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It seems that SDL_SetColors causes a page flip, so VID_SetPalette only queue a palette change (by checking for the need to change and storing the requested palete) and VID_Update now checks for a queued palette change and updates SDL's palette if required. This fixes the flickering console in sw -sdl introduced by the cshift/centerprint change. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |