include "fnmatch.h"
# endif
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef _MSC_VER
# define _POSIX_
#endif
#include <limits.h>
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/pak.h"
#include "QF/pakfile.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/qfplist.h"
#include "QF/qtypes.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/zone.h"
#include "compat.h"
#ifndef HAVE_FNMATCH_PROTO
int fnmatch (const char *__pattern, const char *__string, int __flags);
#endif
/*
All of Quake's data access is through a hierchical file system, but the
contents of the file system can be transparently merged from several
sources.
The "user directory" is the path to the directory holding the quake.exe
and all game directories. This can be overridden with the "fs_sharepath"
and "fs_userpath" cvars to allow code debugging in a different directory.
The base directory is only used during filesystem initialization.
The "game directory" is the first tree on the search path and directory
that all generated files (savegames, screenshots, demos, config files)
will be saved to. This can be overridden with the "-game" command line
parameter. The game directory can never be changed while quake is
executing. This is a precacution against having a malicious server
instruct clients to write files over areas they shouldn't.
The "cache directory" is only used during development to save network
bandwidth, especially over ISDN / T1 lines. If there is a cache directory
specified, when a file is found by the normal search path, it will be
mirrored into the cache directory, then opened there.
*/
// QUAKE FILESYSTEM
cvar_t *fs_userpath;
cvar_t *fs_sharepath;
cvar_t *fs_dirconf;
const char *qfs_userpath;
int qfs_filesize;
searchpath_t *qfs_searchpaths;
//QFS
typedef struct qfs_var_s {
char *var;
char *val;
} qfs_var_t;
static void QFS_AddGameDirectory (const char *dir);
gamedir_t *qfs_gamedir;
static plitem_t *qfs_gd_plist;
static const char *qfs_game = "";
static const char *qfs_default_dirconf =
"{"
" QF = {"
" Path = \"QF\";"
" };"
" Quake = {"
" Inherit = QF;"
" Path = \"id1\";"
" GameCode = \"progs.dat\";"
" };"
" QuakeWorld = {"
" Inherit = (Quake);"
" Path = \"qw\";"
" SkinPath = \"${path}/skins\";"
" GameCode = \"qwprogs.dat\";"
" };"
" \"qw:qw\" = {"
" Inherit = (QuakeWorld);"
" };"
" \"qw:*\" = {"
" Inherit = (QuakeWorld);"
" Path = \"$gamedir\";"
" };"
" \"nq:*\" = {"
" Inherit = (Quake);"
" Path = \"$gamedir\";"
" };"
"}";
static const char *
qfs_var_get_key (void *_v, void *unused)
{
return ((qfs_var_t *)_v)->var;
}
static void
qfs_var_free (void *_v, void *unused)
{
qfs_var_t *v = (qfs_var_t *) _v;
free (v->var);
free (v->val);
free (v);
}
static hashtab_t *
qfs_new_vars (void)
{
return Hash_NewTable (61, qfs_var_get_key, qfs_var_free, 0);
}
static void
qfs_set_var (hashtab_t *vars, const char *var, const char *val)
{
qfs_var_t *v = Hash_Find (vars, var);
if (!v) {
v = malloc (sizeof (qfs_var_t));
v->var = strdup (var);
v->val = 0;
Hash_Add (vars, v);
}
if (v->val)
free (v->val);
v->val = strdup (val);
}
static inline int
qfs_isident (byte c)
{
return ((c >= 'a' && c <='z') || (c >= 'A' && c <='Z')
|| (c >= '0' && c <= '9') || c == '_');
}
static char *
qfs_var_subst (const char *string, hashtab_t *vars)
{
