mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
/*
|
|
qf_sky.h
|
|
|
|
GL sky stuff from the renderer.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_GL_sky_h
|
|
#define __QF_GL_sky_h
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "QF/model.h"
|
|
#include "QF/GL/types.h"
|
|
|
|
#define SKY_TEX 2000 // Quake 2 environment sky
|
|
|
|
extern bool gl_skyloaded;
|
|
extern vec5_t gl_skyvec[6][4];
|
|
extern GLuint gl_solidskytexture;
|
|
extern GLuint gl_alphaskytexture;
|
|
|
|
struct texture_s;
|
|
|
|
void gl_R_InitSky (struct texture_s *mt);
|
|
void gl_R_DrawSky (void);
|
|
void gl_R_DrawSkyChain (const instsurf_t *s);
|
|
void gl_R_LoadSkys (const char *skyname);
|
|
|
|
#endif // __QF_GL_sky_h
|