mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
40a26e4bc8
And start working on scene management.
338 lines
8.6 KiB
C
338 lines
8.6 KiB
C
/*
|
|
transform.c
|
|
|
|
General transform handling
|
|
|
|
Copyright (C) 2021 Bill Currke
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/scene/hierarchy.h"
|
|
#include "QF/scene/transform.h"
|
|
|
|
transform_t *
|
|
Transform_New (transform_t *parent)
|
|
{
|
|
transform_t *transform = malloc (sizeof (transform_t));
|
|
|
|
if (parent) {
|
|
transform->hierarchy = parent->hierarchy;
|
|
transform->index = Hierarchy_InsertHierarchy (parent->hierarchy, 0,
|
|
parent->index, 0);
|
|
} else {
|
|
transform->hierarchy = Hierarchy_New (16, 1);//FIXME should be config
|
|
transform->index = 0;
|
|
}
|
|
transform->hierarchy->transform.a[transform->index] = transform;
|
|
Hierarchy_UpdateMatrices (transform->hierarchy);
|
|
return transform;
|
|
}
|
|
|
|
void
|
|
Transform_Delete (transform_t *transform)
|
|
{
|
|
if (transform->index != 0) {
|
|
// The transform is not the root, so pull it out of its current
|
|
// hierarchy so deleting it is easier
|
|
Transform_SetParent (transform, 0);
|
|
}
|
|
Hierarchy_Delete (transform->hierarchy);
|
|
}
|
|
|
|
transform_t *
|
|
Transform_NewNamed (transform_t *parent, const char *name)
|
|
{
|
|
transform_t *transform = Transform_New (parent);
|
|
Transform_SetName (transform, name);
|
|
return transform;
|
|
}
|
|
|
|
uint32_t
|
|
Transform_ChildCount (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->childCount.a[transform->index];
|
|
}
|
|
|
|
transform_t *
|
|
Transform_GetChild (const transform_t *transform, uint32_t childIndex)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
if (childIndex >= h->childCount.a[transform->index]) {
|
|
return 0;
|
|
}
|
|
return h->transform.a[h->childIndex.a[transform->index] + childIndex];
|
|
}
|
|
|
|
void
|
|
Transform_SetParent (transform_t *transform, transform_t *parent)
|
|
{
|
|
if (parent) {
|
|
hierarchy_t *hierarchy = transform->hierarchy;
|
|
uint32_t index = transform->index;
|
|
Hierarchy_InsertHierarchy (parent->hierarchy, hierarchy,
|
|
parent->index, index);
|
|
Hierarchy_RemoveHierarchy (hierarchy, index);
|
|
if (!hierarchy->name.size) {
|
|
Hierarchy_Delete (hierarchy);
|
|
}
|
|
} else {
|
|
// null parent -> make transform root
|
|
if (!transform->index) {
|
|
// already root
|
|
return;
|
|
}
|
|
hierarchy_t *hierarchy = transform->hierarchy;
|
|
uint32_t index = transform->index;
|
|
|
|
hierarchy_t *new_hierarchy = Hierarchy_New (16, 0);
|
|
Hierarchy_InsertHierarchy (new_hierarchy, hierarchy, null_transform,
|
|
index);
|
|
Hierarchy_RemoveHierarchy (hierarchy, index);
|
|
}
|
|
}
|
|
|
|
transform_t *
|
|
Transform_GetParent (const transform_t *transform)
|
|
{
|
|
if (transform->index == 0) {
|
|
return 0;
|
|
}
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->transform.a[h->parentIndex.a[transform->index]];
|
|
}
|
|
|
|
void
|
|
Transform_SetName (transform_t *transform, const char *name)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
//FIXME create a string pool (similar to qfcc's, or even move that to util)
|
|
if (h->name.a[transform->index]) {
|
|
free (h->name.a[transform->index]);
|
|
}
|
|
h->name.a[transform->index] = strdup (name);
|
|
}
|
|
|
|
const char *
|
|
Transform_GetName (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->name.a[transform->index];
|
|
}
|
|
|
|
void
|
|
Transform_SetTag (transform_t *transform, uint32_t tag)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
h->tag.a[transform->index] = tag;
|
|
}
|
|
|
|
uint32_t
|
|
Transform_GetTag (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->tag.a[transform->index];
|
|
}
|
|
|
|
void
|
|
Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
memcpy (mat, h->localMatrix.a[transform->index], sizeof (mat4f_t));
|
|
}
|
|
|
|
void
|
|
Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
memcpy (mat, h->localInverse.a[transform->index], sizeof (mat4f_t));
|
|
}
|
|
|
|
void
|
|
Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
memcpy (mat, h->worldMatrix.a[transform->index], sizeof (mat4f_t));
|
|
}
|
|
|
|
void
|
|
Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
memcpy (mat, h->worldInverse.a[transform->index], sizeof (mat4f_t));