dstring_t *new = dstring_newstr ();
const char *s = string;
const char *e = s;
const char *var;
char *t;
qfs_var_t *sub;
while (1) {
while (*e && *e != '$')
e++;
dstring_appendsubstr (new, s, (e - s));
if (!*e++)
break;
if (*e == '$') {
dstring_appendstr (new, "$");
s = ++e;
} else if (*e == '{') {
s = e;
while (*e && *e != '}')
e++;
if (!*e) {
dstring_appendsubstr (new, s, (e - s));
break;
}
var = va ("%.*s", (int) (e - s) - 1, s + 1);
sub = Hash_Find (vars, var);
if (sub)
dstring_appendstr (new, sub->val);
else
dstring_appendsubstr (new, s - 1, (e - s) + 2);
s = ++e;
} else if (qfs_isident (*e)) {
s = e;
while (qfs_isident (*e))
e++;
var = va ("%.*s", (int) (e - s), s);
sub = Hash_Find (vars, var);
if (sub)
dstring_appendstr (new, sub->val);
else
dstring_appendsubstr (new, s - 1, (e - s) + 1);
s = e;
} else {
dstring_appendstr (new, "$");
s = e;
}
}
t = new->str;
free (new);
return t;
}
static void
qfs_get_gd_params (plitem_t *gdpl, gamedir_t *gamedir, dstring_t *path,
hashtab_t *vars)
{
plitem_t *p;
if ((p = PL_ObjectForKey (gdpl, "Path")) && *(char *) p->data) {
char *str = qfs_var_subst (p->data, vars);
char *e = strchr (str, '"');
if (!e)
e = str + strlen (str);
qfs_set_var (vars, "path", va ("%.*s", (int) (e - str), str));
if (path->str[0])
dstring_appendstr (path, ":");
dstring_appendstr (path, str);
free (str);
}
if (!gamedir->gamecode && (p = PL_ObjectForKey (gdpl, "GameCode")))
gamedir->gamecode = qfs_var_subst (p->data, vars);
if (!gamedir->dir.skins && (p = PL_ObjectForKey (gdpl, "SkinPath")))
gamedir->dir.skins = qfs_var_subst (p->data, vars);
if (!gamedir->dir.progs && (p = PL_ObjectForKey (gdpl, "ProgPath")))
gamedir->dir.progs = qfs_var_subst (p->data, vars);
if (!gamedir->dir.sound && (p = PL_ObjectForKey (gdpl, "SoundPath")))
gamedir->dir.sound = qfs_var_subst (p->data, vars);
if (!gamedir->dir.maps && (p = PL_ObjectForKey (gdpl, "MapPath")))
gamedir->dir.maps = qfs_var_subst (p->data, vars);
}
static void
qfs_inherit (plitem_t *plist, plitem_t *gdpl, gamedir_t *gamedir,
dstring_t *path, hashtab_t *dirs, hashtab_t *vars)
{
plitem_t *base;
if (!(base = PL_ObjectForKey (gdpl, "Inherit")))
return;
if (base->type == QFString) {
if (Hash_Find (dirs, base->data))
return;
gdpl = PL_ObjectForKey (plist, base->data);
if (!gdpl) {
Sys_Printf ("base `%s' not found\n", (char *)base->data);
return;
}
qfs_set_var (vars, "gamedir", base->data);
Hash_Add (dirs, base->data);
qfs_get_gd_params (gdpl, gamedir, path, vars);
qfs_inherit (plist, gdpl, gamedir, path, dirs, vars);
} else if (base->type == QFArray) {
int i;
plarray_t *a = base->data;
for (i = 0; i < a->numvals; i++) {
base = a->values[i];
if (Hash_Find (dirs, base->data))
continue;
gdpl = PL_ObjectForKey (plist, base->data);
if (!gdpl) {
Sys_Printf ("base `%s' not found\n", (char *)base->data);
continue;
}
qfs_set_var (vars, "gamedir", base->data);
Hash_Add (dirs, base->data);
qfs_get_gd_params (gdpl, gamedir, path, vars);
qfs_inherit (plist, gdpl, gamedir, path, dirs, vars);
}
}
}
static int
qfs_compare (const void *a, const void *b)
{
return strcmp ((*(dictkey_t **)a)->key, (*(dictkey_t **)b)->key);
}
static const char *
qfs_dir_get_key (void *_k, void *unused)
{
return _k;
}
static plitem_t *
qfs_find_gamedir (const char *name, hashtab_t *dirs)
{
plitem_t *gdpl = PL_ObjectForKey (qfs_gd_plist, name);
if (!gdpl) {
dictkey_t **list = (dictkey_t **) Hash_GetList (qfs_gd_plist->data);
dictkey_t **l;
for (l = list; *l; l++)
;
qsort (list, l - list, sizeof (char *), qfs_compare);
while (l-- != list) {
if (!fnmatch ((*l)->key, name, 0)) {
gdpl = (*l)->value;
Hash_Add (dirs, (*l)->key);
break;
}
}
free (list);
}
return gdpl;
}
static void
qfs_process_path (const char *path, const char *gamedir)
{
const char *e = path + strlen (path);
const char *s = e;
dstring_t *dir = dstring_new ();
while (s >= path) {
while (s != path && s[-1] !=':')
s--;
if (s != e) {
dsprintf (dir, "%.*s", (int) (e - s), s);
QFS_AddGameDirectory (dir->str);
}
e = --s;
}
dstring_delete (dir);
}
static void
qfs_build_gamedir (const char **list)
{
int j;
gamedir_t *gamedir;
plitem_t *gdpl;
dstring_t *path;
hashtab_t *dirs = Hash_NewTable (31, qfs_dir_get_key, 0, 0);
hashtab_t *vars = qfs_new_vars ();
const char *dir = 0;
qfs_set_var (vars, "game", qfs_game);
if (qfs_gamedir) {
if (qfs_gamedir->name)
free ((char *)qfs_gamedir->name);
if (qfs_gamedir->gamedir)
free ((char *)qfs_gamedir->gamedir);
if (qfs_gamedir->path)
free ((char *)qfs_gamedir->path);
if (qfs_gamedir->gamecode)
free ((char *)qfs_gamedir->gamecode);
if (qfs_gamedir->dir.def)
free ((char *)qfs_gamedir->dir.def);
if (qfs_gamedir->dir.skins)
free ((char *)qfs_gamedir->dir.skins);
if (qfs_gamedir->dir.progs)
free ((char *)qfs_gamedir->dir.progs);
if (qfs_gamedir->dir.sound)
free ((char *)qfs_gamedir->dir.sound);
if (qfs_gamedir->dir.maps)
free ((char *)qfs_gamedir->dir.maps);
free (qfs_gamedir);
}
while (qfs_searchpaths) {
searchpath_t *next;
if (qfs_searchpaths->pack) {
Qclose (qfs_searchpaths->pack->handle);
free (qfs_searchpaths->pack->files);
free (qfs_searchpaths->pack);
}
next = qfs_searchpaths->next;
free (qfs_searchpaths);
qfs_searchpaths = next;
}
for (j = 0; list[j]; j++)
;
gamedir = calloc (1, sizeof (gamedir_t));
path = dstring_newstr ();
while (j--) {
const char *name = va ("%s:%s", qfs_game, dir = list[j]);
if (Hash_Find (dirs, name))
continue;
gdpl = qfs_find_gamedir (name, dirs);
if (!gdpl) {
Sys_Printf ("gamedir `%s' not found\n", name);
continue;
}
Hash_Add (dirs, (void *) name);
if (!j) {
gamedir->name = strdup (name);
gamedir->gamedir = strdup (list[j]);
}
qfs_set_var (vars, "gamedir", dir);
qfs_get_gd_params (gdpl, gamedir, path, vars);
qfs_inherit (qfs_gd_plist, gdpl, gamedir, path, dirs, vars);
}
gamedir->path = path->str;
for (dir = gamedir->path; *dir && *dir != ':'; dir++)
;
gamedir->dir.def = nva ("%.*s", (int) (dir - gamedir->path),
gamedir->path);
if (!gamedir->dir.skins)
gamedir->dir.skins = nva ("%s/skins", gamedir->dir.def);
if (!gamedir->dir.progs)
gamedir->dir.progs = nva ("%s/progs", gamedir->dir.def);
if (!gamedir->dir.sound)
gamedir->dir.sound = nva ("%s/sound", gamedir->dir.def);
if (!gamedir->dir.maps)
gamedir->dir.maps = nva ("%s/maps", gamedir->dir.def);
qfs_gamedir = gamedir;
Sys_DPrintf ("%s\n", qfs_gamedir->name);
Sys_DPrintf (" gamedir : %s\n", qfs_gamedir->gamedir);
Sys_DPrintf (" path : %s\n", qfs_gamedir->path);
Sys_DPrintf (" gamecode: %s\n", qfs_gamedir->gamecode);
Sys_DPrintf (" def : %s\n", qfs_gamedir->dir.def);
Sys_DPrintf (" skins : %s\n", qfs_gamedir->dir.skins);
Sys_DPrintf (" progs : %s\n", qfs_gamedir->dir.progs);
Sys_DPrintf (" sound : %s\n", qfs_gamedir->dir.sound);
Sys_DPrintf (" maps : %s\n", qfs_gamedir->dir.maps);
qfs_process_path (qfs_gamedir->path, dir);
free (path);
Hash_DelTable (dirs);
Hash_DelTable (vars);
}
static void
qfs_load_config (void)
{
QFile *f;
int len;
char *buf;
if (!(f = Qopen (fs_dirconf->string, "rt"))) {
Sys_DPrintf ("Could not load `%s', using builtin defaults\n",
fs_dirconf->string);
goto no_config;
}
len = Qfilesize (f);
buf = malloc (len + 3); // +3 for { } and \0
Qread (f, buf + 1, len);
Qclose (f);
// convert the config file to a plist dictionary
buf[0] = '{';
buf[len + 1] = '}';
buf[len + 2] = 0;
qfs_gd_plist = PL_GetPropertyList (buf);
free (buf);
if (qfs_gd_plist && qfs_gd_plist->type == QFDictionary)
return; // done
Sys_Printf ("not a dictionary\n");
no_config:
qfs_gd_plist = PL_GetPropertyList (qfs_default_dirconf);
}
char *
QFS_FileBase (const char *in)
{
const char *slash, *dot, *s;
char *out;
slash = in;
dot = NULL;
s = in;
while (*s) {
if (*s == '/')
slash = s + 1;
if (*s == '.')
dot = s;
s++;
}
if (dot == NULL)
dot = s;
if (dot - slash < 2)
return strdup ("?model?");
out = malloc (dot - slash + 1);
strncpy (out, slash, dot - slash);
out [dot - slash] = 0;
return out;
}
static void
QFS_Path_f (void)
{
searchpath_t *s;
Sys_Printf ("Current search path:\n");
for (s = qfs_searchpaths; s; s = s->next) {
if (s->pack)
Sys_Printf ("%s (%i files)\n", s->pack->filename,
s->pack->numfiles);
else
Sys_Printf ("%s\n", s->filename);
}
}
/*
QFS_WriteFile
The filename will be prefixed by the current game directory
*/
void
QFS_WriteFile (const char *filename, void *data, int len)
{
QFile *f;
f = QFS_WOpen (filename, 0);
if (!f) {
Sys_Error ("Error opening %s", filename);
}
Qwrite (f, data, len);
Qclose (f);
}
/*
QFS_WriteBuffers
The filename will be prefixed by the current game directory
*/
void
QFS_WriteBuffers (const char *filename, int count, ...)
{
va_list args;
QFile *f;
va_start (args, count);
f = QFS_WOpen (filename, 0);
if (!f) {
Sys_Error ("Error opening %s", filename);
}
Sys_Printf ("QFS_WriteBuffers: %s\n", filename);
while (count--) {
void *data = va_arg (args, void *);
int len = va_arg (args, int);
Qwrite (f, data, len);
}
Qclose (f);
va_end (args);
}
/*
QFS_CreatePath
Only used for CopyFile and download
*/
void
QFS_CreatePath (const char *path)
{
char *ofs;
char *e_path = alloca (strlen (path) + 1);
strcpy (e_path, path);
for (ofs = e_path + 1; *ofs; ofs++) {
if (*ofs == '/') { // create the directory
*ofs = 0;
Sys_mkdir (e_path);
*ofs = '/';
}
}
}
static QFile *
QFS_OpenRead (const char *path, int offs, int len, int zip)
{
QFile *file;
if (offs < 0 || len < 0)
file = Qopen (path, zip ? "rbz" : "rb");
else
file = Qsubopen (path, offs, len, zip);
if (!file) {
Sys_Error ("Couldn't open %s", path);
return 0;
}
qfs_filesize = Qfilesize (file);
return file;
}
char *
QFS_CompressPath (const char *pth)
{
char *p, *d;
char *path= malloc (strlen (pth) + 1);
for (d = path; *pth; d++, pth++) {
if (*pth == '\\')
*d = '/';
else
*d = *pth;
}
*d = 0;
p = path;
while (*p) {
if (p[0] == '.') {
if (p[1] == '.') {
if (p[2] == '/' || p[2] == 0) {
d = p;
if (d > path)
d--;
while (d > path && d[-1] != '/')
d--;
if (d == path
&& d[0] == '.' && d[1] == '.'
