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https://git.code.sf.net/p/quake/quakeforge
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d70d72e6e4
This takes care of the global variables to a point (there is still the global struct shared between the non-vulkan renderers), but it also takes care of glsl's points-only rendering. |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |