mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
72f6048a20
This eliminates the O(N^2) (N = map leaf count) operation of finding visible lights and will later allow for finer culling of the lights as they can be tested against the leaf volume (which they currently are not as this was just getting things going). However, this has severely hurt ad_tears' performance (I suspect due to the extreme number of leafs), but the speed seems to be very steady. Hopefully, reconstructing the vis clusters will help (I imagine it will help in many places, not just lights).
249 lines
5.4 KiB
C
249 lines
5.4 KiB
C
/*
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r_efrag.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/scene/entity.h"
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#include "qfalloca.h"
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#include "r_internal.h"
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typedef struct s_efrag_list {
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struct s_efrag_list *next;
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efrag_t efrags[MAX_EFRAGS];
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} t_efrag_list;
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static efrag_t *r_free_efrags;
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static t_efrag_list *efrag_list;
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entqueue_t *r_ent_queue;
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/* ENTITY FRAGMENT FUNCTIONS */
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static inline void
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init_efrag_list (t_efrag_list *efl)
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{
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int i;
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for (i = 0; i < MAX_EFRAGS - 1; i++)
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efl->efrags[i].entnext = &efl->efrags[i + 1];
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efl->efrags[i].entnext = 0;
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}
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static efrag_t *
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new_efrag (void)
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{
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efrag_t *ef;
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if (__builtin_expect (!r_free_efrags, 0)) {
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t_efrag_list *efl = calloc (1, sizeof (t_efrag_list));
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SYS_CHECKMEM (efl);
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efl->next = efrag_list;
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efrag_list = efl;
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init_efrag_list (efl);
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r_free_efrags = &efl->efrags[0];
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}
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ef = r_free_efrags;
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r_free_efrags = ef->entnext;
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ef->entnext = 0;
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return ef;
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}
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void
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R_ClearEfrags (void)
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{
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t_efrag_list *efl;
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if (!efrag_list)
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efrag_list = calloc (1, sizeof (t_efrag_list));
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r_free_efrags = efrag_list->efrags;
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for (efl = efrag_list; efl; efl = efl->next) {
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init_efrag_list (efl);
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if (efl->next)
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efl->efrags[MAX_EFRAGS - 1].entnext = &efl->next->efrags[0];
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}
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}
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void
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R_ShutdownEfrags (void)
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{
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while (efrag_list) {
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t_efrag_list *efl = efrag_list->next;
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free (efrag_list);
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efrag_list = efl;
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}
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}
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void
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R_ClearEfragChain (efrag_t *ef)
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{
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efrag_t *old, *walk, **prev;
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while (ef) {
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prev = &ef->leaf->efrags;
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while ((walk = *prev)) {
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if (walk == ef) { // remove this fragment
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*prev = ef->leafnext;
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break;
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} else {
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prev = &walk->leafnext;
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}
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}
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old = ef;
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ef = ef->entnext;
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// put it on the free list
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old->entnext = r_free_efrags;
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r_free_efrags = old;
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}
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}
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efrag_t **
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R_LinkEfrag (mleaf_t *leaf, entity_t ent, uint32_t queue, efrag_t **lastlink)
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{
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efrag_t *ef = new_efrag (); // ensures ef->entnext is 0
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// add the link to the chain of links on the entity
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ef->entity = ent;
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ef->queue_num = queue;
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*lastlink = ef;
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// add the link too the chain of links on the leaf
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ef->leaf = leaf;
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ef->leafnext = leaf->efrags;
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leaf->efrags = ef;
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return &ef->entnext;
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}
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static void
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R_SplitEntityOnNode (mod_brush_t *brush, entity_t ent, uint32_t queue,
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visibility_t *visibility, vec3_t emins, vec3_t emaxs)
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{
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plane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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efrag_t **lastlink;
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int *node_stack;
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int32_t *node_ptr;
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node_stack = alloca ((brush->depth + 2) * sizeof (int32_t *));
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node_ptr = node_stack;
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lastlink = &visibility->efrag;
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*node_ptr++ = brush->numnodes;
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int32_t node_id = 0;
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while (node_id != (int) brush->numnodes) {
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// add an efrag if the node is a leaf
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if (__builtin_expect (node_id < 0, 0)) {
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if (visibility->topnode_id == -1) {
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visibility->topnode_id = node_id;
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}
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leaf = brush->leafs + ~node_id;
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lastlink = R_LinkEfrag (leaf, ent, queue, lastlink);
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node_id = *--node_ptr;
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} else {
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mnode_t *node = brush->nodes + node_id;
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// NODE_MIXED
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splitplane = (plane_t *) &node->plane;
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sides = BOX_ON_PLANE_SIDE (emins, emaxs, splitplane);
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if (sides == 3) {
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// split on this plane
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// if this is the first splitter of this bmodel, remember it
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if (visibility->topnode_id == -1) {
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visibility->topnode_id = node_id;
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}
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}
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// recurse down the contacted sides
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if (sides & 1) {
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if (sides & 2)
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*node_ptr++ = node->children[1];
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node_id = node->children[0];
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} else {
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if (sides & 2)
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node_id = node->children[1];
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else
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node_id = *--node_ptr;
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}
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}
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}
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}
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void
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R_AddEfrags (mod_brush_t *brush, entity_t ent)
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{
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model_t *entmodel;
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vec3_t emins, emaxs;
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transform_t transform = Entity_Transform (ent);
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renderer_t *rend = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
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if (!rend->model) {
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Ent_RemoveComponent (ent.id, scene_visibility, ent.reg);
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return;
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}
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visibility_t *vis;
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if (Ent_HasComponent (ent.id, scene_visibility, ent.reg)) {
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vis = Ent_GetComponent (ent.id, scene_visibility, ent.reg);
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R_ClearEfragChain (vis->efrag);
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} else {
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vis = Ent_AddComponent (ent.id, scene_visibility, ent.reg);
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}
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vis->efrag = 0;
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entmodel = rend->model;
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vec4f_t org = Transform_GetWorldPosition (transform);
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VectorAdd (org, entmodel->mins, emins);
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VectorAdd (org, entmodel->maxs, emaxs);
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vis->topnode_id = -1; // leaf 0 (solid space)
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R_SplitEntityOnNode (brush, ent, rend->model->type, vis, emins, emaxs);
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}
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void
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R_StoreEfrags (const efrag_t *efrag)
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{
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while (efrag) {
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entity_t ent = efrag->entity;
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EntQueue_AddEntity (r_ent_queue, ent, efrag->queue_num);
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efrag = efrag->leafnext;
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}
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}
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