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https://git.code.sf.net/p/quake/quakeforge
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97f9fd81d6
The old structs will go away eventually, and I'm tired of seeing that _ tail.
80 lines
2.2 KiB
C
80 lines
2.2 KiB
C
#ifndef __QF_Vulkan_qf_renderpass_h
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#define __QF_Vulkan_qf_renderpass_h
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#ifndef VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#endif
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#include <vulkan/vulkan.h>
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#include "QF/darray.h"
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#include "QF/simd/types.h"
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#include "QF/Vulkan/render.h"
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typedef struct qfv_framebufferset_s
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DARRAY_TYPE (VkFramebuffer) qfv_framebufferset_t;
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#define QFV_AllocFrameBuffers(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_framebufferset_t, num, allocator)
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typedef struct qfv_osubpass_s {
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vec4f_t color;
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const char *name;
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} qfv_osubpass_t;
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typedef struct qfv_subpassset_s
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DARRAY_TYPE (qfv_osubpass_t) qfv_subpassset_t;
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typedef struct qfv_renderframe_s {
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struct vulkan_ctx_s *vulkan_ctx;
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struct qfv_orenderpass_s *renderpass;
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VkSubpassContents subpassContents;
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VkFramebuffer framebuffer;
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int subpassCount;
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qfv_osubpass_t *subpassInfo;
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struct qfv_cmdbufferset_s *subpassCmdSets;
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} qfv_renderframe_t;
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typedef struct qfv_renderframeset_s
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DARRAY_TYPE (qfv_renderframe_t) qfv_renderframeset_t;
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typedef struct clearvalueset_s
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DARRAY_TYPE (VkClearValue) clearvalueset_t;
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typedef void (*qfv_draw_t) (qfv_renderframe_t *rFrame);
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typedef struct qfv_orenderpass_s {
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struct vulkan_ctx_s *vulkan_ctx;
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vec4f_t color; // for debugging
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const char *name; // for debugging
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struct plitem_s *renderpassDef;
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VkRenderPass renderpass;
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clearvalueset_t *clearValues;
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struct qfv_imageset_s *attachment_images;
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struct qfv_imageviewset_s *attachment_views;
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VkDeviceMemory attachmentMemory;
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size_t attachmentMemory_size;
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qfv_output_t output;
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qfv_framebufferset_t *framebuffers;
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VkViewport viewport;
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VkRect2D scissor;
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VkRect2D renderArea;
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int order;
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int primary_commands;
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size_t subpassCount;
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qfv_subpassset_t *subpass_info;
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qfv_renderframeset_t frames;
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qfv_draw_t draw;
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} qfv_orenderpass_t;
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qfv_orenderpass_t *QFV_RenderPass_New (struct vulkan_ctx_s *ctx,
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const char *name, qfv_draw_t draw);
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void QFV_RenderPass_Delete (qfv_orenderpass_t *renderpass);
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void QFV_RenderPass_CreateAttachments (qfv_orenderpass_t *renderpass);
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void QFV_RenderPass_CreateRenderPass (qfv_orenderpass_t *renderpass);
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void QFV_RenderPass_CreateFramebuffer (qfv_orenderpass_t *renderpass);
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#endif//__QF_Vulkan_qf_renderpass_h
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