&& (d[2] == '/' || d[2] == '0')) {
p += 2 + (p[2] == '/');
continue;
}
strcpy (d, p + 2 + (p[2] == '/'));
p = d;
continue;
}
} else if (p[1] == '/') {
strcpy (p, p + 2);
continue;
} else if (p[1] == 0) {
p[0] = 0;
}
}
while (*p && *p != '/')
p++;
if (*p == '/')
p++;
}
return path;
}
/*
contains_updir
Checks if a string contains an updir ('..'), either at the ends or
surrounded by slashes ('/'). Doesn't check for leading slash.
*/
static int
contains_updir (const char *filename)
{
int i;
if (filename[0] == 0 || filename [1] == 0)
return 0;
for (i = 0; filename[i+1]; i++) {
if (!(i == 0 || filename[i-1] == '/') // beginning of string
// or first slash
|| filename[i] != '.' // first dot
|| filename[i+1] != '.') // second dot
continue;
if (filename[i+2] == 0 || filename[i+2] == '/')
// end of string or second slash
return 1;
}
return 0;
}
int file_from_pak; // global indicating file came from pack file ZOID
/*
QFS_FOpenFile
Finds the file in the search path.
Sets qfs_filesize and one of handle or file
*/
static int
open_file (searchpath_t *search, const char *filename, QFile **gzfile,
dstring_t *foundname, int zip)
{
char *netpath;
file_from_pak = 0;
// is the element a pak file?
if (search->pack) {
dpackfile_t *packfile;
packfile = pack_find_file (search->pack, filename);
if (packfile) {
Sys_DPrintf ("PackFile: %s : %s\n", search->pack->filename,
packfile->name);
// open a new file on the pakfile
if (foundname) {
dstring_clearstr (foundname);
dstring_appendstr (foundname, packfile->name);
}
*gzfile = QFS_OpenRead (search->pack->filename, packfile->filepos,
packfile->filelen, zip);
file_from_pak = 1;
return qfs_filesize;
}
} else {
// check a file in the directory tree
netpath = nva ("%s/%s", search->filename, filename);
if (foundname) {
dstring_clearstr (foundname);
dstring_appendstr (foundname, filename);
}
if (Sys_FileTime (netpath) == -1) {
free (netpath);
return -1;
}
Sys_DPrintf ("FindFile: %s\n", netpath);
*gzfile = QFS_OpenRead (netpath, -1, -1, zip);
free (netpath);
return qfs_filesize;
}
return -1;
}
int
_QFS_FOpenFile (const char *filename, QFile **gzfile,
dstring_t *foundname, int zip)
{
searchpath_t *search;
char *path;
#ifdef HAVE_VORBIS
char *oggfilename;
#endif
#ifdef HAVE_ZLIB
char *gzfilename;
#endif
// make sure they're not trying to do weird stuff with our private files
path = QFS_CompressPath (filename);
if (contains_updir(path)) {
Sys_Printf ("FindFile: %s: attempt to escape directory tree!\n", path);
goto error;
}
#ifdef HAVE_VORBIS
if (strequal (".wav", QFS_FileExtension (path))) {
oggfilename = alloca (strlen (path) + 1);
QFS_StripExtension (path, oggfilename);
strncat (oggfilename, ".ogg",
sizeof (oggfilename) - strlen (oggfilename) - 1);
} else {
oggfilename = 0;
}
#endif
#ifdef HAVE_ZLIB
gzfilename = alloca (strlen (path) + 3 + 1);
sprintf (gzfilename, "%s.gz", path);
#endif
// search through the path, one element at a time
for (search = qfs_searchpaths; search; search = search->next) {
#ifdef HAVE_VORBIS
//NOTE gzipped oggs not supported
if (oggfilename
&& open_file (search, oggfilename, gzfile, foundname, false) != -1)
goto ok;
#endif
#ifdef HAVE_ZLIB
if (open_file (search, gzfilename, gzfile, foundname, zip) != -1)
goto ok;
#endif
if (open_file (search, path, gzfile, foundname, zip) != -1)
goto ok;
}
Sys_DPrintf ("FindFile: can't find %s\n", filename);
error:
*gzfile = NULL;
qfs_filesize = -1;
free (path);
return -1;
ok:
free(path);
return qfs_filesize;
}
int
QFS_FOpenFile (const char *filename, QFile **gzfile)
{
return _QFS_FOpenFile (filename, gzfile, 0, 1);
}
cache_user_t *loadcache;
byte *loadbuf;
int loadsize;
/*
QFS_LoadFile
Filename are relative to the quake directory.
