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https://git.code.sf.net/p/quake/quakeforge
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7bfddd7ffe
Custom skins are smashed on most targets. Player colors don't work, etc. However, this will let me do a much cleaner implementation.
41 lines
947 B
Makefile
41 lines
947 B
Makefile
AUTOMAKE_OPTIONS= foreign
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AM_CFLAGS= @PREFER_NON_PIC@
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CCASFLAGS+= @PREFER_NON_PIC@
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INCLUDES= -I$(top_srcdir)/include
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if ASM_ARCH
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asm = libasm.la
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else
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asm =
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endif
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if BUILD_SW
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noinst_LTLIBRARIES= libsw.la $(asm)
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else
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noinst_LTLIBRARIES=
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endif
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asm_src= \
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d_draw.S d_parta.S d_polysa.S d_scana.S d_spr8.S d_varsa.S fpua.S \
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surf8.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \
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sw_rvarsa.S transform.S
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sw_src= \
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d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
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d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c draw.c fpu.c nonintel.c \
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screen.c sw_fog.c sw_graph.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
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sw_redge.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
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sw_rsurf.c
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libasm_la_LDFLAGS= @STATIC@
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libasm_la_SOURCES= $(asm_src)
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libsw_la_LDFLAGS= @STATIC@
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libsw_la_SOURCES= $(sw_src)
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if ASM_ARCH
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libsw_la_LIBADD= $(asm)
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libsw_la_DEPENDENCIES= $(asm)
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endif
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EXTRA_DIST= $(sw_src) $(asm_src)
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