quakeforge/libs/video/renderer/vulkan/vulkan_scene.c
Bill Currie 743b06d5c1 [vulkan] Script render graph initialization sequence
While every possible subsystem needs an initialization call, all that
does is add the actual initialization task to the render graph system.
This allows the render graph to be fully configurable, initializing only
those subsystems that the graph needs.

Scripted initialization is still separated from startup as render graph
creation needs various resources (eg, attachments) defined before
creating render and compute passes, but all those need to be created
before the subsystems can actually start up.
2024-01-30 23:13:16 +09:00

306 lines
7.7 KiB
C

/*
vulkan_scene.c
Vulkan scene handling
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/5/24
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/mathlib.h"
#include "QF/set.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/dsmanager.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/render.h"
#include "QF/Vulkan/resource.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static const int qfv_max_entities = 4096; //FIXME should make dynamic
int
Vulkan_Scene_MaxEntities (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
return sctx->max_entities;
}
VkDescriptorSet
Vulkan_Scene_Descriptors (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
return sframe->descriptors;
}
int
Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t entity)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
entdata_t *entdata = 0;
int render_id = -1;
//lock
int ent_id = Ent_Index (entity.id + 1);//nullent -> 0
if (!set_is_member (sframe->pooled_entities, ent_id)) {
if (sframe->entity_pool.size < sframe->entity_pool.maxSize) {
set_add (sframe->pooled_entities, ent_id);
render_id = sframe->entity_pool.size++;
entdata = sframe->entity_pool.a + render_id;
}
} else {
if (!Entity_Valid (entity)) {
return 0; //FIXME see below
} else {
auto renderer = Entity_GetRenderer (entity);
return renderer->render_id;
}
}
if (Entity_Valid (entity)) {
auto renderer = Entity_GetRenderer (entity);
renderer->render_id = render_id;
}
//unlock
if (entdata) {
mat4f_t f;
vec4f_t color;
if (Entity_Valid (entity)) { //FIXME give world entity an entity :P
transform_t transform = Entity_Transform (entity);
auto renderer = Entity_GetRenderer (entity);
mat4ftranspose (f, Transform_GetWorldMatrixPtr (transform));
entdata->xform[0] = f[0];
entdata->xform[1] = f[1];
entdata->xform[2] = f[2];
color = (vec4f_t) { QuatExpand (renderer->colormod) };
} else {
entdata->xform[0] = (vec4f_t) { 1, 0, 0, 0 };
entdata->xform[1] = (vec4f_t) { 0, 1, 0, 0 };
entdata->xform[2] = (vec4f_t) { 0, 0, 1, 0 };
color = (vec4f_t) { 1, 1, 1, 1 };
}
entdata->color = color;
}
return render_id;
}
void
Vulkan_Scene_Flush (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
set_empty (sframe->pooled_entities);
sframe->entity_pool.size = 0;
}
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
0, 0, 0
};
static void
scene_draw_viewmodel (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
qfZoneNamed (zone, true);
entity_t ent = vr_data.view_model;
if (!Entity_Valid (ent)) {
return;
}
auto renderer = Entity_GetRenderer (ent);
if (vr_data.inhibit_viewmodel
|| !r_drawviewmodel
|| !r_drawentities
|| !renderer->model)
return;
EntQueue_AddEntity (r_ent_queue, ent, renderer->model->type);
}
static void
scene_shutdown (exprctx_t *ectx)
{
qfZoneScoped (true);
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
qfvPushDebug (ctx, "scene shutdown");
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
scenectx_t *sctx = ctx->scene_context;
for (size_t i = 0; i < sctx->frames.size; i++) {
__auto_type sframe = &sctx->frames.a[i];
set_delete (sframe->pooled_entities);
}
dfunc->vkUnmapMemory (device->dev, sctx->entities->memory);
QFV_DestroyResource (device, sctx->entities);
free (sctx->frames.a);
free (sctx);
qfvPopDebug (ctx);
}
static void
scene_startup (exprctx_t *ectx)
{
qfZoneScoped (true);
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
qfZoneScoped (true);
auto device = ctx->device;
auto dfunc = device->funcs;
auto sctx = ctx->scene_context;
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&sctx->frames, frames);
DARRAY_RESIZE (&sctx->frames, frames);
sctx->frames.grow = 0;
sctx->entities = (qfv_resource_t *) &sctx[1];
*sctx->entities = (qfv_resource_t) {
.name = "scene",
.va_ctx = ctx->va_ctx,
.memory_properties = VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.num_objects = 1,
.objects = (qfv_resobj_t *) &sctx->entities[1],
};
sctx->entities->objects[0] = (qfv_resobj_t) {
.name = "entities",
.type = qfv_res_buffer,
.buffer = {
.size = frames * qfv_max_entities * sizeof (entdata_t),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
},
};
QFV_CreateResource (device, sctx->entities);
auto dsmanager = QFV_Render_DSManager (ctx, "entity_set");
entdata_t *entdata;
dfunc->vkMapMemory (device->dev, sctx->entities->memory, 0, VK_WHOLE_SIZE,
0, (void **) &entdata);
VkBuffer buffer = sctx->entities->objects[0].buffer.buffer;
size_t entdata_size = qfv_max_entities * sizeof (entdata_t);
for (size_t i = 0; i < frames; i++) {
__auto_type sframe = &sctx->frames.a[i];
sframe->descriptors = QFV_DSManager_AllocSet (dsmanager);;
VkDescriptorBufferInfo bufferInfo = {
buffer, i * entdata_size, entdata_size
};
VkWriteDescriptorSet write[1];
write[0] = base_buffer_write;
write[0].dstSet = sframe->descriptors;
write[0].pBufferInfo = &bufferInfo;
dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0);
sframe->entity_pool = (entdataset_t) {
.maxSize = qfv_max_entities,
.a = entdata + i * qfv_max_entities,
};
sframe->pooled_entities = set_new ();
}
qfvPopDebug (ctx);
}
static void
scene_init (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
qfvPushDebug (ctx, "scene init");
QFV_Render_AddShutdown (ctx, scene_shutdown);
QFV_Render_AddStartup (ctx, scene_startup);
scenectx_t *sctx = calloc (1, sizeof (scenectx_t)
+ sizeof (qfv_resource_t)
+ sizeof (qfv_resobj_t));
ctx->scene_context = sctx;
sctx->max_entities = qfv_max_entities;
}
static exprfunc_t scene_draw_viewmodel_func[] = {
{ .func = scene_draw_viewmodel },
{}
};
static exprfunc_t scene_init_func[] = {
{ .func = scene_init },
{}
};
static exprsym_t scene_task_syms[] = {
{ "scene_draw_viewmodel", &cexpr_function, scene_draw_viewmodel_func },
{ "scene_init", &cexpr_function, scene_init_func },
{}
};
void
Vulkan_Scene_Init (vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
QFV_Render_AddTasks (ctx, scene_task_syms);
}
void
Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
auto sctx = ctx->scene_context;
sctx->scene = scene;
for (int i = 0; i < 256; i++) {
d_lightstylevalue[i] = 264; // normal light value
}
r_refdef.worldmodel = scene->worldmodel;
EntQueue_Clear (r_ent_queue);
R_ClearParticles ();
QFV_Render_NewScene (scene, ctx);
}