Always appends a 0 byte to the loaded data.
*/
byte *
QFS_LoadFile (const char *path, int usehunk)
{
QFile *h;
byte *buf = NULL;
char *base;
int len;
// look for it in the filesystem or pack files
len = qfs_filesize = QFS_FOpenFile (path, &h);
if (!h)
return NULL;
// extract the filename base name for hunk tag
base = QFS_FileBase (path);
if (usehunk == 1)
buf = Hunk_AllocName (len + 1, base);
else if (usehunk == 2)
buf = Hunk_TempAlloc (len + 1);
else if (usehunk == 0)
buf = calloc (1, len + 1);
else if (usehunk == 3)
buf = Cache_Alloc (loadcache, len + 1, base);
else if (usehunk == 4) {
if (len + 1 > loadsize)
buf = Hunk_TempAlloc (len + 1);
else
buf = loadbuf;
} else
Sys_Error ("QFS_LoadFile: bad usehunk");
if (!buf)
Sys_Error ("QFS_LoadFile: not enough space for %s", path);
buf[len] = 0;
Qread (h, buf, len);
Qclose (h);
free (base);
return buf;
}
byte *
QFS_LoadHunkFile (const char *path)
{
return QFS_LoadFile (path, 1);
}
byte *
QFS_LoadTempFile (const char *path)
{
return QFS_LoadFile (path, 2);
}
void
QFS_LoadCacheFile (const char *path, struct cache_user_s *cu)
{
loadcache = cu;
QFS_LoadFile (path, 3);
}
// uses temp hunk if larger than bufsize
byte *
QFS_LoadStackFile (const char *path, void *buffer, int bufsize)
{
byte *buf;
loadbuf = (byte *) buffer;
loadsize = bufsize;
buf = QFS_LoadFile (path, 4);
return buf;
}
/*
QFS_LoadPackFile
Takes an explicit (not game tree related) path to a pak file.
Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files.
*/
static pack_t *
QFS_LoadPackFile (char *packfile)
{
pack_t *pack = pack_open (packfile);
if (pack)
Sys_Printf ("Added packfile %s (%i files)\n",
packfile, pack->numfiles);
return pack;
}
#define FBLOCK_SIZE 32
#define FNAME_SIZE MAX_OSPATH
// Note, this is /NOT/ a work-alike strcmp, this groups numbers sanely.
