mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
235 lines
5.4 KiB
C
235 lines
5.4 KiB
C
/*
|
|
vid_sdl32.c
|
|
|
|
Video driver for Sam Lantinga's Simple DirectMedia Layer
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((unused)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
#include <SDL.h>
|
|
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/qendian.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/vid.h"
|
|
|
|
#include "d_iface.h"
|
|
#include "d_local.h"
|
|
|
|
#ifdef WIN32 // FIXME: evil hack to get full DirectSound support with SDL
|
|
#include <windows.h>
|
|
#include <SDL_syswm.h>
|
|
HWND mainwindow;
|
|
#endif
|
|
|
|
// The original defaults
|
|
#define BASEWIDTH 320
|
|
#define BASEHEIGHT 200
|
|
|
|
byte *VGA_pagebase;
|
|
int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
|
|
|
|
SDL_Surface *screen = NULL;
|
|
static SDL_Surface *rendersurface = NULL;
|
|
|
|
|
|
void
|
|
VID_SetPalette (unsigned char *palette)
|
|
{
|
|
if (vid_bitdepth->int_val == 8) {
|
|
SDL_Color colors[256];
|
|
int i;
|
|
|
|
for (i = 0; i < 256; ++i) {
|
|
colors[i].r = *palette++;
|
|
colors[i].g = *palette++;
|
|
colors[i].b = *palette++;
|
|
}
|
|
SDL_SetColors (screen, colors, 0, 256);
|
|
}
|
|
}
|
|
|
|
void
|
|
VID_Init (unsigned char *palette)
|
|
{
|
|
Uint32 flags;
|
|
|
|
// Load the SDL library
|
|
if (SDL_Init (SDL_INIT_VIDEO) < 0)
|
|
Sys_Error ("VID: Couldn't load SDL: %s", SDL_GetError ());
|
|
|
|
// Set up display mode (width and height)
|
|
VID_GetWindowSize (BASEWIDTH, BASEHEIGHT);
|
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
|
|
if (vid_bitdepth->int_val != 8 && vid_bitdepth->int_val != 16 &&
|
|
vid_bitdepth->int_val != 32)
|
|
Sys_Error("unsupported vid_bitdepth %i, must be 8, 16, or 32",
|
|
vid_bitdepth->int_val);
|
|
|
|
// Set video width, height and flags
|
|
flags = SDL_SWSURFACE;
|
|
if (vid_bitdepth->int_val == 8)
|
|
flags |= SDL_HWPALETTE;
|
|
if (vid_fullscreen->int_val)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
// Initialize display
|
|
if (!(screen = SDL_SetVideoMode (vid.width, vid.height,
|
|
vid_bitdepth->int_val, flags)))
|
|
Sys_Error ("VID: Couldn't set video mode: %s", SDL_GetError ());
|
|
VID_InitGamma (palette);
|
|
VID_SetPalette (vid.palette);
|
|
|
|
switch (vid_bitdepth->int_val) {
|
|
case 8:
|
|
r_pixbytes = 1;
|
|
rendersurface = screen;
|
|
break;
|
|
case 16:
|
|
r_pixbytes = 2;
|
|
rendersurface = SDL_CreateRGBSurface
|
|
(SDL_SWSURFACE, vid.width, vid.height, 16, 0xF800, 0x07E0, 0x001F,
|
|
0x0000);
|
|
break;
|
|
case 32:
|
|
r_pixbytes = 4;
|
|
if (bigendien)
|
|
rendersurface = SDL_CreateRGBSurface
|
|
(SDL_SWSURFACE, vid.width, vid.height, 32, 0xFF000000,
|
|
0x00FF0000, 0x0000FF00, 0x00000000);
|
|
else
|
|
rendersurface = SDL_CreateRGBSurface
|
|
(SDL_SWSURFACE, vid.width, vid.height, 32, 0x000000FF,
|
|
0x0000FF00, 0x00FF0000, 0x00000000);
|
|
break;
|
|
default:
|
|
Sys_Error ("VID_Init: unsupported bit depth");
|
|
}
|
|
|
|
// now we know everything we need to know about the buffer
|
|
VGA_width = vid.conwidth = vid.width;
|
|
VGA_height = vid.conheight = vid.height;
|
|
Con_CheckResize (); // Now that we have a window size, fix console
|
|
vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0);
|
|
vid.numpages = 1;
|
|
if (vid_colormap)
|
|
VID_MakeColormaps(256 - vid_colormap[16384], vid.palette);
|
|
else
|
|
VID_MakeColormaps(224, vid.palette);
|
|
VGA_pagebase = vid.buffer = rendersurface->pixels;
|
|
VGA_rowbytes = vid.rowbytes = rendersurface->pitch;
|
|
vid.conbuffer = vid.buffer;
|
|
vid.conrowbytes = vid.rowbytes;
|
|
vid.direct = rendersurface->pixels;
|
|
|
|
VID_InitBuffers (); // allocate z buffer and surface cache
|
|
|
|
SDL_ShowCursor (0); // initialize the mouse
|
|
|
|
#ifdef WIN32
|
|
// FIXME: EVIL thing - but needed for win32 until
|
|
// SDL_sound works better - without this DirectSound fails.
|
|
|
|
// SDL_GetWMInfo(&info);
|
|
// mainwindow=info.window;
|
|
mainwindow=GetActiveWindow();
|
|
#endif
|
|
|
|
vid.initialized = true;
|
|
}
|
|
|
|
void
|
|
VID_Update (vrect_t *rects)
|
|
{
|
|
while (rects) {
|
|
if (vid_bitdepth->int_val != 8) {
|
|
SDL_Rect sdlrect;
|
|
|
|
sdlrect.x = rects->x;
|
|
sdlrect.y = rects->y;
|
|
sdlrect.w = rects->width;
|
|
sdlrect.h = rects->height;
|
|
|
|
// blit internal framebuffer to display buffer
|
|
SDL_BlitSurface(rendersurface, &sdlrect, screen, &sdlrect);
|
|
}
|
|
// update display
|
|
SDL_UpdateRect (screen, rects->x, rects->y, rects->width,
|
|
rects->height);
|
|
rects = rects->pnext;
|
|
}
|
|
}
|
|
|
|
void
|
|
D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
|
|
{
|
|
Uint8 *offset;
|
|
|
|
if (!screen)
|
|
return;
|
|
if (x < 0)
|
|
x = screen->w + x - 1;
|
|
offset = (Uint8 *) screen->pixels + y * screen->pitch + x;
|
|
while (height--) {
|
|
memcpy (offset, pbitmap, width);
|
|
offset += screen->pitch;
|
|
pbitmap += width;
|
|
}
|
|
}
|
|
|
|
void
|
|
D_EndDirectRect (int x, int y, int width, int height)
|
|
{
|
|
if (!screen)
|
|
return;
|
|
if (x < 0)
|
|
x = screen->w + x - 1;
|
|
SDL_UpdateRect (screen, x, y, width, height);
|
|
}
|
|
|
|
void
|
|
VID_LockBuffer (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
VID_UnlockBuffer (void)
|
|
{
|
|
}
|