quakeforge/include/QF/scene
Bill Currie fb818d15d9 [scene] Support extra component systems
I've finally come across the need for "client" (hah) code to have
additional components on scene entities.
2023-08-05 01:35:09 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
light.h [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
scene.h [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
transform.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00