static int
qstrcmp (char **os1, char **os2)
{
int in1, in2, n1, n2;
char *s1, *s2;
s1 = *os1;
s2 = *os2;
while (1) {
in1 = in2 = n1 = n2 = 0;
if ((in1 = isdigit ((byte) *s1)))
n1 = strtol (s1, &s1, 10);
if ((in2 = isdigit ((byte) *s2)))
n2 = strtol (s2, &s2, 10);
if (in1 && in2) {
if (n1 != n2)
return n1 - n2;
} else {
if (*s1 != *s2)
return *s1 - *s2;
else if (*s1 == '\0')
return *s1 - *s2;
s1++;
s2++;
}
}
}
static void
QFS_LoadGameDirectory (const char *dir)
{
searchpath_t *search;
pack_t *pak;
DIR *dir_ptr;
struct dirent *dirent;
char **pakfiles = NULL;
int i = 0, bufsize = 0, count = 0;
Sys_DPrintf ("QFS_LoadGameDirectory (\"%s\")\n", dir);
pakfiles = calloc (1, FBLOCK_SIZE * sizeof (char *));
bufsize += FBLOCK_SIZE;
if (!pakfiles)
goto QFS_LoadGameDirectory_free;
for (i = 0; i < bufsize; i++) {
pakfiles[i] = NULL;
}
dir_ptr = opendir (dir);
if (!dir_ptr)
goto QFS_LoadGameDirectory_free;
while ((dirent = readdir (dir_ptr))) {
if (!fnmatch ("*.pak", dirent->d_name, 0)) {
if (count >= bufsize) {
bufsize += FBLOCK_SIZE;
pakfiles = realloc (pakfiles, bufsize * sizeof (char *));
if (!pakfiles)
goto QFS_LoadGameDirectory_free;
for (i = count; i < bufsize; i++)
pakfiles[i] = NULL;
}
pakfiles[count] = malloc (FNAME_SIZE);
if (!pakfiles[count])
Sys_Error ("QFS_LoadGameDirectory: MemoryAllocationFailure");
snprintf (pakfiles[count], FNAME_SIZE - 1, "%s/%s", dir,
dirent->d_name);
pakfiles[count][FNAME_SIZE - 1] = '\0';
count++;
}
}
closedir (dir_ptr);
// XXX WARNING!!! This is /NOT/ subtable for strcmp!!!!!
// This passes 'void **' instead of 'char *' to the cmp function!
qsort (pakfiles, count, sizeof (char *),
(int (*)(const void *, const void *)) qstrcmp);
for (i = 0; i < count; i++) {
pak = QFS_LoadPackFile (pakfiles[i]);
if (!pak) {
Sys_Error (va ("Bad pakfile %s!!", pakfiles[i]));
} else {
search = calloc (1, sizeof (searchpath_t));
search->pack = pak;
search->next = qfs_searchpaths;
qfs_searchpaths = search;
}
}
QFS_LoadGameDirectory_free:
for (i = 0; i < count; i++)
free (pakfiles[i]);
free (pakfiles);
}
/*
QFS_AddDirectory
Adds the directory to the head of the path, then loads and adds pak0.pak
pak1.pak ...
*/
static void
QFS_AddDirectory (const char *dir)
{
searchpath_t *search;
// add the directory to the search path
search = calloc (1, sizeof (searchpath_t));
strcpy (search->filename, dir);
search->next = qfs_searchpaths;
qfs_searchpaths = search;
// add any pak files in the format pak0.pak pak1.pak, ...
QFS_LoadGameDirectory (dir);
}
static void
QFS_AddGameDirectory (const char *dir)
{
if (!*dir)
return;
Sys_DPrintf ("QFS_AddGameDirectory (\"%s/%s\")\n",
fs_sharepath->string, dir);
if (strcmp (fs_sharepath->string, fs_userpath->string) != 0)
QFS_AddDirectory (va ("%s/%s", fs_sharepath->string, dir));
QFS_AddDirectory (va ("%s/%s", qfs_userpath, dir));
}
/*
QFS_Gamedir
Sets the gamedir and path to a different directory.
