mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
159 lines
3.3 KiB
R
159 lines
3.3 KiB
R
int fence;
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#include <AutoreleasePool.h>
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#include "color.h"
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#include "qwaq-app.h"
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#include "qwaq-button.h"
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#include "qwaq-curses.h"
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#include "qwaq-group.h"
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#include "qwaq-listener.h"
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#include "qwaq-window.h"
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#include "qwaq-screen.h"
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#include "qwaq-view.h"
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static AutoreleasePool *autorelease_pool;
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static void
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arp_start (void)
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{
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autorelease_pool = [[AutoreleasePool alloc] init];
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}
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static void
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arp_end (void)
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{
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[autorelease_pool release];
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autorelease_pool = nil;
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}
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@implementation QwaqApplication
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+app
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{
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return [[[self alloc] init] autorelease];
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}
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-init
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{
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if (!(self = [super init])) {
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return nil;
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}
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initialize ();
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init_pair (1, COLOR_WHITE, COLOR_BLUE);
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init_pair (2, COLOR_WHITE, COLOR_BLACK);
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init_pair (3, COLOR_BLACK, COLOR_GREEN);
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init_pair (4, COLOR_YELLOW, COLOR_RED);
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screen = [TextContext screen];
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objects = [[Group alloc] initWithContext: screen owner: nil];
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[screen bkgd: COLOR_PAIR (1)];
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Rect r = { nil, [screen size] };
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r.offset.x = r.extent.width / 4;
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r.offset.y = r.extent.height / 4;
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r.extent.width /= 2;
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r.extent.height /= 2;
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Window *w;
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[objects insert: w = [[Window windowWithRect: r] setBackground: COLOR_PAIR (2)]];
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DrawBuffer *released = [DrawBuffer buffer: {12, 1}];
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DrawBuffer *pressed = [DrawBuffer buffer: {12, 1}];
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Button *b = [[Button alloc] initWithPos: {3, 4} releasedIcon: released
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pressedIcon: pressed];
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[w addView: b];
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[released bkgd: COLOR_PAIR(3)];
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[released clear];
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[released mvaddstr: {2, 0}, "press me"];
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[pressed bkgd: COLOR_PAIR(4)];
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[pressed clear];
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[pressed mvaddstr: {1, 0}, "release me"];
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[[b onPress] addListener: self message: @selector (buttonPressed:)];
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[[b onRelease] addListener: self message: @selector (buttonReleased:)];
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[[b onClick] addListener: self message: @selector (buttonClick:)];
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[[b onDrag] addListener: self message: @selector (buttonDrag:)];
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[[b onAuto] addListener: self message: @selector (buttonAuto:)];
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return self;
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}
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-(void) buttonPressed: (id) sender
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{
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[screen mvaddstr: {2, 0}, " pressed "];
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[screen refresh];
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}
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-(void) buttonReleased: (id) sender
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{
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[screen mvaddstr: {2, 0}, "released "];
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[screen refresh];
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}
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-(void) buttonClick: (id) sender
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{
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[screen mvprintf: {2, 1}, "clicked %d", [sender click]];
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[screen refresh];
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}
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-(void) buttonDrag: (id) sender
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{
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[screen mvaddstr: {2, 0}, "dragged "];
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Point delta = [sender delta];
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[screen mvprintf: {15, 0}, "%3d %3d", delta.x, delta.y];
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[screen refresh];
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}
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-(void) buttonAuto: (id) sender
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{
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[screen mvprintf: {2, 2}, "%d", autocount++];
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[screen refresh];
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}
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-run
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{
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[self draw];
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do {
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arp_start ();
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get_event (&event);
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if (event.what != qe_none) {
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[self handleEvent: &event];
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}
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arp_end ();
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} while (!endState);
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return self;
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}
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-draw
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{
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[objects draw];
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[TextContext refresh];
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return self;
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}
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-handleEvent: (qwaq_event_t *) event
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{
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[objects handleEvent: event];
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if (event.what == qe_key && event.key == '\x18') {
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event.what = qe_command;
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event.message.command = qc_exit;
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}
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if (event.what == qe_command
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&& (event.message.command == qc_exit
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|| event.message.command == qc_error)) {
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endState = event.message.command;
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}
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return self;
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}
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@end
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int main (int argc, string *argv)
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{
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fence = 0;
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//while (!fence) {}
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id app = [[QwaqApplication app] retain];
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[app run];
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[app release];
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qwaq_event_t event;
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get_event (&event); // XXX need a "wait for queue idle"
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return 0;
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}
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