quakeforge/libs/audio
Bill Currie ce5658416d add support for up to 8 channels in sound effect files
The sounds are down-mixed to 2 channels (qf does not (yet) support more than
2 channel output), but this allows pretty much anything to be used for a
source of music. Only 5.1 (6 channel), stereo and mono have been tested, but
the others should work (any issues would be mis-interpretation/implementation
of the channel layout).
2010-08-12 02:28:27 +00:00
..
renderer add support for up to 8 channels in sound effect files 2010-08-12 02:28:27 +00:00
targets make "sample counts" frame based rather than mono sample based 2010-08-11 23:43:35 +00:00
Makefile.am bah, forgot these 2010-08-11 23:46:28 +00:00
cd.c make -nocdaudio wor 2007-03-31 23:36:13 +00:00
cd_file.c be a little more honest (don't say "Playing" until we actually can) 2010-08-05 07:23:06 +00:00
cd_linux.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
cd_sdl.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
cd_sgi.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
cd_win.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
cd_xmms.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
snd.c remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
snd_progs.c add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00
testsound.c add a test app and a workaround for the clicking in the resamled stream 2010-08-11 23:45:56 +00:00