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_GetLocalPosition (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->localMatrix.a[transform->index][3];
|
|
}
|
|
|
|
void
|
|
Transform_SetLocalPosition (transform_t *transform, vec4f_t position)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
h->localMatrix.a[transform->index][3] = position;
|
|
h->modified.a[transform->index] = 1;
|
|
Hierarchy_UpdateMatrices (h);
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_GetLocalRotation (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->localRotation.a[transform->index];
|
|
}
|
|
|
|
void
|
|
Transform_SetLocalRotation (transform_t *transform, vec4f_t rotation)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
vec4f_t scale = h->localScale.a[transform->index];
|
|
|
|
mat4f_t mat;
|
|
mat4fquat (mat, rotation);
|
|
|
|
h->localRotation.a[transform->index] = rotation;
|
|
h->localMatrix.a[transform->index][0] = mat[0] * scale[0];
|
|
h->localMatrix.a[transform->index][1] = mat[1] * scale[1];
|
|
h->localMatrix.a[transform->index][2] = mat[2] * scale[2];
|
|
h->modified.a[transform->index] = 1;
|
|
Hierarchy_UpdateMatrices (h);
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_GetLocalScale (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->localScale.a[transform->index];
|
|
}
|
|
|
|
void
|
|
Transform_SetLocalScale (transform_t *transform, vec4f_t scale)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
vec4f_t rotation = h->localRotation.a[transform->index];
|
|
|
|
mat4f_t mat;
|
|
mat4fquat (mat, rotation);
|
|
|
|
h->localScale.a[transform->index] = scale;
|
|
h->localMatrix.a[transform->index][0] = mat[0] * scale[0];
|
|
h->localMatrix.a[transform->index][1] = mat[1] * scale[1];
|
|
h->localMatrix.a[transform->index][2] = mat[2] * scale[2];
|
|
h->modified.a[transform->index] = 1;
|
|
Hierarchy_UpdateMatrices (h);
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_GetWorldPosition (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->worldMatrix.a[transform->index][3];
|
|
}
|
|
|
|
void
|
|
Transform_SetWorldPosition (transform_t *transform, vec4f_t position)
|
|
{
|
|
if (transform->index) {
|
|
hierarchy_t *h = transform->hierarchy;
|
|
uint32_t parent = h->parentIndex.a[transform->index];
|
|
position = mvmulf (h->worldInverse.a[parent], position);
|
|
}
|
|
Transform_SetLocalPosition (transform, position);
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_GetWorldRotation (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->worldRotation.a[transform->index];
|
|
}
|
|
|
|
void
|
|
Transform_SetWorldRotation (transform_t *transform, vec4f_t rotation)
|
|
{
|
|
if (transform->index) {
|
|
hierarchy_t *h = transform->hierarchy;
|
|
uint32_t parent = h->parentIndex.a[transform->index];
|
|
rotation = qmulf (qconjf (h->worldRotation.a[parent]), rotation);
|
|
}
|
|
Transform_SetLocalRotation (transform, rotation);
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_GetWorldScale (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->worldScale.a[transform->index];
|
|
}
|
|
|
|
void
|
|
Transform_SetLocalTransform (transform_t *transform, vec4f_t scale,
|
|
vec4f_t rotation, vec4f_t position)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
mat4f_t mat;
|
|
mat4fquat (mat, rotation);
|
|
|
|
position[3] = 1;
|
|
h->localRotation.a[transform->index] = rotation;
|
|
h->localScale.a[transform->index] = scale;
|
|
h->localMatrix.a[transform->index][0] = mat[0] * scale[0];
|
|
h->localMatrix.a[transform->index][1] = mat[1] * scale[1];
|
|
h->localMatrix.a[transform->index][2] = mat[2] * scale[2];
|
|
h->localMatrix.a[transform->index][3] = position;
|
|
h->modified.a[transform->index] = 1;
|
|
Hierarchy_UpdateMatrices (h);
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_Forward (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->worldMatrix.a[transform->index][0];
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_Right (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return -h->worldMatrix.a[transform->index][1];
|
|
}
|
|
|
|
vec4f_t
|
|
Transform_Up (const transform_t *transform)
|
|
{
|
|
hierarchy_t *h = transform->hierarchy;
|
|
return h->worldMatrix.a[transform->index][2];
|
|
}
|