*/
void
QFS_Gamedir (const char *dir)
{
const char *list[2] = {dir, 0};
qfs_build_gamedir (list);
// flush all data, so it will be forced to reload
Cache_Flush ();
}
char *
expand_squiggle (const char *path)
{
char *home;
#ifndef _WIN32
struct passwd *pwd_ent;
#endif
if (strncmp (path, "~/", 2) != 0) {
return strdup (path);
}
#ifdef _WIN32
// LordHavoc: first check HOME to duplicate previous version behavior
// (also handy if someone wants it elsewhere than their windows directory)
home = getenv ("HOME");
if (!home || !home[0])
home = getenv ("WINDIR");
#else
if ((pwd_ent = getpwuid (getuid ()))) {
home = pwd_ent->pw_dir;
} else
home = getenv ("HOME");
#endif
if (home)
return nva ("%s%s", home, path + 1); // skip leading ~
return strdup (path);
}
void
QFS_Init (const char *game)
{
int i;
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM, NULL,
"location of shared (read only) game "
"directories");
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM, NULL,
"location of your game directories");
fs_dirconf = Cvar_Get ("fs_dirconf", "", CVAR_ROM, NULL,
"full path to gamedir.conf FIXME");
Cmd_AddCommand ("path", QFS_Path_f, "Show what paths Quake is using");
qfs_userpath = expand_squiggle (fs_userpath->string);
qfs_load_config ();
qfs_game = game;
if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
char *gamedirs = NULL;
const char **list;
char *where;
int j, count = 1;
gamedirs = strdup (com_argv[i + 1]);
for (j = 0; gamedirs[j]; j++)
if (gamedirs[j] == ',')
count++;
list = calloc (count + 1, sizeof (char *));
j = 0;
where = strtok (gamedirs, ",");
while (where) {
list[j++] = where;
where = strtok (NULL, ",");
}
qfs_build_gamedir (list);
free (gamedirs);
free (list);
} else {
QFS_Gamedir ("");
}
}
const char *
QFS_SkipPath (const char *pathname)
{
const char *last;
// char after last / on the line
if ((last = strrchr (pathname, '/')))
last++;
else
last = pathname;
return last;
}
void
QFS_StripExtension (const char *in, char *out)
{
while (*in && *in != '.')
*out++ = *in++;
*out = 0;
}
const char *
QFS_FileExtension (const char *in)
{
while (*in && *in != '.')
in++;
return in;
}
void
QFS_DefaultExtension (char *path, const char *extension)
{
char *src;
// if path doesn't have a .EXT, append extension
// (extension should include the .)
src = path + strlen (path) - 1;
while (*src != '/' && src != path) {
if (*src == '.')
return; // it has an extension
src--;
}
strncat (path, extension, MAX_OSPATH - strlen (path));
}
int
QFS_NextFilename (dstring_t *filename, const char *prefix, const char *ext)
{
char *digits;
int i;
dsprintf (filename, "%s0000%s", prefix, ext);
digits = filename->str + strlen (prefix);
for (i = 0; i <= 9999; i++) {
digits[0] = i / 1000 + '0';
digits[1] = i / 100 % 10 + '0';
digits[2] = i / 10 % 10 + '0';
digits[3] = i % 10 + '0';
if (Sys_FileTime (va ("%s/%s", qfs_userpath, filename->str)) == -1)
return 1; // file doesn't exist
}
return 0;
}
QFile *
QFS_Open (const char *path, const char *mode)
{
dstring_t *full_path = dstring_new ();
QFile *file;
dsprintf (full_path, "%s/%s", qfs_userpath, path);
Sys_DPrintf ("QFS_Open: %s %s\n", full_path->str, mode);
QFS_CreatePath (full_path->str);
file = Qopen (full_path->str, mode);
dstring_delete (full_path);
return file;
}
QFile *
QFS_WOpen (const char *path, int zip)
{
char mode[5] = "wb\000\000\000";
if (zip) {
mode[2] = 'z';
mode[3] = bound (1, zip, 9) + '0';
}
return QFS_Open (path, mode);
}
int
QFS_Rename (const char *old, const char *new)
{
dstring_t *full_old = dstring_new ();
dstring_t *full_new = dstring_new ();
int ret;
dsprintf (full_old, "%s/%s", qfs_userpath, old);
dsprintf (full_new, "%s/%s", qfs_userpath, new);
QFS_CreatePath (full_new->str);
ret = Qrename (full_old->str, full_new->str);
dstring_delete (full_old);
dstring_delete (full_new);
return ret;
}
int
QFS_Remove (const char *path)
{
dstring_t *full_path = dstring_new ();
int ret;
dsprintf (full_path, "%s/%s", qfs_userpath, path);
ret = Qremove (full_path->str);
dstring_delete (full_path);
return ret;
}