quakeforge/libs/video/renderer/gl
2010-08-25 13:31:08 +09:00
..
gl_draw.c glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
gl_dyn_lights.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
gl_dyn_part.c Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
gl_dyn_textures.c Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution. 2006-10-18 07:57:10 +00:00
gl_graph.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_lightmap.c various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
gl_mod_alias.c glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
gl_mod_sprite.c make startup and shutdown a little quieter 2007-11-06 10:39:49 +00:00
gl_rmain.c Proper widescreen support. The GL renderer now respects the pixel aspect calculated by the vid init code. Also, a new cvar: vid_aspect. The format is width:height and the values may be any float greater than 0. The default is 4:3, but any units may be used. 2009-12-24 05:33:41 +00:00
gl_rmisc.c glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
gl_rsurf.c allow marcher.bsp to work (initially, anyway) 2007-05-23 10:45:33 +00:00
gl_screen.c glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
gl_skin.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
gl_sky.c nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
gl_sky_clip.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
gl_textures.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
gl_warp.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
noisetextures.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00